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Add explanatory comment

This commit is contained in:
smoogipoo 2018-03-22 18:51:03 +09:00
parent 6e379f0646
commit 9f220b3b9b

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@ -30,6 +30,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
protected override void OnFocus(InputState state)