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https://github.com/ppy/osu.git
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Merge branch 'master' into skin-editor-improve-toolbox-hover
This commit is contained in:
commit
fbea3e312f
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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if (withModifiedSkin)
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{
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AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
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AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
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AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
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AddStep("exit player", () => Player.Exit());
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CreateTest();
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}
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@ -28,11 +28,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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if (lookup is GlobalSkinComponentLookup targetComponent)
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if (lookup is SkinComponentsContainerLookup containerLookup)
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{
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switch (targetComponent.Lookup)
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switch (containerLookup.Target)
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{
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case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
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case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
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var components = base.GetDrawableComponent(lookup) as Container;
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if (providesComboCounter && components != null)
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@ -74,7 +74,7 @@ namespace osu.Game.Tests.Skins
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}
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}
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var editableTypes = SkinnableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISkinnableDrawable)?.IsEditable == true);
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var editableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables().Where(t => (Activator.CreateInstance(t) as ISerialisableDrawable)?.IsEditable == true);
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Assert.That(instantiatedTypes, Is.EquivalentTo(editableTypes));
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Tests.Skins
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var skin = new TestSkin(new SkinInfo(), null, storage);
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Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(9));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents], Has.Length.EqualTo(9));
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}
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}
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@ -101,10 +101,10 @@ namespace osu.Game.Tests.Skins
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var skin = new TestSkin(new SkinInfo(), null, storage);
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Assert.That(skin.DrawableComponentInfo, Has.Count.EqualTo(2));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(6));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.SongSelect], Has.Length.EqualTo(1));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents], Has.Length.EqualTo(6));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.SongSelect], Has.Length.EqualTo(1));
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var skinnableInfo = skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.SongSelect].First();
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var skinnableInfo = skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.SongSelect].First();
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Assert.That(skinnableInfo.Type, Is.EqualTo(typeof(SkinnableSprite)));
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Assert.That(skinnableInfo.Settings.First().Key, Is.EqualTo("sprite_name"));
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@ -115,10 +115,10 @@ namespace osu.Game.Tests.Skins
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using (var storage = new ZipArchiveReader(stream))
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{
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var skin = new TestSkin(new SkinInfo(), null, storage);
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents], Has.Length.EqualTo(8));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
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Assert.That(skin.DrawableComponentInfo[GlobalSkinComponentLookup.LookupType.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents], Has.Length.EqualTo(8));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(UnstableRateCounter)));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(ColourHitErrorMeter)));
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Assert.That(skin.DrawableComponentInfo[SkinComponentsContainerLookup.TargetArea.MainHUDComponents].Select(i => i.Type), Contains.Item(typeof(LegacySongProgress)));
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}
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}
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@ -13,13 +13,11 @@ using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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@ -38,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestEmptyLegacyBeatmapSkinFallsBack()
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{
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CreateSkinTest(TrianglesSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType.MainHUDComponents, skinManager.CurrentSkin.Value));
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea.MainHUDComponents, skinManager.CurrentSkin.Value));
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}
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protected void CreateSkinTest(SkinInfo gameCurrentSkin, Func<ISkin> getBeatmapSkin)
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@ -54,17 +52,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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protected bool AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType target, ISkin expectedSource)
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protected bool AssertComponentsFromExpectedSource(SkinComponentsContainerLookup.TargetArea target, ISkin expectedSource)
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{
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var targetContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target);
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var targetContainer = Player.ChildrenOfType<SkinComponentsContainer>().First(s => s.Lookup.Target == target);
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var actualComponentsContainer = targetContainer.ChildrenOfType<Container>().SingleOrDefault(c => c.Parent == targetContainer);
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if (actualComponentsContainer == null)
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return false;
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var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
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var actualInfo = actualComponentsContainer.CreateSerialisedInfo();
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var expectedComponentsContainer = expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target)) as Container;
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var expectedComponentsContainer = expectedSource.GetDrawableComponent(new SkinComponentsContainerLookup(target)) as Container;
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if (expectedComponentsContainer == null)
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return false;
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@ -85,21 +83,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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Add(expectedComponentsAdjustmentContainer);
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expectedComponentsAdjustmentContainer.UpdateSubTree();
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var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
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var expectedInfo = expectedComponentsContainer.CreateSerialisedInfo();
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Remove(expectedComponentsAdjustmentContainer, true);
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return almostEqual(actualInfo, expectedInfo);
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}
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private static bool almostEqual(SkinnableInfo info, SkinnableInfo? other) =>
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private static bool almostEqual(SerialisedDrawableInfo drawableInfo, SerialisedDrawableInfo? other) =>
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other != null
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&& info.Type == other.Type
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&& info.Anchor == other.Anchor
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&& info.Origin == other.Origin
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&& Precision.AlmostEquals(info.Position, other.Position, 1)
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&& Precision.AlmostEquals(info.Scale, other.Scale)
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&& Precision.AlmostEquals(info.Rotation, other.Rotation)
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&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
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&& drawableInfo.Type == other.Type
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&& drawableInfo.Anchor == other.Anchor
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&& drawableInfo.Origin == other.Origin
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&& Precision.AlmostEquals(drawableInfo.Position, other.Position, 1)
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&& Precision.AlmostEquals(drawableInfo.Scale, other.Scale)
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&& Precision.AlmostEquals(drawableInfo.Rotation, other.Rotation)
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&& drawableInfo.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SerialisedDrawableInfo>(almostEqual));
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
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=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
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@ -235,8 +235,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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createNew();
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
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AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
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AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddStep("bind on update", () =>
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{
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@ -254,10 +254,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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createNew();
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
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AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
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AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
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AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
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AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
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AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().ComponentsLoaded);
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}
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private void createNew(Action<HUDOverlay>? action = null)
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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base.SetUpSteps();
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddStep("reload skin editor", () =>
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{
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@ -1,12 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Extensions
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@ -48,42 +43,5 @@ namespace osu.Game.Extensions
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/// <returns>The delta vector in Parent's coordinates.</returns>
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public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) =>
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drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta);
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public static SkinnableInfo CreateSkinnableInfo(this Drawable component) => new SkinnableInfo(component);
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public static void ApplySkinnableInfo(this Drawable component, SkinnableInfo info)
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{
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// todo: can probably make this better via deserialisation directly using a common interface.
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component.Position = info.Position;
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component.Rotation = info.Rotation;
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component.Scale = info.Scale;
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component.Anchor = info.Anchor;
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component.Origin = info.Origin;
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if (component is ISkinnableDrawable skinnable)
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{
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skinnable.UsesFixedAnchor = info.UsesFixedAnchor;
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foreach (var (_, property) in component.GetSettingsSourceProperties())
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{
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var bindable = ((IBindable)property.GetValue(component)!);
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if (!info.Settings.TryGetValue(property.Name.ToSnakeCase(), out object? settingValue))
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{
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// TODO: We probably want to restore default if not included in serialisation information.
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// This is not simple to do as SetDefault() is only found in the typed Bindable<T> interface right now.
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continue;
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}
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skinnable.CopyAdjustedSetting(bindable, settingValue);
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}
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}
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if (component is Container container)
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{
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foreach (var child in info.Children)
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||||
container.Add(child.CreateInstance());
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||||
}
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}
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||||
}
|
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}
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|
@ -17,7 +17,7 @@ using osuTK.Graphics;
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||||
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namespace osu.Game.Overlays.SkinEditor
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{
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public partial class SkinBlueprint : SelectionBlueprint<ISkinnableDrawable>
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public partial class SkinBlueprint : SelectionBlueprint<ISerialisableDrawable>
|
||||
{
|
||||
private Container box = null!;
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||||
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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public SkinBlueprint(ISkinnableDrawable component)
|
||||
public SkinBlueprint(ISerialisableDrawable component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
@ -24,11 +24,11 @@ using osuTK.Input;
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||||
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinBlueprintContainer : BlueprintContainer<ISkinnableDrawable>
|
||||
public partial class SkinBlueprintContainer : BlueprintContainer<ISerialisableDrawable>
|
||||
{
|
||||
private readonly Drawable target;
|
||||
|
||||
private readonly List<BindableList<ISkinnableDrawable>> targetComponents = new List<BindableList<ISkinnableDrawable>>();
|
||||
private readonly List<BindableList<ISerialisableDrawable>> targetComponents = new List<BindableList<ISerialisableDrawable>>();
|
||||
|
||||
[Resolved]
|
||||
private SkinEditor editor { get; set; } = null!;
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@ -45,7 +45,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
SelectedItems.BindTo(editor.SelectedComponents);
|
||||
|
||||
// track each target container on the current screen.
|
||||
var targetContainers = target.ChildrenOfType<ISkinnableTarget>().ToArray();
|
||||
var targetContainers = target.ChildrenOfType<ISerialisableDrawableContainer>().ToArray();
|
||||
|
||||
if (targetContainers.Length == 0)
|
||||
{
|
||||
@ -55,7 +55,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
foreach (var targetContainer in targetContainers)
|
||||
{
|
||||
var bindableList = new BindableList<ISkinnableDrawable> { BindTarget = targetContainer.Components };
|
||||
var bindableList = new BindableList<ISerialisableDrawable> { BindTarget = targetContainer.Components };
|
||||
bindableList.BindCollectionChanged(componentsChanged, true);
|
||||
|
||||
targetComponents.Add(bindableList);
|
||||
@ -69,7 +69,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
Debug.Assert(e.NewItems != null);
|
||||
|
||||
foreach (var item in e.NewItems.Cast<ISkinnableDrawable>())
|
||||
foreach (var item in e.NewItems.Cast<ISerialisableDrawable>())
|
||||
AddBlueprintFor(item);
|
||||
break;
|
||||
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
case NotifyCollectionChangedAction.Reset:
|
||||
Debug.Assert(e.OldItems != null);
|
||||
|
||||
foreach (var item in e.OldItems.Cast<ISkinnableDrawable>())
|
||||
foreach (var item in e.OldItems.Cast<ISerialisableDrawable>())
|
||||
RemoveBlueprintFor(item);
|
||||
break;
|
||||
|
||||
@ -85,16 +85,16 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
Debug.Assert(e.NewItems != null);
|
||||
Debug.Assert(e.OldItems != null);
|
||||
|
||||
foreach (var item in e.OldItems.Cast<ISkinnableDrawable>())
|
||||
foreach (var item in e.OldItems.Cast<ISerialisableDrawable>())
|
||||
RemoveBlueprintFor(item);
|
||||
|
||||
foreach (var item in e.NewItems.Cast<ISkinnableDrawable>())
|
||||
foreach (var item in e.NewItems.Cast<ISerialisableDrawable>())
|
||||
AddBlueprintFor(item);
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
protected override void AddBlueprintFor(ISkinnableDrawable item)
|
||||
protected override void AddBlueprintFor(ISerialisableDrawable item)
|
||||
{
|
||||
if (!item.IsEditable)
|
||||
return;
|
||||
@ -145,12 +145,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
// convert to game space coordinates
|
||||
delta = firstBlueprint.ToScreenSpace(delta) - firstBlueprint.ToScreenSpace(Vector2.Zero);
|
||||
|
||||
SelectionHandler.HandleMovement(new MoveSelectionEvent<ISkinnableDrawable>(firstBlueprint, delta));
|
||||
SelectionHandler.HandleMovement(new MoveSelectionEvent<ISerialisableDrawable>(firstBlueprint, delta));
|
||||
}
|
||||
|
||||
protected override SelectionHandler<ISkinnableDrawable> CreateSelectionHandler() => new SkinSelectionHandler();
|
||||
protected override SelectionHandler<ISerialisableDrawable> CreateSelectionHandler() => new SkinSelectionHandler();
|
||||
|
||||
protected override SelectionBlueprint<ISkinnableDrawable> CreateBlueprintFor(ISkinnableDrawable component)
|
||||
protected override SelectionBlueprint<ISerialisableDrawable> CreateBlueprintFor(ISerialisableDrawable component)
|
||||
=> new SkinBlueprint(component);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -13,7 +13,6 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
@ -51,7 +50,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
fill.Clear();
|
||||
|
||||
var skinnableTypes = SkinnableInfo.GetAllAvailableDrawables();
|
||||
var skinnableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables();
|
||||
foreach (var type in skinnableTypes)
|
||||
attemptAddComponent(type);
|
||||
}
|
||||
@ -62,7 +61,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
Drawable instance = (Drawable)Activator.CreateInstance(type)!;
|
||||
|
||||
if (!((ISkinnableDrawable)instance).IsEditable) return;
|
||||
if (!((ISerialisableDrawable)instance).IsEditable) return;
|
||||
|
||||
fill.Add(new ToolboxComponentButton(instance, target)
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
public const float MENU_HEIGHT = 40;
|
||||
|
||||
public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
|
||||
public readonly BindableList<ISerialisableDrawable> SelectedComponents = new BindableList<ISerialisableDrawable>();
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
@ -302,13 +302,13 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
private void placeComponent(Type type)
|
||||
{
|
||||
if (!(Activator.CreateInstance(type) is ISkinnableDrawable component))
|
||||
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISkinnableDrawable)}.");
|
||||
if (!(Activator.CreateInstance(type) is ISerialisableDrawable component))
|
||||
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISerialisableDrawable)}.");
|
||||
|
||||
placeComponent(component);
|
||||
}
|
||||
|
||||
private void placeComponent(ISkinnableDrawable component, bool applyDefaults = true)
|
||||
private void placeComponent(ISerialisableDrawable component, bool applyDefaults = true)
|
||||
{
|
||||
var targetContainer = getFirstTarget();
|
||||
|
||||
@ -339,25 +339,25 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
settingsSidebar.Add(new SkinSettingsToolbox(component));
|
||||
}
|
||||
|
||||
private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
|
||||
private IEnumerable<SkinComponentsContainer> availableTargets => targetScreen.ChildrenOfType<SkinComponentsContainer>();
|
||||
|
||||
private ISkinnableTarget? getFirstTarget() => availableTargets.FirstOrDefault();
|
||||
private ISerialisableDrawableContainer? getFirstTarget() => availableTargets.FirstOrDefault();
|
||||
|
||||
private ISkinnableTarget? getTarget(GlobalSkinComponentLookup.LookupType target)
|
||||
private ISerialisableDrawableContainer? getTarget(SkinComponentsContainerLookup.TargetArea target)
|
||||
{
|
||||
return availableTargets.FirstOrDefault(c => c.Target == target);
|
||||
return availableTargets.FirstOrDefault(c => c.Lookup.Target == target);
|
||||
}
|
||||
|
||||
private void revert()
|
||||
{
|
||||
ISkinnableTarget[] targetContainers = availableTargets.ToArray();
|
||||
SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
{
|
||||
currentSkin.Value.ResetDrawableTarget(t);
|
||||
|
||||
// add back default components
|
||||
getTarget(t.Target)?.Reload();
|
||||
getTarget(t.Lookup.Target)?.Reload();
|
||||
}
|
||||
}
|
||||
|
||||
@ -370,7 +370,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
if (!hasBegunMutating)
|
||||
return;
|
||||
|
||||
ISkinnableTarget[] targetContainers = availableTargets.ToArray();
|
||||
SkinComponentsContainer[] targetContainers = availableTargets.ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
currentSkin.Value.UpdateDrawableTarget(t);
|
||||
@ -400,7 +400,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public void DeleteItems(ISkinnableDrawable[] items)
|
||||
public void DeleteItems(ISerialisableDrawable[] items)
|
||||
{
|
||||
foreach (var item in items)
|
||||
availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
|
||||
|
@ -9,19 +9,17 @@ using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinEditorChangeHandler : EditorChangeHandler
|
||||
{
|
||||
private readonly ISkinnableTarget? firstTarget;
|
||||
private readonly ISerialisableDrawableContainer? firstTarget;
|
||||
|
||||
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable
|
||||
private readonly BindableList<ISkinnableDrawable>? components;
|
||||
private readonly BindableList<ISerialisableDrawable>? components;
|
||||
|
||||
public SkinEditorChangeHandler(Drawable targetScreen)
|
||||
{
|
||||
@ -29,12 +27,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
// In the future we'll want this to cover all changes, even to skin's `InstantiationInfo`.
|
||||
// We'll also need to consider cases where multiple targets are on screen at the same time.
|
||||
|
||||
firstTarget = targetScreen.ChildrenOfType<ISkinnableTarget>().FirstOrDefault();
|
||||
firstTarget = targetScreen.ChildrenOfType<ISerialisableDrawableContainer>().FirstOrDefault();
|
||||
|
||||
if (firstTarget == null)
|
||||
return;
|
||||
|
||||
components = new BindableList<ISkinnableDrawable> { BindTarget = firstTarget.Components };
|
||||
components = new BindableList<ISerialisableDrawable> { BindTarget = firstTarget.Components };
|
||||
components.BindCollectionChanged((_, _) => SaveState());
|
||||
}
|
||||
|
||||
@ -43,7 +41,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
if (firstTarget == null)
|
||||
return;
|
||||
|
||||
var skinnableInfos = firstTarget.CreateSkinnableInfo().ToArray();
|
||||
var skinnableInfos = firstTarget.CreateSerialisedInfo().ToArray();
|
||||
string json = JsonConvert.SerializeObject(skinnableInfos, new JsonSerializerSettings { Formatting = Formatting.Indented });
|
||||
stream.Write(Encoding.UTF8.GetBytes(json));
|
||||
}
|
||||
@ -53,12 +51,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
if (firstTarget == null)
|
||||
return;
|
||||
|
||||
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(Encoding.UTF8.GetString(newState));
|
||||
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(Encoding.UTF8.GetString(newState));
|
||||
|
||||
if (deserializedContent == null)
|
||||
return;
|
||||
|
||||
SkinnableInfo[] skinnableInfo = deserializedContent.ToArray();
|
||||
SerialisedDrawableInfo[] skinnableInfo = deserializedContent.ToArray();
|
||||
Drawable[] targetComponents = firstTarget.Components.OfType<Drawable>().ToArray();
|
||||
|
||||
if (!skinnableInfo.Select(s => s.Type).SequenceEqual(targetComponents.Select(d => d.GetType())))
|
||||
@ -71,7 +69,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
int i = 0;
|
||||
|
||||
foreach (var drawable in targetComponents)
|
||||
drawable.ApplySkinnableInfo(skinnableInfo[i++]);
|
||||
drawable.ApplySerialisedInfo(skinnableInfo[i++]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
public partial class SkinSelectionHandler : SelectionHandler<ISkinnableDrawable>
|
||||
public partial class SkinSelectionHandler : SelectionHandler<ISerialisableDrawable>
|
||||
{
|
||||
[Resolved]
|
||||
private SkinEditor skinEditor { get; set; } = null!;
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent<ISkinnableDrawable> moveEvent)
|
||||
public override bool HandleMovement(MoveSelectionEvent<ISerialisableDrawable> moveEvent)
|
||||
{
|
||||
foreach (var c in SelectedBlueprints)
|
||||
{
|
||||
@ -178,10 +178,10 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
SelectionBox.CanReverse = false;
|
||||
}
|
||||
|
||||
protected override void DeleteItems(IEnumerable<ISkinnableDrawable> items) =>
|
||||
protected override void DeleteItems(IEnumerable<ISerialisableDrawable> items) =>
|
||||
skinEditor.DeleteItems(items.ToArray());
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISkinnableDrawable>> selection)
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISerialisableDrawable>> selection)
|
||||
{
|
||||
var closestItem = new TernaryStateRadioMenuItem("Closest", MenuItemType.Standard, _ => applyClosestAnchors())
|
||||
{
|
||||
@ -209,7 +209,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
|
||||
IEnumerable<TernaryStateMenuItem> createAnchorItems(Func<ISkinnableDrawable, Anchor, bool> checkFunction, Action<Anchor> applyFunction)
|
||||
IEnumerable<TernaryStateMenuItem> createAnchorItems(Func<ISerialisableDrawable, Anchor, bool> checkFunction, Action<Anchor> applyFunction)
|
||||
{
|
||||
var displayableAnchors = new[]
|
||||
{
|
||||
|
@ -16,7 +16,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class BPMCounter : RollingCounter<double>, ISkinnableDrawable
|
||||
public partial class BPMCounter : RollingCounter<double>, ISerialisableDrawable
|
||||
{
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
|
@ -14,7 +14,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
|
||||
{
|
||||
public partial class ClicksPerSecondCounter : RollingCounter<int>, ISkinnableDrawable
|
||||
public partial class ClicksPerSecondCounter : RollingCounter<int>, ISerialisableDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private ClicksPerSecondCalculator calculator { get; set; } = null!;
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public abstract partial class ComboCounter : RollingCounter<int>, ISkinnableDrawable
|
||||
public abstract partial class ComboCounter : RollingCounter<int>, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
|
||||
public partial class DefaultAccuracyCounter : GameplayAccuracyCounter, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
|
@ -19,7 +19,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISkinnableDrawable
|
||||
public partial class DefaultHealthDisplay : HealthDisplay, IHasAccentColour, ISerialisableDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The base opacity of the glow.
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class DefaultScoreCounter : GameplayScoreCounter, ISkinnableDrawable
|
||||
public partial class DefaultScoreCounter : GameplayScoreCounter, ISerialisableDrawable
|
||||
{
|
||||
public DefaultScoreCounter()
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
public abstract partial class HitErrorMeter : CompositeDrawable, ISkinnableDrawable
|
||||
public abstract partial class HitErrorMeter : CompositeDrawable, ISerialisableDrawable
|
||||
{
|
||||
protected HitWindows HitWindows { get; private set; }
|
||||
|
||||
|
@ -15,7 +15,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.JudgementCounter
|
||||
{
|
||||
public partial class JudgementCounterDisplay : CompositeDrawable, ISkinnableDrawable
|
||||
public partial class JudgementCounterDisplay : CompositeDrawable, ISerialisableDrawable
|
||||
{
|
||||
public const int TRANSFORM_DURATION = 250;
|
||||
|
||||
|
@ -35,7 +35,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class PerformancePointsCounter : RollingCounter<int>, ISkinnableDrawable
|
||||
public partial class PerformancePointsCounter : RollingCounter<int>, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
|
@ -14,7 +14,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public abstract partial class SongProgress : OverlayContainer, ISkinnableDrawable
|
||||
public abstract partial class SongProgress : OverlayContainer, ISerialisableDrawable
|
||||
{
|
||||
// Some implementations of this element allow seeking during gameplay playback.
|
||||
// Set a sane default of never handling input to override the behaviour provided by OverlayContainer.
|
||||
|
@ -20,7 +20,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class UnstableRateCounter : RollingCounter<int>, ISkinnableDrawable
|
||||
public partial class UnstableRateCounter : RollingCounter<int>, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
|
@ -88,7 +88,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly BindableBool holdingForHUD = new BindableBool();
|
||||
|
||||
private readonly SkinnableTargetContainer mainComponents;
|
||||
private readonly SkinComponentsContainer mainComponents;
|
||||
|
||||
/// <summary>
|
||||
/// A flow which sits at the left side of the screen to house leaderboard (and related) components.
|
||||
@ -390,7 +390,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private partial class MainComponentsContainer : SkinnableTargetContainer
|
||||
private partial class MainComponentsContainer : SkinComponentsContainer
|
||||
{
|
||||
private Bindable<ScoringMode> scoringMode;
|
||||
|
||||
@ -398,7 +398,7 @@ namespace osu.Game.Screens.Play
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
public MainComponentsContainer()
|
||||
: base(GlobalSkinComponentLookup.LookupType.MainHUDComponents)
|
||||
: base(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.MainHUDComponents))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
@ -275,7 +275,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
},
|
||||
new SkinnableTargetContainer(GlobalSkinComponentLookup.LookupType.SongSelect)
|
||||
new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.SongSelect))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
|
@ -90,10 +90,10 @@ namespace osu.Game.Skinning
|
||||
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinComponentLookup globalLookup:
|
||||
switch (globalLookup.Lookup)
|
||||
case SkinComponentsContainerLookup containerLookup:
|
||||
switch (containerLookup.Target)
|
||||
{
|
||||
case GlobalSkinComponentLookup.LookupType.SongSelect:
|
||||
case SkinComponentsContainerLookup.TargetArea.SongSelect:
|
||||
var songSelectComponents = new DefaultSkinComponentsContainer(_ =>
|
||||
{
|
||||
// do stuff when we need to.
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
return songSelectComponents;
|
||||
|
||||
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Skinning.Components
|
||||
/// Intended to be a test bed for skinning. May be removed at some point in the future.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public partial class BigBlackBox : CompositeDrawable, ISkinnableDrawable
|
||||
public partial class BigBlackBox : CompositeDrawable, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// A skin component that contains text and allows the user to choose its font.
|
||||
/// </summary>
|
||||
public abstract partial class FontAdjustableSkinComponent : Container, ISkinnableDrawable
|
||||
public abstract partial class FontAdjustableSkinComponent : Container, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
|
@ -1,12 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A lookup type intended for use for skinnable gameplay components (not HUD level components).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The most common usage of this class is for ruleset-specific skinning implementations, but it can also be used directly
|
||||
/// (see <see cref="DrawableJudgement"/>'s usage for <see cref="HitResult"/>) where ruleset-agnostic elements are required.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">An enum lookup type.</typeparam>
|
||||
public class GameplaySkinComponentLookup<T> : ISkinComponentLookup
|
||||
where T : notnull
|
||||
where T : Enum
|
||||
{
|
||||
public readonly T Component;
|
||||
|
||||
@ -16,7 +27,7 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
protected virtual string RulesetPrefix => string.Empty;
|
||||
protected virtual string ComponentName => Component.ToString() ?? string.Empty;
|
||||
protected virtual string ComponentName => Component.ToString();
|
||||
|
||||
public string LookupName =>
|
||||
string.Join('/', new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
|
||||
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class GlobalSkinComponentLookup : ISkinComponentLookup
|
||||
{
|
||||
public readonly LookupType Lookup;
|
||||
|
||||
public GlobalSkinComponentLookup(LookupType lookup)
|
||||
{
|
||||
Lookup = lookup;
|
||||
}
|
||||
|
||||
public enum LookupType
|
||||
{
|
||||
MainHUDComponents,
|
||||
SongSelect
|
||||
}
|
||||
}
|
||||
}
|
@ -10,13 +10,16 @@ using osu.Game.Configuration;
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Denotes a drawable which, as a drawable, can be adjusted via skinning specifications.
|
||||
/// A drawable which is intended to be serialised to <see cref="SerialisedDrawableInfo"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Attaching this interface to any <see cref="IDrawable"/> will make it serialisable to skin settings.
|
||||
/// Adding <see cref="SettingSourceAttribute"/> annotated bindables will also serialise these settings alongside each instance.
|
||||
/// This is currently used exclusively for serialisation to a skin, and leaned on heavily to allow placement and customisation in the skin layout editor.
|
||||
/// That said, it is intended to be flexible enough to potentially be used in other places we want to serialise drawables in the future.
|
||||
///
|
||||
/// Attaching this interface to any <see cref="IDrawable"/> will make it serialisable via <see cref="SerialisableDrawableExtensions.CreateSerialisedInfo"/>.
|
||||
/// Adding <see cref="SettingSourceAttribute"/> annotated bindables will also allow serialising settings automatically.
|
||||
/// </remarks>
|
||||
public interface ISkinnableDrawable : IDrawable
|
||||
public interface ISerialisableDrawable : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this component should be editable by an end user.
|
||||
@ -24,8 +27,8 @@ namespace osu.Game.Skinning
|
||||
bool IsEditable => true;
|
||||
|
||||
/// <summary>
|
||||
/// In the context of the skin layout editor, whether this <see cref="ISkinnableDrawable"/> has a permanent anchor defined.
|
||||
/// If <see langword="false"/>, this <see cref="ISkinnableDrawable"/>'s <see cref="Drawable.Anchor"/> is automatically determined by proximity,
|
||||
/// In the context of the skin layout editor, whether this <see cref="ISerialisableDrawable"/> has a permanent anchor defined.
|
||||
/// If <see langword="false"/>, this <see cref="ISerialisableDrawable"/>'s <see cref="Drawable.Anchor"/> is automatically determined by proximity,
|
||||
/// If <see langword="true"/>, a fixed anchor point has been defined.
|
||||
/// </summary>
|
||||
bool UsesFixedAnchor { get; set; }
|
@ -5,31 +5,25 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Denotes a container which can house <see cref="ISkinnableDrawable"/>s.
|
||||
/// A container which can house <see cref="ISerialisableDrawable"/>s.
|
||||
/// Contains functionality for new drawables to be added, removed, and reloaded from provided <see cref="SerialisedDrawableInfo"/>.
|
||||
/// </summary>
|
||||
public interface ISkinnableTarget : IDrawable
|
||||
public interface ISerialisableDrawableContainer : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The definition of this target.
|
||||
/// </summary>
|
||||
GlobalSkinComponentLookup.LookupType Target { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A bindable list of components which are being tracked by this skinnable target.
|
||||
/// </summary>
|
||||
IBindableList<ISkinnableDrawable> Components { get; }
|
||||
IBindableList<ISerialisableDrawable> Components { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Serialise all children as <see cref="SkinnableInfo"/>.
|
||||
/// Serialise all children as <see cref="SerialisedDrawableInfo"/>.
|
||||
/// </summary>
|
||||
/// <returns>The serialised content.</returns>
|
||||
IEnumerable<SkinnableInfo> CreateSkinnableInfo() => Components.Select(d => ((Drawable)d).CreateSkinnableInfo());
|
||||
IEnumerable<SerialisedDrawableInfo> CreateSerialisedInfo() => Components.Select(d => ((Drawable)d).CreateSerialisedInfo());
|
||||
|
||||
/// <summary>
|
||||
/// Reload this target from the current skin.
|
||||
@ -39,18 +33,18 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// Reload this target from the provided skinnable information.
|
||||
/// </summary>
|
||||
void Reload(SkinnableInfo[] skinnableInfo);
|
||||
void Reload(SerialisedDrawableInfo[] skinnableInfo);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new skinnable component to this target.
|
||||
/// </summary>
|
||||
/// <param name="drawable">The component to add.</param>
|
||||
void Add(ISkinnableDrawable drawable);
|
||||
void Add(ISerialisableDrawable drawable);
|
||||
|
||||
/// <summary>
|
||||
/// Remove an existing skinnable component from this target.
|
||||
/// </summary>
|
||||
/// <param name="component">The component to remove.</param>
|
||||
void Remove(ISkinnableDrawable component);
|
||||
void Remove(ISerialisableDrawable component);
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Game.Audio;
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to skinnable elements.
|
||||
/// Provides access to various elements contained by a skin.
|
||||
/// </summary>
|
||||
public interface ISkin
|
||||
{
|
||||
|
@ -4,7 +4,8 @@
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A lookup type which can be used with <see cref="ISkin.GetDrawableComponent"/>.
|
||||
/// The base lookup type to be used with <see cref="ISkin.GetDrawableComponent"/>.
|
||||
/// Should be implemented as necessary to add further criteria to lookups, which are usually consumed by ruleset transformers or legacy lookup cases.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Implementations of <see cref="ISkin.GetDrawableComponent"/> should match on types implementing this interface
|
||||
|
@ -7,8 +7,16 @@ using System.Collections.Generic;
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to skinnable elements.
|
||||
/// An abstract skin implementation, whose primary purpose is to properly handle component fallback across multiple layers of skins (e.g.: beatmap skin, user skin, default skin).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Common usage is to do an initial lookup via <see cref="FindProvider"/>, and use the returned <see cref="ISkin"/>
|
||||
/// to do further lookups for related components.
|
||||
///
|
||||
/// The initial lookup is used to lock consecutive lookups to the same underlying skin source (as to not get some elements
|
||||
/// from one skin and others from another, which would be the case if using <see cref="ISkin"/> methods like
|
||||
/// <see cref="ISkin.GetSample"/> directly).
|
||||
/// </remarks>
|
||||
public interface ISkinSource : ISkin
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -8,7 +8,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public partial class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
|
||||
public partial class LegacyAccuracyCounter : GameplayAccuracyCounter, ISerialisableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
|
@ -45,11 +45,11 @@ namespace osu.Game.Skinning
|
||||
|
||||
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
|
||||
{
|
||||
if (lookup is GlobalSkinComponentLookup targetComponent)
|
||||
if (lookup is SkinComponentsContainerLookup containerLookup)
|
||||
{
|
||||
switch (targetComponent.Lookup)
|
||||
switch (containerLookup.Target)
|
||||
{
|
||||
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
// this should exist in LegacySkin instead, but there isn't a fallback skin for LegacySkins yet.
|
||||
// therefore keep the check here until fallback default legacy skin is supported.
|
||||
if (!this.HasFont(LegacyFont.Score))
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -15,7 +14,7 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
||||
/// </summary>
|
||||
public partial class LegacyComboCounter : CompositeDrawable, ISkinnableDrawable
|
||||
public partial class LegacyComboCounter : CompositeDrawable, ISerialisableDrawable
|
||||
{
|
||||
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0 };
|
||||
|
||||
@ -45,7 +44,7 @@ namespace osu.Game.Skinning
|
||||
private readonly Container counterContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Hides the combo counter internally without affecting its <see cref="SkinnableInfo"/>.
|
||||
/// Hides the combo counter internally without affecting its <see cref="SerialisedDrawableInfo"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is used for rulesets that provide their own combo counter and don't want this HUD one to be visible,
|
||||
|
@ -19,7 +19,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public partial class LegacyHealthDisplay : HealthDisplay, ISkinnableDrawable
|
||||
public partial class LegacyHealthDisplay : HealthDisplay, ISerialisableDrawable
|
||||
{
|
||||
private const double epic_cutoff = 0.5;
|
||||
|
||||
|
@ -8,7 +8,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public partial class LegacyScoreCounter : GameplayScoreCounter, ISkinnableDrawable
|
||||
public partial class LegacyScoreCounter : GameplayScoreCounter, ISerialisableDrawable
|
||||
{
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
@ -343,10 +343,10 @@ namespace osu.Game.Skinning
|
||||
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinComponentLookup target:
|
||||
switch (target.Lookup)
|
||||
case SkinComponentsContainerLookup containerLookup:
|
||||
switch (containerLookup.Target)
|
||||
{
|
||||
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
|
||||
|
51
osu.Game/Skinning/SerialisableDrawableExtensions.cs
Normal file
51
osu.Game/Skinning/SerialisableDrawableExtensions.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Extensions;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public static class SerialisableDrawableExtensions
|
||||
{
|
||||
public static SerialisedDrawableInfo CreateSerialisedInfo(this Drawable component) => new SerialisedDrawableInfo(component);
|
||||
|
||||
public static void ApplySerialisedInfo(this Drawable component, SerialisedDrawableInfo drawableInfo)
|
||||
{
|
||||
// todo: can probably make this better via deserialisation directly using a common interface.
|
||||
component.Position = drawableInfo.Position;
|
||||
component.Rotation = drawableInfo.Rotation;
|
||||
component.Scale = drawableInfo.Scale;
|
||||
component.Anchor = drawableInfo.Anchor;
|
||||
component.Origin = drawableInfo.Origin;
|
||||
|
||||
if (component is ISerialisableDrawable serialisableDrawable)
|
||||
{
|
||||
serialisableDrawable.UsesFixedAnchor = drawableInfo.UsesFixedAnchor;
|
||||
|
||||
foreach (var (_, property) in component.GetSettingsSourceProperties())
|
||||
{
|
||||
var bindable = ((IBindable)property.GetValue(component)!);
|
||||
|
||||
if (!drawableInfo.Settings.TryGetValue(property.Name.ToSnakeCase(), out object? settingValue))
|
||||
{
|
||||
// TODO: We probably want to restore default if not included in serialisation information.
|
||||
// This is not simple to do as SetDefault() is only found in the typed Bindable<T> interface right now.
|
||||
continue;
|
||||
}
|
||||
|
||||
serialisableDrawable.CopyAdjustedSetting(bindable, settingValue);
|
||||
}
|
||||
}
|
||||
|
||||
if (component is Container container)
|
||||
{
|
||||
foreach (var child in drawableInfo.Children)
|
||||
container.Add(child.CreateInstance());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -13,18 +11,22 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Serialised information governing custom changes to an <see cref="ISkinnableDrawable"/>.
|
||||
/// Serialised backing data for <see cref="ISerialisableDrawable"/>s.
|
||||
/// Used for json serialisation in user skins.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Can be created using <see cref="SerialisableDrawableExtensions.CreateSerialisedInfo"/>.
|
||||
/// Can also be applied to an existing drawable using <see cref="SerialisableDrawableExtensions.ApplySerialisedInfo"/>.
|
||||
/// </remarks>
|
||||
[Serializable]
|
||||
public class SkinnableInfo
|
||||
public sealed class SerialisedDrawableInfo
|
||||
{
|
||||
public Type Type { get; set; }
|
||||
public Type Type { get; set; } = null!;
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
@ -36,15 +38,15 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
public Anchor Origin { get; set; }
|
||||
|
||||
/// <inheritdoc cref="ISkinnableDrawable.UsesFixedAnchor"/>
|
||||
/// <inheritdoc cref="ISerialisableDrawable.UsesFixedAnchor"/>
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
public Dictionary<string, object> Settings { get; set; } = new Dictionary<string, object>();
|
||||
|
||||
public List<SkinnableInfo> Children { get; } = new List<SkinnableInfo>();
|
||||
public List<SerialisedDrawableInfo> Children { get; } = new List<SerialisedDrawableInfo>();
|
||||
|
||||
[JsonConstructor]
|
||||
public SkinnableInfo()
|
||||
public SerialisedDrawableInfo()
|
||||
{
|
||||
}
|
||||
|
||||
@ -52,7 +54,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// Construct a new instance populating all attributes from the provided drawable.
|
||||
/// </summary>
|
||||
/// <param name="component">The drawable which attributes should be sourced from.</param>
|
||||
public SkinnableInfo(Drawable component)
|
||||
public SerialisedDrawableInfo(Drawable component)
|
||||
{
|
||||
Type = component.GetType();
|
||||
|
||||
@ -62,8 +64,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Anchor = component.Anchor;
|
||||
Origin = component.Origin;
|
||||
|
||||
if (component is ISkinnableDrawable skinnable)
|
||||
UsesFixedAnchor = skinnable.UsesFixedAnchor;
|
||||
if (component is ISerialisableDrawable serialisableDrawable)
|
||||
UsesFixedAnchor = serialisableDrawable.UsesFixedAnchor;
|
||||
|
||||
foreach (var (_, property) in component.GetSettingsSourceProperties())
|
||||
{
|
||||
@ -74,8 +76,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
if (component is Container<Drawable> container)
|
||||
{
|
||||
foreach (var child in container.OfType<ISkinnableDrawable>().OfType<Drawable>())
|
||||
Children.Add(child.CreateSkinnableInfo());
|
||||
foreach (var child in container.OfType<ISerialisableDrawable>().OfType<Drawable>())
|
||||
Children.Add(child.CreateSerialisedInfo());
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,7 +90,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
try
|
||||
{
|
||||
Drawable d = (Drawable)Activator.CreateInstance(Type)!;
|
||||
d.ApplySkinnableInfo(this);
|
||||
d.ApplySerialisedInfo(this);
|
||||
return d;
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -102,7 +104,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
return typeof(OsuGame).Assembly.GetTypes()
|
||||
.Where(t => !t.IsInterface && !t.IsAbstract)
|
||||
.Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t))
|
||||
.Where(t => typeof(ISerialisableDrawable).IsAssignableFrom(t))
|
||||
.OrderBy(t => t.Name)
|
||||
.ToArray();
|
||||
}
|
@ -18,7 +18,6 @@ using osu.Framework.Logging;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -38,9 +37,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
public SkinConfiguration Configuration { get; set; }
|
||||
|
||||
public IDictionary<GlobalSkinComponentLookup.LookupType, SkinnableInfo[]> DrawableComponentInfo => drawableComponentInfo;
|
||||
public IDictionary<SkinComponentsContainerLookup.TargetArea, SerialisedDrawableInfo[]> DrawableComponentInfo => drawableComponentInfo;
|
||||
|
||||
private readonly Dictionary<GlobalSkinComponentLookup.LookupType, SkinnableInfo[]> drawableComponentInfo = new Dictionary<GlobalSkinComponentLookup.LookupType, SkinnableInfo[]>();
|
||||
private readonly Dictionary<SkinComponentsContainerLookup.TargetArea, SerialisedDrawableInfo[]> drawableComponentInfo = new Dictionary<SkinComponentsContainerLookup.TargetArea, SerialisedDrawableInfo[]>();
|
||||
|
||||
public abstract ISample? GetSample(ISampleInfo sampleInfo);
|
||||
|
||||
@ -101,7 +100,7 @@ namespace osu.Game.Skinning
|
||||
Configuration = new SkinConfiguration();
|
||||
|
||||
// skininfo files may be null for default skin.
|
||||
foreach (GlobalSkinComponentLookup.LookupType skinnableTarget in Enum.GetValues<GlobalSkinComponentLookup.LookupType>())
|
||||
foreach (SkinComponentsContainerLookup.TargetArea skinnableTarget in Enum.GetValues<SkinComponentsContainerLookup.TargetArea>())
|
||||
{
|
||||
string filename = $"{skinnableTarget}.json";
|
||||
|
||||
@ -120,7 +119,7 @@ namespace osu.Game.Skinning
|
||||
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress");
|
||||
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter");
|
||||
|
||||
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
|
||||
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(jsonContent);
|
||||
|
||||
if (deserializedContent == null)
|
||||
continue;
|
||||
@ -144,18 +143,18 @@ namespace osu.Game.Skinning
|
||||
/// Remove all stored customisations for the provided target.
|
||||
/// </summary>
|
||||
/// <param name="targetContainer">The target container to reset.</param>
|
||||
public void ResetDrawableTarget(ISkinnableTarget targetContainer)
|
||||
public void ResetDrawableTarget(SkinComponentsContainer targetContainer)
|
||||
{
|
||||
DrawableComponentInfo.Remove(targetContainer.Target);
|
||||
DrawableComponentInfo.Remove(targetContainer.Lookup.Target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update serialised information for the provided target.
|
||||
/// </summary>
|
||||
/// <param name="targetContainer">The target container to serialise to this skin.</param>
|
||||
public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
|
||||
public void UpdateDrawableTarget(SkinComponentsContainer targetContainer)
|
||||
{
|
||||
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
|
||||
DrawableComponentInfo[targetContainer.Lookup.Target] = ((ISerialisableDrawableContainer)targetContainer).CreateSerialisedInfo().ToArray();
|
||||
}
|
||||
|
||||
public virtual Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
|
||||
@ -166,8 +165,8 @@ namespace osu.Game.Skinning
|
||||
case SkinnableSprite.SpriteComponentLookup sprite:
|
||||
return this.GetAnimation(sprite.LookupName, false, false);
|
||||
|
||||
case GlobalSkinComponentLookup target:
|
||||
if (!DrawableComponentInfo.TryGetValue(target.Lookup, out var skinnableInfo))
|
||||
case SkinComponentsContainerLookup containerLookup:
|
||||
if (!DrawableComponentInfo.TryGetValue(containerLookup.Target, out var skinnableInfo))
|
||||
return null;
|
||||
|
||||
var components = new List<Drawable>();
|
||||
|
@ -8,19 +8,30 @@ using System.Threading;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public partial class SkinnableTargetContainer : SkinReloadableDrawable, ISkinnableTarget
|
||||
/// <summary>
|
||||
/// A container which holds many skinnable components, with functionality to add, remove and reload layouts.
|
||||
/// Used to allow user customisation of skin layouts.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is currently used as a means of serialising skin layouts to files.
|
||||
/// Currently, one json file in a skin will represent one <see cref="SkinComponentsContainer"/>, containing
|
||||
/// the output of <see cref="ISerialisableDrawableContainer.CreateSerialisedInfo"/>.
|
||||
/// </remarks>
|
||||
public partial class SkinComponentsContainer : SkinReloadableDrawable, ISerialisableDrawableContainer
|
||||
{
|
||||
private Container? content;
|
||||
|
||||
public GlobalSkinComponentLookup.LookupType Target { get; }
|
||||
/// <summary>
|
||||
/// The lookup criteria which will be used to retrieve components from the active skin.
|
||||
/// </summary>
|
||||
public SkinComponentsContainerLookup Lookup { get; }
|
||||
|
||||
public IBindableList<ISkinnableDrawable> Components => components;
|
||||
public IBindableList<ISerialisableDrawable> Components => components;
|
||||
|
||||
private readonly BindableList<ISkinnableDrawable> components = new BindableList<ISkinnableDrawable>();
|
||||
private readonly BindableList<ISerialisableDrawable> components = new BindableList<ISerialisableDrawable>();
|
||||
|
||||
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; // ensure that components are loaded even if the target container is hidden (ie. due to user toggle).
|
||||
|
||||
@ -28,12 +39,12 @@ namespace osu.Game.Skinning
|
||||
|
||||
private CancellationTokenSource? cancellationSource;
|
||||
|
||||
public SkinnableTargetContainer(GlobalSkinComponentLookup.LookupType target)
|
||||
public SkinComponentsContainer(SkinComponentsContainerLookup lookup)
|
||||
{
|
||||
Target = target;
|
||||
Lookup = lookup;
|
||||
}
|
||||
|
||||
public void Reload(SkinnableInfo[] skinnableInfo)
|
||||
public void Reload(SerialisedDrawableInfo[] skinnableInfo)
|
||||
{
|
||||
var drawables = new List<Drawable>();
|
||||
|
||||
@ -47,7 +58,7 @@ namespace osu.Game.Skinning
|
||||
});
|
||||
}
|
||||
|
||||
public void Reload() => Reload(CurrentSkin.GetDrawableComponent(new GlobalSkinComponentLookup(Target)) as Container);
|
||||
public void Reload() => Reload(CurrentSkin.GetDrawableComponent(Lookup) as Container);
|
||||
|
||||
public void Reload(Container? componentsContainer)
|
||||
{
|
||||
@ -68,7 +79,7 @@ namespace osu.Game.Skinning
|
||||
LoadComponentAsync(content, wrapper =>
|
||||
{
|
||||
AddInternal(wrapper);
|
||||
components.AddRange(wrapper.Children.OfType<ISkinnableDrawable>());
|
||||
components.AddRange(wrapper.Children.OfType<ISerialisableDrawable>());
|
||||
ComponentsLoaded = true;
|
||||
}, (cancellationSource = new CancellationTokenSource()).Token);
|
||||
}
|
||||
@ -76,10 +87,10 @@ namespace osu.Game.Skinning
|
||||
ComponentsLoaded = true;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="ISkinnableTarget"/>
|
||||
/// <inheritdoc cref="ISerialisableDrawableContainer"/>
|
||||
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
|
||||
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
|
||||
public void Add(ISkinnableDrawable component)
|
||||
public void Add(ISerialisableDrawable component)
|
||||
{
|
||||
if (content == null)
|
||||
throw new NotSupportedException("Attempting to add a new component to a target container which is not supported by the current skin.");
|
||||
@ -91,10 +102,10 @@ namespace osu.Game.Skinning
|
||||
components.Add(component);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="ISkinnableTarget"/>
|
||||
/// <inheritdoc cref="ISerialisableDrawableContainer"/>
|
||||
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
|
||||
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
|
||||
public void Remove(ISkinnableDrawable component)
|
||||
public void Remove(ISerialisableDrawable component)
|
||||
{
|
||||
if (content == null)
|
||||
throw new NotSupportedException("Attempting to remove a new component from a target container which is not supported by the current skin.");
|
30
osu.Game/Skinning/SkinComponentsContainerLookup.cs
Normal file
30
osu.Game/Skinning/SkinComponentsContainerLookup.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a lookup of a collection of elements that make up a particular skinnable <see cref="TargetArea"/> of the game.
|
||||
/// </summary>
|
||||
public class SkinComponentsContainerLookup : ISkinComponentLookup
|
||||
{
|
||||
/// <summary>
|
||||
/// The target area / layer of the game for which skin components will be returned.
|
||||
/// </summary>
|
||||
public readonly TargetArea Target;
|
||||
|
||||
public SkinComponentsContainerLookup(TargetArea target)
|
||||
{
|
||||
Target = target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a particular area or part of a game screen whose layout can be customised using the skin editor.
|
||||
/// </summary>
|
||||
public enum TargetArea
|
||||
{
|
||||
MainHUDComponents,
|
||||
SongSelect
|
||||
}
|
||||
}
|
||||
}
|
@ -15,8 +15,13 @@ using osu.Game.Audio;
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which adds a local <see cref="ISkinSource"/> to the hierarchy.
|
||||
/// A container which adds a provided <see cref="ISkin"/> to the DI skin lookup hierarchy.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This container will expose an <see cref="ISkinSource"/> to its children.
|
||||
/// The source will first consider the skin provided via the constructor (if any), then fallback
|
||||
/// to any <see cref="ISkinSource"/> providers in the parent DI hierarchy.
|
||||
/// </remarks>
|
||||
public partial class SkinProvidingContainer : Container, ISkinSource
|
||||
{
|
||||
public event Action? SourceChanged;
|
||||
|
@ -9,7 +9,8 @@ using osu.Framework.Graphics.Pooling;
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A drawable which has a callback when the skin changes.
|
||||
/// A poolable drawable implementation which has a pre-wired callback (see <see cref="SkinChanged"/>) that fires
|
||||
/// once on load and again on any subsequent skin change.
|
||||
/// </summary>
|
||||
public abstract partial class SkinReloadableDrawable : PoolableDrawable
|
||||
{
|
||||
|
@ -10,6 +10,13 @@ using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A default skin transformer, which falls back to the provided skin by default.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Implementations of skin transformers should generally derive this class and override
|
||||
/// individual lookup methods, modifying the lookup flow as required.
|
||||
/// </remarks>
|
||||
public abstract class SkinTransformer : ISkinTransformer
|
||||
{
|
||||
public ISkin Skin { get; }
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// A skinnable element which uses a single texture backing.
|
||||
/// </summary>
|
||||
public partial class SkinnableSprite : SkinnableDrawable, ISkinnableDrawable
|
||||
public partial class SkinnableSprite : SkinnableDrawable, ISerialisableDrawable
|
||||
{
|
||||
protected override bool ApplySizeRestrictionsToDefault => true;
|
||||
|
||||
|
@ -68,10 +68,10 @@ namespace osu.Game.Skinning
|
||||
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinComponentLookup target:
|
||||
switch (target.Lookup)
|
||||
case SkinComponentsContainerLookup containerLookup:
|
||||
switch (containerLookup.Target)
|
||||
{
|
||||
case GlobalSkinComponentLookup.LookupType.SongSelect:
|
||||
case SkinComponentsContainerLookup.TargetArea.SongSelect:
|
||||
var songSelectComponents = new DefaultSkinComponentsContainer(_ =>
|
||||
{
|
||||
// do stuff when we need to.
|
||||
@ -79,7 +79,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
return songSelectComponents;
|
||||
|
||||
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
|
||||
|
@ -45,13 +45,13 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private void addResetTargetsStep()
|
||||
{
|
||||
AddStep("reset targets", () => this.ChildrenOfType<SkinnableTargetContainer>().ForEach(t =>
|
||||
AddStep("reset targets", () => this.ChildrenOfType<SkinComponentsContainer>().ForEach(t =>
|
||||
{
|
||||
LegacySkin.ResetDrawableTarget(t);
|
||||
t.Reload();
|
||||
}));
|
||||
|
||||
AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinnableTargetContainer>().All(t => t.ComponentsLoaded));
|
||||
AddUntilStep("wait for components to load", () => this.ChildrenOfType<SkinComponentsContainer>().All(t => t.ComponentsLoaded));
|
||||
}
|
||||
|
||||
public partial class SkinProvidingPlayer : TestPlayer
|
||||
|
Loading…
Reference in New Issue
Block a user