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Move circle flash to TriggerAction
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@ -51,8 +51,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override bool OnClick(ClickEvent e)
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protected override bool OnClick(ClickEvent e)
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{
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{
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Circle.FlashColour(Colours.GrayF, 300);
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Clicked?.Invoke();
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Clicked?.Invoke();
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TriggerAction();
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TriggerAction();
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@ -77,6 +75,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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internal void TriggerAction()
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internal void TriggerAction()
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{
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{
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Circle.FlashColour(Colours.GrayF, 300);
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TriggerOperationStarted();
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TriggerOperationStarted();
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Action?.Invoke();
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Action?.Invoke();
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TriggerOperationEnded();
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TriggerOperationEnded();
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