diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs index db8ad98f8a..e1cacfaaff 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; @@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables fadeInStart -= repeatPoint.TimePreempt; for (double pulseStartTime = fadeInStart; pulseStartTime < repeatPoint.StartTime; pulseStartTime += 300) - this.Delay(pulseStartTime - LifetimeStart).ScaleTo(1.3f).ScaleTo(1f, Math.Min(300, repeatPoint.StartTime - pulseStartTime)); + this.Delay(pulseStartTime - LifetimeStart).ScaleTo(1.3f).ScaleTo(1f, Math.Min(300, repeatPoint.StartTime - pulseStartTime), Easing.Out); } protected override void UpdateStateTransforms(ArmedState state)