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Merge remote-tracking branch 'origin/master' into focused-textbox-fix
This commit is contained in:
commit
fc85bf919e
@ -16,29 +16,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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public override void PostProcess(Beatmap<CatchHitObject> beatmap)
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{
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if (beatmap.ComboColours.Count == 0)
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return;
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int index = 0;
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int colourIndex = 0;
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CatchHitObject lastObj = null;
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initialiseHyperDash(beatmap.HitObjects);
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base.PostProcess(beatmap);
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int index = 0;
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foreach (var obj in beatmap.HitObjects)
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{
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if (obj.NewCombo)
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{
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if (lastObj != null) lastObj.LastInCombo = true;
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colourIndex = (colourIndex + 1) % beatmap.ComboColours.Count;
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}
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obj.IndexInBeatmap = index++;
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obj.ComboColour = beatmap.ComboColours[colourIndex];
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lastObj = obj;
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}
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}
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private void initialiseHyperDash(List<CatchHitObject> objects)
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|
@ -3,7 +3,6 @@
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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@ -32,25 +31,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new Banana
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{
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Samples = Samples,
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ComboColour = getNextComboColour(),
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StartTime = i,
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X = RNG.NextSingle()
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});
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}
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private Color4 getNextComboColour()
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{
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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public double EndTime => StartTime + Duration;
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public double Duration { get; set; }
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@ -5,24 +5,25 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo
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public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
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{
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public const double OBJECT_RADIUS = 44;
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public float X { get; set; }
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public Color4 ComboColour { get; set; }
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public int IndexInBeatmap { get; set; }
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public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
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public virtual bool NewCombo { get; set; }
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public int IndexInCurrentCombo { get; set; }
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public int ComboIndex { get; set; }
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/// <summary>
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/// The next fruit starts a new combo. Used for explodey.
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/// </summary>
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@ -5,28 +5,39 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableDroplet : PalpableCatchHitObject<Droplet>
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{
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private Pulp pulp;
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public DrawableDroplet(Droplet h)
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: base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
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AccentColour = h.ComboColour;
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Masking = false;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new Pulp
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InternalChild = pulp = new Pulp
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{
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AccentColour = AccentColour,
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Size = Size
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};
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}
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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base.AccentColour = value;
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pulp.AccentColour = AccentColour;
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}
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}
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}
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}
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|
@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Origin = Anchor.Centre;
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Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
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AccentColour = HitObject.ComboColour;
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Masking = false;
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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@ -33,6 +32,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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[BackgroundDependencyLoader]
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private void load()
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{
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// todo: this should come from the skin.
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AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
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InternalChildren = new[]
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{
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createPulp(HitObject.VisualRepresentation),
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@ -273,5 +275,31 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
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}
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private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
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{
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switch (representation)
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{
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default:
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case FruitVisualRepresentation.Pear:
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return new Color4(17, 136, 170, 255);
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case FruitVisualRepresentation.Grape:
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return new Color4(204, 102, 0, 255);
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case FruitVisualRepresentation.Raspberry:
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return new Color4(121, 9, 13, 255);
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case FruitVisualRepresentation.Pineapple:
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return new Color4(102, 136, 0, 255);
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case FruitVisualRepresentation.Banana:
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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}
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}
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}
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@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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var catchObject = (DrawableCatchHitObject)h;
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catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
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catchObject.AccentColour = HitObject.ComboColour;
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dropletContainer.Add(h);
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base.AddNested(h);
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@ -60,7 +60,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new Fruit
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{
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Samples = Samples,
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ComboColour = ComboColour,
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StartTime = StartTime,
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X = X
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});
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@ -90,7 +89,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new TinyDroplet
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{
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StartTime = t,
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ComboColour = ComboColour,
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X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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@ -106,7 +104,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new Droplet
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{
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StartTime = time,
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ComboColour = ComboColour,
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X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
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{
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@ -123,7 +120,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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AddNested(new Fruit
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{
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Samples = Samples,
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ComboColour = ComboColour,
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StartTime = spanStartTime + spanDuration,
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X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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});
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|
@ -6,13 +6,11 @@ using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@ -62,8 +60,6 @@ namespace osu.Game.Rulesets.Catch.Tests
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Scale = 1.5f,
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};
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fruit.ComboColour = colourForRrepesentation(fruit.VisualRepresentation);
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return new DrawableFruit(fruit)
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{
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Anchor = Anchor.Centre,
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@ -74,31 +70,5 @@ namespace osu.Game.Rulesets.Catch.Tests
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LifetimeEnd = double.PositiveInfinity,
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};
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}
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private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
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{
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switch (representation)
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{
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default:
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case FruitVisualRepresentation.Pear:
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return new Color4(17, 136, 170, 255);
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case FruitVisualRepresentation.Grape:
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return new Color4(204, 102, 0, 255);
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case FruitVisualRepresentation.Raspberry:
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return new Color4(121, 9, 13, 255);
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case FruitVisualRepresentation.Pineapple:
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return new Color4(102, 136, 0, 255);
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case FruitVisualRepresentation.Banana:
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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}
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}
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}
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@ -54,7 +54,6 @@ namespace osu.Game.Rulesets.Catch.UI
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if (caughtFruit == null) return;
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caughtFruit.AccentColour = fruit.AccentColour;
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caughtFruit.RelativePositionAxes = Axes.None;
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caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
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|
@ -8,7 +8,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Scoring;
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@ -24,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly GlowPiece glowPiece;
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private readonly BodyPiece bodyPiece;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
|
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private readonly Container fullHeightContainer;
|
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|
||||
/// <summary>
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||||
@ -40,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
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: base(hitObject, action)
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{
|
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Container<DrawableHoldNoteTick> tickContainer;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
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@ -57,7 +56,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Origin = Anchor.TopCentre,
|
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RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||
tickContainer = new Container<DrawableHoldNoteTick>
|
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{
|
||||
RelativeSizeAxes = Axes.Both,
|
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ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
|
||||
{
|
||||
HoldStartTime = () => holdStartTime
|
||||
})
|
||||
},
|
||||
head = new DrawableHeadNote(this, action)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
@ -70,16 +76,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
};
|
||||
|
||||
foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
|
||||
{
|
||||
var drawableTick = new DrawableHoldNoteTick(tick)
|
||||
{
|
||||
HoldStartTime = () => holdStartTime
|
||||
};
|
||||
|
||||
tickContainer.Add(drawableTick);
|
||||
AddNested(drawableTick);
|
||||
}
|
||||
foreach (var tick in tickContainer)
|
||||
AddNested(tick);
|
||||
|
||||
AddNested(head);
|
||||
AddNested(tail);
|
||||
@ -90,12 +88,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
if (base.AccentColour == value)
|
||||
return;
|
||||
base.AccentColour = value;
|
||||
|
||||
tickContainer.Children.ForEach(t => t.AccentColour = value);
|
||||
|
||||
glowPiece.AccentColour = value;
|
||||
bodyPiece.AccentColour = value;
|
||||
head.AccentColour = value;
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
@ -28,16 +27,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != null)
|
||||
Action = action.Value;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
if (base.AccentColour == value)
|
||||
return;
|
||||
base.AccentColour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,13 +48,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
if (base.AccentColour == value)
|
||||
return;
|
||||
base.AccentColour = value;
|
||||
|
||||
laneGlowPiece.AccentColour = value;
|
||||
GlowPiece.AccentColour = value;
|
||||
headPiece.AccentColour = value;
|
||||
laneGlowPiece.AccentColour = AccentColour;
|
||||
GlowPiece.AccentColour = AccentColour;
|
||||
headPiece.AccentColour = AccentColour;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,24 +13,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
public override void PostProcess(Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
applyStacking(beatmap);
|
||||
|
||||
if (beatmap.ComboColours.Count == 0)
|
||||
return;
|
||||
|
||||
int comboIndex = 0;
|
||||
int colourIndex = 0;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
{
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
comboIndex = 0;
|
||||
colourIndex = (colourIndex + 1) % beatmap.ComboColours.Count;
|
||||
}
|
||||
|
||||
obj.IndexInCurrentCombo = comboIndex++;
|
||||
obj.ComboColour = beatmap.ComboColours[colourIndex];
|
||||
}
|
||||
base.PostProcess(beatmap);
|
||||
}
|
||||
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap)
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -21,7 +22,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private readonly NumberPiece number;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
public DrawableHitCircle(HitCircle h) : base(h)
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
@ -30,13 +32,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
glow = new GlowPiece
|
||||
{
|
||||
Colour = AccentColour
|
||||
},
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece
|
||||
{
|
||||
Colour = AccentColour,
|
||||
Hit = () =>
|
||||
{
|
||||
if (AllJudged)
|
||||
@ -52,15 +50,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
},
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece
|
||||
{
|
||||
Colour = AccentColour,
|
||||
},
|
||||
explode = new ExplodePiece(),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(4),
|
||||
Colour = AccentColour,
|
||||
}
|
||||
};
|
||||
|
||||
@ -70,6 +64,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
explode.Colour = AccentColour;
|
||||
glow.Colour = AccentColour;
|
||||
circle.Colour = AccentColour;
|
||||
ApproachCircle.Colour = AccentColour;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered)
|
||||
|
@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
AccentColour = HitObject.ComboColour;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -41,7 +42,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Body = new SliderBody(s)
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
PathWidth = s.Scale * 64,
|
||||
},
|
||||
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
@ -50,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(s.Scale),
|
||||
AccentColour = AccentColour,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
},
|
||||
@ -87,6 +86,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get { return base.AccentColour; }
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
Body.AccentColour = AccentColour;
|
||||
Ball.AccentColour = AccentColour;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
public double? SnakedStart { get; private set; }
|
||||
public double? SnakedEnd { get; private set; }
|
||||
|
||||
private Color4 accentColour;
|
||||
private Color4 accentColour = Color4.White;
|
||||
/// <summary>
|
||||
/// Used to colour the path.
|
||||
/// </summary>
|
||||
@ -173,6 +173,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
texture.SetData(upload);
|
||||
path.Texture = texture;
|
||||
|
||||
container.ForceRedraw();
|
||||
}
|
||||
|
||||
private void computeSize()
|
||||
|
@ -6,13 +6,11 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasCombo, IHasEditablePosition
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
{
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
|
||||
@ -53,10 +51,14 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
|
||||
public Color4 ComboColour { get; set; } = Color4.Gray;
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
public int IndexInCurrentCombo { get; set; }
|
||||
|
||||
public int ComboIndex { get; set; }
|
||||
|
||||
public bool LastInCombo { get; set; }
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
@ -99,10 +99,10 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Position = Position,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboColour = ComboColour,
|
||||
Samples = Samples,
|
||||
SampleControlPoint = SampleControlPoint
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
TailCircle = new SliderCircle(this)
|
||||
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StartTime = EndTime,
|
||||
Position = EndPosition,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboColour = ComboColour
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
AddNested(HeadCircle);
|
||||
@ -160,7 +160,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Position = Position + Curve.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = sampleList
|
||||
});
|
||||
}
|
||||
@ -179,7 +178,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Position = Position + Curve.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
ComboColour = ComboColour,
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
|
||||
});
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
@ -61,7 +60,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000 + timeOffset,
|
||||
Position = positionOffset.Value,
|
||||
ComboColour = Color4.LightSeaGreen
|
||||
};
|
||||
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
@ -117,7 +117,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-(distance / 2), 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -138,7 +137,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -162,7 +160,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
CurveType = CurveType.Linear,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -189,7 +186,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
CurveType = CurveType.Bezier,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -215,7 +211,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
CurveType = CurveType.Linear,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(0, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -245,7 +240,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-100, 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
CurveType = CurveType.Catmull,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
|
@ -20,11 +20,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public class DrawableDrumRoll : DrawableTaikoHitObject<DrumRoll>
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of rolling hits required to reach the dark/final accent colour.
|
||||
/// Number of rolling hits required to reach the dark/final colour.
|
||||
/// </summary>
|
||||
private const int rolling_hits_for_dark_accent = 5;
|
||||
|
||||
private Color4 accentDarkColour;
|
||||
private const int rolling_hits_for_engaged_colour = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Rolling number of tick hits. This increases for hits and decreases for misses.
|
||||
@ -53,11 +51,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
||||
private Color4 colourIdle;
|
||||
private Color4 colourEngaged;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
MainPiece.AccentColour = AccentColour = colours.YellowDark;
|
||||
accentDarkColour = colours.YellowDarker;
|
||||
MainPiece.AccentColour = colourIdle = colours.YellowDark;
|
||||
colourEngaged = colours.YellowDarker;
|
||||
}
|
||||
|
||||
private void onTickJudgement(DrawableHitObject obj, Judgement judgement)
|
||||
@ -67,10 +68,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
else
|
||||
rollingHits--;
|
||||
|
||||
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent);
|
||||
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
|
||||
|
||||
Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1);
|
||||
MainPiece.FadeAccent(newAccent, 100);
|
||||
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
||||
MainPiece.FadeAccent(newColour, 100);
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
@ -163,7 +164,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestDecodeBeatmapColors()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder();
|
||||
var decoder = new LegacySkinDecoder();
|
||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
|
@ -12,7 +12,6 @@ using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Tests.Resources;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
@ -89,24 +88,6 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(2, difficulty.SliderTickRate);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeColors()
|
||||
{
|
||||
var beatmap = decodeAsJson(normal);
|
||||
Color4[] expected =
|
||||
{
|
||||
new Color4(142, 199, 255, 255),
|
||||
new Color4(255, 128, 128, 255),
|
||||
new Color4(128, 255, 255, 255),
|
||||
new Color4(128, 255, 128, 255),
|
||||
new Color4(255, 187, 255, 255),
|
||||
new Color4(255, 177, 140, 255),
|
||||
};
|
||||
Assert.AreEqual(expected.Length, beatmap.ComboColours.Count);
|
||||
for (int i = 0; i < expected.Length; i++)
|
||||
Assert.AreEqual(expected[i], beatmap.ComboColours[i]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeHitObjects()
|
||||
{
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual
|
||||
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
|
||||
|
||||
dependencies.Cache(rulesets = new RulesetStore(factory));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null)
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
|
||||
{
|
||||
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
|
||||
});
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using System.Collections.Generic;
|
||||
@ -9,7 +8,6 @@ using System.Linq;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.IO.Serialization;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO.Serialization.Converters;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
@ -17,21 +15,13 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// A Beatmap containing converted HitObjects.
|
||||
/// </summary>
|
||||
public class Beatmap<T> : IJsonSerializable, IHasComboColours
|
||||
public class Beatmap<T> : IJsonSerializable
|
||||
where T : HitObject
|
||||
{
|
||||
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
|
||||
public ControlPointInfo ControlPointInfo = new ControlPointInfo();
|
||||
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
|
||||
|
||||
public List<Color4> ComboColours { get; set; } = new List<Color4>
|
||||
{
|
||||
new Color4(17, 136, 170, 255),
|
||||
new Color4(102, 136, 0, 255),
|
||||
new Color4(204, 102, 0, 255),
|
||||
new Color4(121, 9, 13, 255)
|
||||
};
|
||||
|
||||
[JsonIgnore]
|
||||
public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
|
||||
|
||||
@ -56,7 +46,6 @@ namespace osu.Game.Beatmaps
|
||||
BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
|
||||
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
|
||||
Breaks = original?.Breaks ?? Breaks;
|
||||
ComboColours = original?.ComboColours ?? ComboColours;
|
||||
HitObjects = original?.HitObjects ?? HitObjects;
|
||||
|
||||
if (original == null && Metadata == null)
|
||||
|
@ -57,7 +57,6 @@ namespace osu.Game.Beatmaps
|
||||
beatmap.ControlPointInfo = original.ControlPointInfo;
|
||||
beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
|
||||
beatmap.Breaks = original.Breaks;
|
||||
beatmap.ComboColours = original.ComboColours;
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
@ -55,6 +56,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly APIAccess api;
|
||||
|
||||
private readonly AudioManager audioManager;
|
||||
|
||||
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
||||
|
||||
/// <summary>
|
||||
@ -62,7 +65,7 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public Func<Storage> GetStableStorage { private get; set; }
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
|
||||
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
|
||||
{
|
||||
beatmaps = (BeatmapStore)ModelStore;
|
||||
@ -71,6 +74,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
this.rulesets = rulesets;
|
||||
this.api = api;
|
||||
this.audioManager = audioManager;
|
||||
}
|
||||
|
||||
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
|
||||
@ -217,7 +221,7 @@ namespace osu.Game.Beatmaps
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo);
|
||||
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo, audioManager);
|
||||
|
||||
previous?.TransferTo(working);
|
||||
|
||||
|
@ -4,12 +4,14 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
@ -19,11 +21,13 @@ namespace osu.Game.Beatmaps
|
||||
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly IResourceStore<byte[]> store;
|
||||
private readonly AudioManager audioManager;
|
||||
|
||||
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo)
|
||||
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo, AudioManager audioManager)
|
||||
: base(beatmapInfo)
|
||||
{
|
||||
this.store = store;
|
||||
this.audioManager = audioManager;
|
||||
}
|
||||
|
||||
protected override Beatmap GetBeatmap()
|
||||
@ -100,6 +104,22 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
return storyboard;
|
||||
}
|
||||
|
||||
protected override Skin GetSkin()
|
||||
{
|
||||
Skin skin;
|
||||
try
|
||||
{
|
||||
skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Skin failed to load");
|
||||
skin = new DefaultSkin();
|
||||
}
|
||||
|
||||
return skin;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -19,6 +21,29 @@ namespace osu.Game.Beatmaps
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The Beatmap to process.</param>
|
||||
public virtual void PostProcess(Beatmap<TObject> beatmap) { }
|
||||
public virtual void PostProcess(Beatmap<TObject> beatmap)
|
||||
{
|
||||
IHasComboInformation lastObj = null;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
|
||||
{
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
obj.IndexInCurrentCombo = 0;
|
||||
if (lastObj != null)
|
||||
{
|
||||
lastObj.LastInCombo = true;
|
||||
obj.ComboIndex = lastObj.ComboIndex + 1;
|
||||
}
|
||||
}
|
||||
else if (lastObj != null)
|
||||
{
|
||||
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
|
||||
obj.ComboIndex = lastObj.ComboIndex;
|
||||
}
|
||||
|
||||
lastObj = obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.IO.File;
|
||||
using System.IO;
|
||||
using osu.Game.IO.Serialization;
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@ -40,6 +41,7 @@ namespace osu.Game.Beatmaps
|
||||
track = new AsyncLazy<Track>(populateTrack);
|
||||
waveform = new AsyncLazy<Waveform>(populateWaveform);
|
||||
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
|
||||
skin = new AsyncLazy<Skin>(populateSkin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -56,6 +58,7 @@ namespace osu.Game.Beatmaps
|
||||
protected abstract Beatmap GetBeatmap();
|
||||
protected abstract Texture GetBackground();
|
||||
protected abstract Track GetTrack();
|
||||
protected virtual Skin GetSkin() => new DefaultSkin();
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
|
||||
@ -109,6 +112,13 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private Storyboard populateStoryboard() => GetStoryboard();
|
||||
|
||||
public bool SkinLoaded => skin.IsResultAvailable;
|
||||
public Skin Skin => skin.Value.Result;
|
||||
public async Task<Skin> GetSkinAsync() => await skin.Value;
|
||||
private readonly AsyncLazy<Skin> skin;
|
||||
|
||||
private Skin populateSkin() => GetSkin();
|
||||
|
||||
public void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
@ -123,6 +133,7 @@ namespace osu.Game.Beatmaps
|
||||
if (BackgroundLoaded) Background?.Dispose();
|
||||
if (WaveformLoaded) Waveform?.Dispose();
|
||||
if (StoryboardLoaded) Storyboard?.Dispose();
|
||||
if (SkinLoaded) Skin?.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -10,6 +10,8 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <typeparam name="TFile">The model representing a file.</typeparam>
|
||||
public interface IHasFiles<TFile>
|
||||
where TFile : INamedFileInfo
|
||||
|
||||
{
|
||||
List<TFile> Files { get; set; }
|
||||
}
|
||||
|
@ -113,7 +113,7 @@ namespace osu.Game
|
||||
|
||||
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Host));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
|
||||
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
|
||||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
|
||||
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
|
||||
|
26
osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
Normal file
26
osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
|
||||
/// </summary>
|
||||
public interface IHasComboInformation : IHasCombo
|
||||
{
|
||||
/// <summary>
|
||||
/// The offset of this hitobject in the current combo.
|
||||
/// </summary>
|
||||
int IndexInCurrentCombo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The offset of this combo in relation to the beatmap.
|
||||
/// </summary>
|
||||
int ComboIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this is the last object in the current combo.
|
||||
/// </summary>
|
||||
bool LastInCombo { get; set; }
|
||||
}
|
||||
}
|
20
osu.Game/Skinning/LegacyBeatmapSkin.cs
Normal file
20
osu.Game/Skinning/LegacyBeatmapSkin.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyBeatmapSkin : LegacySkin
|
||||
{
|
||||
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
|
||||
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
|
||||
{
|
||||
}
|
||||
|
||||
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
|
||||
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
|
||||
}
|
||||
}
|
@ -10,29 +10,32 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacySkin : Skin
|
||||
{
|
||||
private readonly TextureStore textures;
|
||||
protected TextureStore Textures;
|
||||
|
||||
private readonly SampleManager samples;
|
||||
protected SampleManager Samples;
|
||||
|
||||
public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
|
||||
: base(skin)
|
||||
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
|
||||
{
|
||||
storage = new LegacySkinResourceStore(skin, storage);
|
||||
samples = audioManager.GetSampleManager(storage);
|
||||
textures = new TextureStore(new RawTextureLoaderStore(storage));
|
||||
|
||||
Stream stream = storage.GetStream("skin.ini");
|
||||
}
|
||||
|
||||
protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename) : base(skin)
|
||||
{
|
||||
Stream stream = storage.GetStream(filename);
|
||||
if (stream != null)
|
||||
using (StreamReader reader = new StreamReader(stream))
|
||||
Configuration = new LegacySkinDecoder().Decode(reader);
|
||||
else
|
||||
Configuration = new SkinConfiguration();
|
||||
|
||||
Samples = audioManager.GetSampleManager(storage);
|
||||
Textures = new TextureStore(new RawTextureLoaderStore(storage));
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(string componentName)
|
||||
@ -53,17 +56,18 @@ namespace osu.Game.Skinning
|
||||
break;
|
||||
}
|
||||
|
||||
var texture = textures.Get(componentName);
|
||||
var texture = Textures.Get(componentName);
|
||||
if (texture == null) return null;
|
||||
|
||||
return new Sprite { Texture = texture };
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(string sampleName) => samples.Get(sampleName);
|
||||
public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
|
||||
|
||||
private class LegacySkinResourceStore : IResourceStore<byte[]>
|
||||
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
||||
where T : INamedFileInfo
|
||||
{
|
||||
private readonly SkinInfo skin;
|
||||
private readonly IHasFiles<T> source;
|
||||
private readonly IResourceStore<byte[]> underlyingStore;
|
||||
|
||||
private string getPathForFile(string filename)
|
||||
@ -72,14 +76,14 @@ namespace osu.Game.Skinning
|
||||
|
||||
string lastPiece = filename.Split('/').Last();
|
||||
|
||||
var file = skin.Files.FirstOrDefault(f =>
|
||||
var file = source.Files.FirstOrDefault(f =>
|
||||
string.Equals(hasExtension ? f.Filename : Path.GetFileNameWithoutExtension(f.Filename), lastPiece, StringComparison.InvariantCultureIgnoreCase));
|
||||
return file?.FileInfo.StoragePath;
|
||||
}
|
||||
|
||||
public LegacySkinResourceStore(SkinInfo skin, IResourceStore<byte[]> underlyingStore)
|
||||
public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
|
||||
{
|
||||
this.skin = skin;
|
||||
this.source = source;
|
||||
this.underlyingStore = underlyingStore;
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public abstract class Skin
|
||||
public abstract class Skin : IDisposable
|
||||
{
|
||||
public readonly SkinInfo SkinInfo;
|
||||
|
||||
@ -20,5 +21,29 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
SkinInfo = skin;
|
||||
}
|
||||
|
||||
#region Disposal
|
||||
|
||||
~Skin()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private bool isDisposed;
|
||||
|
||||
protected virtual void Dispose(bool isDisposing)
|
||||
{
|
||||
if (isDisposed)
|
||||
return;
|
||||
isDisposed = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -374,6 +374,7 @@
|
||||
<Compile Include="Overlays\Social\SocialPanel.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
|
||||
<Compile Include="Rulesets\Objects\HitWindows.cs" />
|
||||
<Compile Include="Rulesets\Objects\Types\IHasComboInformation.cs" />
|
||||
<Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" />
|
||||
<Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" />
|
||||
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
|
||||
@ -871,6 +872,7 @@
|
||||
<Compile Include="Screens\Tournament\Teams\DrawingsTeam.cs" />
|
||||
<Compile Include="Screens\Tournament\Teams\ITeamList.cs" />
|
||||
<Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" />
|
||||
<Compile Include="Skinning\LegacyBeatmapSkin.cs" />
|
||||
<Compile Include="Skinning\DefaultSkin.cs" />
|
||||
<Compile Include="Skinning\LegacySkin.cs" />
|
||||
<Compile Include="Skinning\LegacySkinDecoder.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user