1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Change reverse arrow pulse easing to OutQuad

This commit is contained in:
Sebastian Krajewski 2020-01-04 10:35:10 +01:00
parent 9da7eec0d9
commit fc0b622a69

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
fadeInStart -= repeatPoint.TimePreempt; fadeInStart -= repeatPoint.TimePreempt;
for (double pulseStartTime = fadeInStart; pulseStartTime < repeatPoint.StartTime; pulseStartTime += 300) for (double pulseStartTime = fadeInStart; pulseStartTime < repeatPoint.StartTime; pulseStartTime += 300)
this.Delay(pulseStartTime - LifetimeStart).ScaleTo(1.3f).ScaleTo(1f, Math.Min(300, repeatPoint.StartTime - pulseStartTime)); this.Delay(pulseStartTime - LifetimeStart).ScaleTo(1.3f).ScaleTo(1f, Math.Min(300, repeatPoint.StartTime - pulseStartTime), Easing.Out);
} }
protected override void UpdateStateTransforms(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)