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mirror of https://github.com/ppy/osu.git synced 2024-09-21 19:27:24 +08:00

Merge master into editor-clock

This commit is contained in:
smoogipoo 2018-04-12 13:35:53 +09:00
parent 070e68f235
commit fbc50d6030
27 changed files with 746 additions and 505 deletions

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@ -2,11 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using osu.Framework.Testing;
// We publish our internal attributes to other sub-projects of the framework. // We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework // Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild". // behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")]
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.Dynamic")]

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@ -2,11 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using osu.Framework.Testing;
// We publish our internal attributes to other sub-projects of the framework. // We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework // Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild". // behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests")]
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests.Dynamic")]

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@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
Size = hitCircle.Size; Size = hitCircle.Size;
Scale = hitCircle.Scale; Scale = hitCircle.Scale;
CornerRadius = Size.X / 2;
AddInternal(new RingPiece()); AddInternal(new RingPiece());
hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position; hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;

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@ -38,6 +38,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
Scale = slider.HeadCircle.Scale; Scale = slider.HeadCircle.Scale;
AddInternal(new RingPiece()); AddInternal(new RingPiece());
Select();
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -52,5 +54,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
RelativeAnchorPosition = hitObject.RelativeAnchorPosition; RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
} }
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
} }
} }

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@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
@ -59,5 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
} }
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos); public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
public override Quad SelectionQuad => body.PathDrawQuad;
} }
} }

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@ -10,7 +10,6 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -177,8 +176,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => HeadCircle.ApproachCircle; public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos); public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
public override Quad SelectionQuad => Body.PathDrawQuad;
} }
} }

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@ -7,10 +7,11 @@ using osu.Game.Rulesets.Objects;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Types;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition
{ {
public const double OBJECT_RADIUS = 64; public const double OBJECT_RADIUS = 64;

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@ -2,11 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using osu.Framework.Testing;
// We publish our internal attributes to other sub-projects of the framework. // We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework // Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild". // behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests")]
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")]

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@ -2,11 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using osu.Framework.Testing;
// We publish our internal attributes to other sub-projects of the framework. // We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework // Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild". // behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests")]
[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Taiko.Tests.Dynamic")]

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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Framework.Testing.Input;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using OpenTK; using OpenTK;
@ -18,88 +17,74 @@ using OpenTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
[TestFixture] [TestFixture]
public class TestCaseCursors : OsuTestCase public class TestCaseCursors : ManualInputManagerTestCase
{ {
private readonly ManualInputManager inputManager;
private readonly CursorOverrideContainer cursorOverrideContainer; private readonly CursorOverrideContainer cursorOverrideContainer;
private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6]; private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
public TestCaseCursors() public TestCaseCursors()
{ {
Child = inputManager = new ManualInputManager Child = cursorOverrideContainer = new CursorOverrideContainer
{ {
Child = cursorOverrideContainer = new CursorOverrideContainer RelativeSizeAxes = Axes.Both,
Children = new[]
{ {
RelativeSizeAxes = Axes.Both, // Middle user
Children = new[] cursorBoxes[0] = new CustomCursorBox(Color4.Green)
{ {
// Middle user Anchor = Anchor.Centre,
cursorBoxes[0] = new CustomCursorBox(Color4.Green) Origin = Anchor.Centre,
{ RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Size = new Vector2(0.5f),
Origin = Anchor.Centre, },
RelativeSizeAxes = Axes.Both, // Top-left user
Size = new Vector2(0.5f), cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
}, {
// Top-left user RelativeSizeAxes = Axes.Both,
cursorBoxes[1] = new CustomCursorBox(Color4.Blue) Size = new Vector2(0.4f)
{ },
RelativeSizeAxes = Axes.Both, // Bottom-right user
Size = new Vector2(0.4f) cursorBoxes[2] = new CustomCursorBox(Color4.Red)
}, {
// Bottom-right user Anchor = Anchor.BottomRight,
cursorBoxes[2] = new CustomCursorBox(Color4.Red) Origin = Anchor.BottomRight,
{ RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight, Size = new Vector2(0.4f)
Origin = Anchor.BottomRight, },
RelativeSizeAxes = Axes.Both, // Bottom-left local
Size = new Vector2(0.4f) cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
}, {
// Bottom-left local Anchor = Anchor.BottomLeft,
cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false) Origin = Anchor.BottomLeft,
{ RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft, Size = new Vector2(0.4f)
Origin = Anchor.BottomLeft, },
RelativeSizeAxes = Axes.Both, // Top-right local
Size = new Vector2(0.4f) cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
}, {
// Top-right local Anchor = Anchor.TopRight,
cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false) Origin = Anchor.TopRight,
{ RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopRight, Size = new Vector2(0.4f)
Origin = Anchor.TopRight, },
RelativeSizeAxes = Axes.Both, // Left-local
Size = new Vector2(0.4f) cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
}, {
// Left-local Anchor = Anchor.CentreLeft,
cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false) Origin = Anchor.CentreLeft,
{ RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft, Size = new Vector2(0.2f, 1),
Origin = Anchor.CentreLeft, },
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.2f, 1),
},
}
} }
}; };
returnUserInput();
AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b)); AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
testUserCursor(); testUserCursor();
testLocalCursor(); testLocalCursor();
testUserCursorOverride(); testUserCursorOverride();
testMultipleLocalCursors(); testMultipleLocalCursors();
returnUserInput(); ReturnUserInput();
}
/// <summary>
/// Returns input back to the user.
/// </summary>
private void returnUserInput()
{
AddStep("Return user input", () => inputManager.UseParentState = true);
} }
/// <summary> /// <summary>
@ -109,7 +94,7 @@ namespace osu.Game.Tests.Visual
/// </summary> /// </summary>
private void testUserCursor() private void testUserCursor()
{ {
AddStep("Move to green area", () => inputManager.MoveMouseTo(cursorBoxes[0])); AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor)); AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor)); AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
AddStep("Move out", moveOut); AddStep("Move out", moveOut);
@ -124,7 +109,7 @@ namespace osu.Game.Tests.Visual
/// </summary> /// </summary>
private void testLocalCursor() private void testLocalCursor()
{ {
AddStep("Move to purple area", () => inputManager.MoveMouseTo(cursorBoxes[3])); AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor)); AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor)); AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
@ -141,7 +126,7 @@ namespace osu.Game.Tests.Visual
/// </summary> /// </summary>
private void testUserCursorOverride() private void testUserCursorOverride()
{ {
AddStep("Move to blue-green boundary", () => inputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor)); AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor)); AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor)); AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
@ -156,7 +141,7 @@ namespace osu.Game.Tests.Visual
/// </summary> /// </summary>
private void testMultipleLocalCursors() private void testMultipleLocalCursors()
{ {
AddStep("Move to yellow-purple boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor)); AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
@ -172,7 +157,7 @@ namespace osu.Game.Tests.Visual
/// </summary> /// </summary>
private void testUserOverrideWithLocal() private void testUserOverrideWithLocal()
{ {
AddStep("Move to yellow-blue boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10))); AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor)); AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor)); AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
@ -186,7 +171,7 @@ namespace osu.Game.Tests.Visual
/// Moves the cursor to a point not covered by any cursor containers. /// Moves the cursor to a point not covered by any cursor containers.
/// </summary> /// </summary>
private void moveOut() private void moveOut()
=> inputManager.MoveMouseTo(new Vector2(inputManager.ScreenSpaceDrawQuad.Centre.X, inputManager.ScreenSpaceDrawQuad.TopLeft.Y)); => InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.Centre.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y));
/// <summary> /// <summary>
/// Checks if a cursor is visible. /// Checks if a cursor is visible.
@ -199,7 +184,7 @@ namespace osu.Game.Tests.Visual
/// </summary> /// </summary>
/// <param name="cursorContainer">The cursor to check.</param> /// <param name="cursorContainer">The cursor to check.</param>
private bool checkAtMouse(CursorContainer cursorContainer) private bool checkAtMouse(CursorContainer cursorContainer)
=> Precision.AlmostEquals(inputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition)); => Precision.AlmostEquals(InputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
private class CustomCursorBox : Container, IProvideCursor private class CustomCursorBox : Container, IProvideCursor
{ {

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@ -3,15 +3,16 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using JetBrains.Annotations;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Timing;
using OpenTK; using OpenTK;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Screens.Compose.Layers; using osu.Game.Screens.Edit.Screens.Compose.Layers;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
@ -19,21 +20,23 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
[TestFixture] [TestFixture]
public class TestCaseEditorSelectionLayer : EditorClockTestCase public class TestCaseHitObjectComposer : OsuTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(SelectionLayer), typeof(MaskSelection),
typeof(SelectionBox), typeof(DragLayer),
typeof(HitObjectComposer), typeof(HitObjectComposer),
typeof(OsuHitObjectComposer), typeof(OsuHitObjectComposer),
typeof(HitObjectMaskLayer), typeof(HitObjectMaskLayer),
typeof(HitObjectMask), typeof(NotNullAttribute)
typeof(HitCircleMask),
typeof(SliderMask),
typeof(SliderCircleMask)
}; };
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) private void load(OsuGameBase osuGame)
{ {
@ -59,6 +62,10 @@ namespace osu.Game.Tests.Visual
}, },
}); });
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
Child = new OsuHitObjectComposer(new OsuRuleset()); Child = new OsuHitObjectComposer(new OsuRuleset());
} }
} }

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@ -35,11 +35,13 @@ namespace osu.Game.Database
/// <summary> /// <summary>
/// Fired when a new <see cref="TModel"/> becomes available in the database. /// Fired when a new <see cref="TModel"/> becomes available in the database.
/// This is not guaranteed to run on the update thread.
/// </summary> /// </summary>
public event Action<TModel> ItemAdded; public event Action<TModel> ItemAdded;
/// <summary> /// <summary>
/// Fired when a <see cref="TModel"/> is removed from the database. /// Fired when a <see cref="TModel"/> is removed from the database.
/// This is not guaranteed to run on the update thread.
/// </summary> /// </summary>
public event Action<TModel> ItemRemoved; public event Action<TModel> ItemRemoved;

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@ -246,11 +246,11 @@ namespace osu.Game.Overlays.BeatmapSet
if (beatmaps != null) beatmaps.ItemAdded -= handleBeatmapAdd; if (beatmaps != null) beatmaps.ItemAdded -= handleBeatmapAdd;
} }
private void handleBeatmapAdd(BeatmapSetInfo beatmap) private void handleBeatmapAdd(BeatmapSetInfo beatmap) => Schedule(() =>
{ {
if (beatmap.OnlineBeatmapSetID == BeatmapSet?.OnlineBeatmapSetID) if (beatmap.OnlineBeatmapSetID == BeatmapSet?.OnlineBeatmapSetID)
downloadButtonsContainer.FadeOut(transition_duration); downloadButtonsContainer.FadeOut(transition_duration);
} });
private void download(bool noVideo) private void download(bool noVideo)
{ {

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@ -188,12 +188,12 @@ namespace osu.Game.Overlays
beatmaps.ItemAdded += setAdded; beatmaps.ItemAdded += setAdded;
} }
private void setAdded(BeatmapSetInfo set) private void setAdded(BeatmapSetInfo set) => Schedule(() =>
{ {
// if a new map was imported, we should remove it from search results (download completed etc.) // if a new map was imported, we should remove it from search results (download completed etc.)
panels?.FirstOrDefault(p => p.SetInfo.OnlineBeatmapSetID == set.OnlineBeatmapSetID)?.FadeOut(400).Expire(); panels?.FirstOrDefault(p => p.SetInfo.OnlineBeatmapSetID == set.OnlineBeatmapSetID)?.FadeOut(400).Expire();
BeatmapSets = BeatmapSets?.Where(b => b.OnlineBeatmapSetID != set.OnlineBeatmapSetID); BeatmapSets = BeatmapSets?.Where(b => b.OnlineBeatmapSetID != set.OnlineBeatmapSetID);
} });
private void updateResultCounts() private void updateResultCounts()
{ {
@ -323,6 +323,14 @@ namespace osu.Game.Overlays
private int distinctCount(List<string> list) => list.Distinct().ToArray().Length; private int distinctCount(List<string> list) => list.Distinct().ToArray().Length;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmaps != null)
beatmaps.ItemAdded -= setAdded;
}
public class ResultCounts public class ResultCounts
{ {
public readonly int Artists; public readonly int Artists;

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@ -74,8 +74,8 @@ namespace osu.Game.Overlays.Music
}, },
}; };
beatmaps.ItemAdded += list.AddBeatmapSet; beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += list.RemoveBeatmapSet; beatmaps.ItemRemoved += handleBeatmapRemoved;
list.BeatmapSets = beatmaps.GetAllUsableBeatmapSets(); list.BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
@ -95,6 +95,9 @@ namespace osu.Game.Overlays.Music
beatmapBacking.TriggerChange(); beatmapBacking.TriggerChange();
} }
private void handleBeatmapAdded(BeatmapSetInfo setInfo) => Schedule(() => list.AddBeatmapSet(setInfo));
private void handleBeatmapRemoved(BeatmapSetInfo setInfo) => Schedule(() => list.RemoveBeatmapSet(setInfo));
protected override void PopIn() protected override void PopIn()
{ {
filter.Search.HoldFocus = true; filter.Search.HoldFocus = true;
@ -153,6 +156,17 @@ namespace osu.Game.Overlays.Music
track.Restart(); track.Restart();
} }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmaps != null)
{
beatmaps.ItemAdded -= handleBeatmapAdded;
beatmaps.ItemRemoved -= handleBeatmapRemoved;
}
}
} }
//todo: placeholder //todo: placeholder

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@ -21,9 +21,13 @@ namespace osu.Game.Overlays.Settings.Sections
public override FontAwesome Icon => FontAwesome.fa_paint_brush; public override FontAwesome Icon => FontAwesome.fa_paint_brush;
private SkinManager skins;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, SkinManager skins) private void load(OsuConfigManager config, SkinManager skins)
{ {
this.skins = skins;
FlowContent.Spacing = new Vector2(0, 5); FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[] Children = new Drawable[]
{ {
@ -47,15 +51,29 @@ namespace osu.Game.Overlays.Settings.Sections
}, },
}; };
void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID)); skins.ItemAdded += onItemsChanged;
skins.ItemAdded += _ => reloadSkins(); skins.ItemRemoved += onItemsChanged;
skins.ItemRemoved += _ => reloadSkins();
reloadSkins(); reloadSkins();
skinDropdown.Bindable = config.GetBindable<int>(OsuSetting.Skin); skinDropdown.Bindable = config.GetBindable<int>(OsuSetting.Skin);
} }
private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
private void onItemsChanged(SkinInfo _) => Schedule(reloadSkins);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skins != null)
{
skins.ItemAdded -= onItemsChanged;
skins.ItemRemoved -= onItemsChanged;
}
}
private class SizeSlider : OsuSliderBar<double> private class SizeSlider : OsuSliderBar<double>
{ {
public override string TooltipText => Current.Value.ToString(@"0.##x"); public override string TooltipText => Current.Value.ToString(@"0.##x");

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@ -0,0 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices;
// We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Tests.Dynamic")]

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@ -53,9 +53,6 @@ namespace osu.Game.Rulesets.Edit
return; return;
} }
HitObjectMaskLayer hitObjectMaskLayer = new HitObjectMaskLayer(this);
SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
var layerBelowRuleset = new BorderLayer var layerBelowRuleset = new BorderLayer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -63,12 +60,7 @@ namespace osu.Game.Rulesets.Edit
}; };
var layerAboveRuleset = CreateLayerContainer(); var layerAboveRuleset = CreateLayerContainer();
layerAboveRuleset.Children = new Drawable[] layerAboveRuleset.Child = new HitObjectMaskLayer(rulesetContainer.Playfield, this);
{
selectionLayer, // Below object overlays for input
hitObjectMaskLayer,
selectionLayer.CreateProxy() // Proxy above object overlays for selections
};
layerContainers.Add(layerBelowRuleset); layerContainers.Add(layerBelowRuleset);
layerContainers.Add(layerAboveRuleset); layerContainers.Add(layerAboveRuleset);
@ -110,11 +102,6 @@ namespace osu.Game.Rulesets.Edit
} }
}; };
selectionLayer.ObjectSelected += hitObjectMaskLayer.AddOverlay;
selectionLayer.ObjectDeselected += hitObjectMaskLayer.RemoveOverlay;
selectionLayer.SelectionCleared += hitObjectMaskLayer.RemoveSelectionOverlay;
selectionLayer.SelectionFinished += hitObjectMaskLayer.AddSelectionOverlay;
toolboxCollection.Items = toolboxCollection.Items =
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t))) CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
.Prepend(new RadioButton("Select", () => setCompositionTool(null))) .Prepend(new RadioButton("Select", () => setCompositionTool(null)))
@ -149,11 +136,10 @@ namespace osu.Game.Rulesets.Edit
public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null; public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null;
/// <summary> /// <summary>
/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s /// Creates a <see cref="MaskSelection"/> which outlines <see cref="DrawableHitObject"/>s
/// and handles all hitobject movement/pattern adjustments. /// and handles hitobject pattern adjustments.
/// </summary> /// </summary>
/// <param name="overlays">The <see cref="DrawableHitObject"/> overlays.</param> public virtual MaskSelection CreateMaskSelection() => new MaskSelection();
public virtual SelectionBox CreateSelectionOverlay(IReadOnlyList<HitObjectMask> overlays) => new SelectionBox(overlays);
/// <summary> /// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>. /// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.

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@ -1,21 +1,146 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Edit namespace osu.Game.Rulesets.Edit
{ {
/// <summary> /// <summary>
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality. /// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
/// </summary> /// </summary>
public class HitObjectMask : Container public class HitObjectMask : CompositeDrawable, IStateful<SelectionState>
{ {
/// <summary>
/// Invoked when this <see cref="HitObjectMask"/> has been selected.
/// </summary>
public event Action<HitObjectMask> Selected;
/// <summary>
/// Invoked when this <see cref="HitObjectMask"/> has been deselected.
/// </summary>
public event Action<HitObjectMask> Deselected;
/// <summary>
/// Invoked when this <see cref="HitObjectMask"/> has requested selection.
/// Will fire even if already selected. Does not actually perform selection.
/// </summary>
public event Action<HitObjectMask, InputState> SelectionRequested;
/// <summary>
/// Invoked when this <see cref="HitObjectMask"/> has requested drag.
/// </summary>
public event Action<HitObjectMask, InputState> DragRequested;
/// <summary>
/// The <see cref="DrawableHitObject"/> which this <see cref="HitObjectMask"/> applies to.
/// </summary>
public readonly DrawableHitObject HitObject; public readonly DrawableHitObject HitObject;
protected override bool ShouldBeAlive => HitObject.IsAlive && HitObject.IsPresent || State == SelectionState.Selected;
public override bool HandleMouseInput => ShouldBeAlive;
public override bool RemoveWhenNotAlive => false;
public HitObjectMask(DrawableHitObject hitObject) public HitObjectMask(DrawableHitObject hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
AlwaysPresent = true;
Alpha = 0;
} }
private SelectionState state;
public event Action<SelectionState> StateChanged;
public SelectionState State
{
get => state;
set
{
if (state == value) return;
state = value;
switch (state)
{
case SelectionState.Selected:
Show();
Selected?.Invoke(this);
break;
case SelectionState.NotSelected:
Hide();
Deselected?.Invoke(this);
break;
}
}
}
/// <summary>
/// Selects this <see cref="HitObjectMask"/>, causing it to become visible.
/// </summary>
public void Select() => State = SelectionState.Selected;
/// <summary>
/// Deselects this <see cref="HitObjectMask"/>, causing it to become invisible.
/// </summary>
public void Deselect() => State = SelectionState.NotSelected;
public bool IsSelected => State == SelectionState.Selected;
private bool selectionRequested;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
selectionRequested = false;
if (State == SelectionState.NotSelected)
{
SelectionRequested?.Invoke(this, state);
selectionRequested = true;
}
return IsSelected;
}
protected override bool OnClick(InputState state)
{
if (State == SelectionState.Selected && !selectionRequested)
{
selectionRequested = true;
SelectionRequested?.Invoke(this, state);
return true;
}
return base.OnClick(state);
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
DragRequested?.Invoke(this, state);
return true;
}
/// <summary>
/// The screen-space point that causes this <see cref="HitObjectMask"/> to be selected.
/// </summary>
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
/// <summary>
/// The screen-space quad that outlines this <see cref="HitObjectMask"/> for selections.
/// </summary>
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
}
public enum SelectionState
{
NotSelected,
Selected
} }
} }

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@ -6,14 +6,12 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics.Primitives;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables namespace osu.Game.Rulesets.Objects.Drawables
@ -231,16 +229,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset) protected virtual void CheckForJudgements(bool userTriggered, double timeOffset)
{ {
} }
/// <summary>
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
/// </summary>
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
/// <summary>
/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
/// </summary>
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
} }
public abstract class DrawableHitObject<TObject> : DrawableHitObject public abstract class DrawableHitObject<TObject> : DrawableHitObject

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@ -0,0 +1,92 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Rulesets.Edit;
using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
/// <summary>
/// A layer that handles and displays drag selection for a collection of <see cref="HitObjectMask"/>s.
/// </summary>
public class DragLayer : CompositeDrawable
{
private readonly Action<RectangleF> performSelection;
/// <summary>
/// Invoked when the drag selection has finished.
/// </summary>
public event Action DragEnd;
private Drawable box;
/// <summary>
/// Creates a new <see cref="DragLayer"/>.
/// </summary>
/// <param name="maskContainer">The selectable <see cref="HitObjectMask"/>s.</param>
public DragLayer(Action<RectangleF> performSelection)
{
this.performSelection = performSelection;
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Alpha = 0;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = box = new Container
{
Masking = true,
BorderColour = Color4.White,
BorderThickness = MaskSelection.BORDER_RADIUS,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f
}
};
}
protected override bool OnDragStart(InputState state)
{
this.FadeIn(250, Easing.OutQuint);
return true;
}
protected override bool OnDrag(InputState state)
{
var dragPosition = state.Mouse.NativeState.Position;
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
// We use AABBFloat instead of RectangleF since it handles negative sizes for us
var dragRectangle = dragQuad.AABBFloat;
var topLeft = ToLocalSpace(dragRectangle.TopLeft);
var bottomRight = ToLocalSpace(dragRectangle.BottomRight);
box.Position = topLeft;
box.Size = bottomRight - topLeft;
performSelection?.Invoke(dragRectangle);
return true;
}
protected override bool OnDragEnd(InputState state)
{
this.FadeOut(250, Easing.OutQuint);
DragEnd?.Invoke();
return true;
}
}
}

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@ -2,65 +2,92 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{ {
public class HitObjectMaskLayer : CompositeDrawable public class HitObjectMaskLayer : CompositeDrawable
{ {
private readonly Playfield playfield;
private readonly HitObjectComposer composer; private readonly HitObjectComposer composer;
private readonly Container<HitObjectMask> overlayContainer;
public HitObjectMaskLayer(HitObjectComposer composer) private MaskContainer maskContainer;
public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer)
{ {
// we need the playfield as HitObjects may not be initialised until its BDL.
this.playfield = playfield;
this.composer = composer; this.composer = composer;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
}
InternalChild = overlayContainer = new Container<HitObjectMask> { RelativeSizeAxes = Axes.Both }; [BackgroundDependencyLoader]
private void load()
{
maskContainer = new MaskContainer();
var maskSelection = composer.CreateMaskSelection();
maskContainer.MaskSelected += maskSelection.HandleSelected;
maskContainer.MaskDeselected += maskSelection.HandleDeselected;
maskContainer.MaskSelectionRequested += maskSelection.HandleSelectionRequested;
maskContainer.MaskDragRequested += maskSelection.HandleDrag;
maskSelection.DeselectAll = maskContainer.DeselectAll;
var dragLayer = new DragLayer(maskContainer.Select);
dragLayer.DragEnd += () => maskSelection.UpdateVisibility();
InternalChildren = new Drawable[]
{
dragLayer,
maskSelection,
maskContainer,
dragLayer.CreateProxy()
};
foreach (var obj in playfield.HitObjects.Objects)
addMask(obj);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
maskContainer.DeselectAll();
return true;
} }
/// <summary> /// <summary>
/// Adds an overlay for a <see cref="DrawableHitObject"/> which adds movement support. /// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary> /// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param> /// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
public void AddOverlay(DrawableHitObject hitObject) private void addMask(DrawableHitObject hitObject)
{ {
var overlay = composer.CreateMaskFor(hitObject); var mask = composer.CreateMaskFor(hitObject);
if (overlay == null) if (mask == null)
return; return;
overlayContainer.Add(overlay); maskContainer.Add(mask);
} }
/// <summary> /// <summary>
/// Removes the overlay for a <see cref="DrawableHitObject"/>. /// Removes the mask for a <see cref="DrawableHitObject"/>.
/// </summary> /// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param> /// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the mask for.</param>
public void RemoveOverlay(DrawableHitObject hitObject) private void removeMask(DrawableHitObject hitObject)
{ {
var existing = overlayContainer.FirstOrDefault(h => h.HitObject == hitObject); var mask = maskContainer.FirstOrDefault(h => h.HitObject == hitObject);
if (existing == null) if (mask == null)
return; return;
existing.Hide(); maskContainer.Remove(mask);
existing.Expire();
}
private SelectionBox currentSelectionBox;
public void AddSelectionOverlay()
{
if (overlayContainer.Count > 0)
AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
}
public void RemoveSelectionOverlay()
{
currentSelectionBox?.Hide();
currentSelectionBox?.Expire();
} }
} }
} }

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@ -0,0 +1,123 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Rulesets.Edit;
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class MaskContainer : Container<HitObjectMask>
{
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> is selected.
/// </summary>
public event Action<HitObjectMask> MaskSelected;
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> is deselected.
/// </summary>
public event Action<HitObjectMask> MaskDeselected;
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> requests selection.
/// </summary>
public event Action<HitObjectMask, InputState> MaskSelectionRequested;
/// <summary>
/// Invoked when any <see cref="HitObjectMask"/> requests drag.
/// </summary>
public event Action<HitObjectMask, InputState> MaskDragRequested;
private IEnumerable<HitObjectMask> aliveMasks => AliveInternalChildren.Cast<HitObjectMask>();
public MaskContainer()
{
RelativeSizeAxes = Axes.Both;
}
public override void Add(HitObjectMask drawable)
{
base.Add(drawable);
drawable.Selected += onMaskSelected;
drawable.Deselected += onMaskDeselected;
drawable.SelectionRequested += onSelectionRequested;
drawable.DragRequested += onDragRequested;
}
public override bool Remove(HitObjectMask drawable)
{
var result = base.Remove(drawable);
if (result)
{
drawable.Selected -= onMaskSelected;
drawable.Deselected -= onMaskDeselected;
drawable.SelectionRequested -= onSelectionRequested;
drawable.DragRequested -= onDragRequested;
}
return result;
}
/// <summary>
/// Select all masks in a given rectangle selection area.
/// </summary>
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
public void Select(RectangleF rect)
{
foreach (var mask in aliveMasks.ToList())
{
if (mask.IsPresent && rect.Contains(mask.SelectionPoint))
mask.Select();
else
mask.Deselect();
}
}
/// <summary>
/// Deselects all selected <see cref="HitObjectMask"/>s.
/// </summary>
public void DeselectAll() => aliveMasks.ToList().ForEach(m => m.Deselect());
private void onMaskSelected(HitObjectMask mask)
{
MaskSelected?.Invoke(mask);
ChangeChildDepth(mask, 1);
}
private void onMaskDeselected(HitObjectMask mask)
{
MaskDeselected?.Invoke(mask);
ChangeChildDepth(mask, 0);
}
private void onSelectionRequested(HitObjectMask mask, InputState state) => MaskSelectionRequested?.Invoke(mask, state);
private void onDragRequested(HitObjectMask mask, InputState state) => MaskDragRequested?.Invoke(mask, state);
protected override int Compare(Drawable x, Drawable y)
{
if (!(x is HitObjectMask xMask) || !(y is HitObjectMask yMask))
return base.Compare(x, y);
return Compare(xMask, yMask);
}
public int Compare(HitObjectMask x, HitObjectMask y)
{
// dpeth is used to denote selected status (we always want selected masks to handle input first).
int d = x.Depth.CompareTo(y.Depth);
if (d != 0)
return d;
// Put earlier hitobjects towards the end of the list, so they handle input first
int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
return i == 0 ? CompareReverseChildID(x, y) : i;
}
}
}

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@ -0,0 +1,164 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Types;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
/// <summary>
/// A box which surrounds <see cref="HitObjectMask"/>s and provides interactive handles, context menus etc.
/// </summary>
public class MaskSelection : CompositeDrawable
{
public const float BORDER_RADIUS = 2;
private readonly List<HitObjectMask> selectedMasks;
private Drawable outline;
public MaskSelection()
{
selectedMasks = new List<HitObjectMask>();
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Alpha = 0;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChild = outline = new Container
{
Masking = true,
BorderThickness = BORDER_RADIUS,
BorderColour = colours.Yellow,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
}
};
}
#region User Input Handling
public void HandleDrag(HitObjectMask m, InputState state)
{
// Todo: Various forms of snapping
foreach (var mask in selectedMasks)
{
switch (mask.HitObject.HitObject)
{
case IHasEditablePosition editablePosition:
editablePosition.OffsetPosition(state.Mouse.Delta);
break;
}
}
}
#endregion
#region Selection Handling
/// <summary>
/// Bind an action to deselect all selected masks.
/// </summary>
public Action DeselectAll { private get; set; }
/// <summary>
/// Handle a mask becoming selected.
/// </summary>
/// <param name="mask">The mask.</param>
public void HandleSelected(HitObjectMask mask) => selectedMasks.Add(mask);
/// <summary>
/// Handle a mask becoming deselected.
/// </summary>
/// <param name="mask">The mask.</param>
public void HandleDeselected(HitObjectMask mask)
{
selectedMasks.Remove(mask);
// We don't want to update visibility if > 0, since we may be deselecting masks during drag-selection
if (selectedMasks.Count == 0)
UpdateVisibility();
}
/// <summary>
/// Handle a mask requesting selection.
/// </summary>
/// <param name="mask">The mask.</param>
public void HandleSelectionRequested(HitObjectMask mask, InputState state)
{
if (state.Keyboard.ControlPressed)
{
if (mask.IsSelected)
mask.Deselect();
else
mask.Select();
}
else
{
if (mask.IsSelected)
return;
DeselectAll?.Invoke();
mask.Select();
}
UpdateVisibility();
}
#endregion
/// <summary>
/// Updates whether this <see cref="MaskSelection"/> is visible.
/// </summary>
internal void UpdateVisibility()
{
if (selectedMasks.Count > 0)
Show();
else
Hide();
}
protected override void Update()
{
base.Update();
if (selectedMasks.Count == 0)
return;
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
bool hasSelection = false;
foreach (var mask in selectedMasks)
{
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(mask.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(mask.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
outline.Size = bottomRight - topLeft;
outline.Position = topLeft;
}
}
}

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@ -1,102 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Types;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
/// <summary>
/// A box which surrounds <see cref="DrawableHitObject"/>s and provides interactive handles, context menus etc.
/// </summary>
public class SelectionBox : VisibilityContainer
{
private readonly IReadOnlyList<HitObjectMask> overlays;
public const float BORDER_RADIUS = 2;
public SelectionBox(IReadOnlyList<HitObjectMask> overlays)
{
this.overlays = overlays;
Masking = true;
BorderThickness = BORDER_RADIUS;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
};
State = Visibility.Visible;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BorderColour = colours.Yellow;
}
protected override void Update()
{
base.Update();
// Todo: We might need to optimise this
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (var obj in overlays)
{
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
Size = bottomRight - topLeft;
Position = topLeft;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => overlays.Any(o => o.ReceiveMouseInputAt(screenSpacePos));
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
// Todo: Various forms of snapping
foreach (var hitObject in overlays.Select(o => o.HitObject.HitObject))
{
switch (hitObject)
{
case IHasEditablePosition editablePosition:
editablePosition.OffsetPosition(state.Mouse.Delta);
break;
}
}
return true;
}
protected override bool OnDragEnd(InputState state) => true;
public override bool DisposeOnDeathRemoval => true;
protected override void PopIn() => this.FadeIn();
protected override void PopOut() => this.FadeOut();
}
}

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@ -1,240 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class SelectionLayer : CompositeDrawable
{
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is selected.
/// </summary>
public event Action<DrawableHitObject> ObjectSelected;
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is deselected.
/// </summary>
public event Action<DrawableHitObject> ObjectDeselected;
/// <summary>
/// Invoked when the selection has been cleared.
/// </summary>
public event Action SelectionCleared;
/// <summary>
/// Invoked when the user has finished selecting all <see cref="DrawableHitObject"/>s.
/// </summary>
public event Action SelectionFinished;
private readonly Playfield playfield;
public SelectionLayer(Playfield playfield)
{
this.playfield = playfield;
RelativeSizeAxes = Axes.Both;
}
private DragBox dragBox;
private readonly HashSet<DrawableHitObject> selectedHitObjects = new HashSet<DrawableHitObject>();
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
DeselectAll();
return true;
}
protected override bool OnDragStart(InputState state)
{
AddInternal(dragBox = new DragBox());
return true;
}
protected override bool OnDrag(InputState state)
{
dragBox.Show();
var dragPosition = state.Mouse.NativeState.Position;
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
dragBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
selectQuad(screenSpaceDragQuad);
return true;
}
protected override bool OnDragEnd(InputState state)
{
dragBox.Hide();
dragBox.Expire();
finishSelection();
return true;
}
protected override bool OnClick(InputState state)
{
selectPoint(state.Mouse.NativeState.Position);
finishSelection();
return true;
}
/// <summary>
/// Selects a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to select.</param>
public void Select(DrawableHitObject hitObject)
{
if (!select(hitObject))
return;
clearSelection();
finishSelection();
}
/// <summary>
/// Selects a <see cref="DrawableHitObject"/> without performing capture updates.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to select.</param>
/// <returns>Whether <paramref name="hitObject"/> was selected.</returns>
private bool select(DrawableHitObject hitObject)
{
if (!selectedHitObjects.Add(hitObject))
return false;
ObjectSelected?.Invoke(hitObject);
return true;
}
/// <summary>
/// Deselects a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to deselect.</param>
public void Deselect(DrawableHitObject hitObject)
{
if (!deselect(hitObject))
return;
clearSelection();
finishSelection();
}
/// <summary>
/// Deselects a <see cref="DrawableHitObject"/> without performing capture updates.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to deselect.</param>
/// <returns>Whether the <see cref="DrawableHitObject"/> was deselected.</returns>
private bool deselect(DrawableHitObject hitObject)
{
if (!selectedHitObjects.Remove(hitObject))
return false;
ObjectDeselected?.Invoke(hitObject);
return true;
}
/// <summary>
/// Deselects all selected <see cref="DrawableHitObject"/>s.
/// </summary>
public void DeselectAll()
{
selectedHitObjects.ForEach(h => ObjectDeselected?.Invoke(h));
selectedHitObjects.Clear();
clearSelection();
}
/// <summary>
/// Selects all hitobjects that are present within the area of a <see cref="Quad"/>.
/// </summary>
/// <param name="screenSpaceQuad">The selection <see cref="Quad"/>.</param>
// Todo: If needed we can severely reduce allocations in this method
private void selectQuad(Quad screenSpaceQuad)
{
var expectedSelection = playfield.HitObjects.Objects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)).ToList();
var toRemove = selectedHitObjects.Except(expectedSelection).ToList();
foreach (var obj in toRemove)
deselect(obj);
expectedSelection.ForEach(h => select(h));
}
/// <summary>
/// Selects the top-most hitobject that is present under a specific point.
/// </summary>
/// <param name="screenSpacePoint">The <see cref="Vector2"/> to select at.</param>
private void selectPoint(Vector2 screenSpacePoint)
{
var target = playfield.HitObjects.Objects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint));
if (target == null)
return;
select(target);
}
private void clearSelection() => SelectionCleared?.Invoke();
private void finishSelection()
{
if (selectedHitObjects.Count == 0)
return;
SelectionFinished?.Invoke();
}
/// <summary>
/// A box that represents a drag selection.
/// </summary>
private class DragBox : VisibilityContainer
{
/// <summary>
/// Creates a new <see cref="DragBox"/>.
/// </summary>
public DragBox()
{
Masking = true;
BorderColour = Color4.White;
BorderThickness = SelectionBox.BORDER_RADIUS;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f
};
}
public void SetDragRectangle(RectangleF rectangle)
{
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
Position = topLeft;
Size = bottomRight - topLeft;
}
public override bool DisposeOnDeathRemoval => true;
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing.Input;
namespace osu.Game.Tests.Visual
{
public abstract class ManualInputManagerTestCase : OsuTestCase
{
protected override Container<Drawable> Content => InputManager;
protected readonly ManualInputManager InputManager;
protected ManualInputManagerTestCase()
{
base.Content.Add(InputManager = new ManualInputManager());
ReturnUserInput();
}
/// <summary>
/// Returns input back to the user.
/// </summary>
protected void ReturnUserInput()
{
AddStep("Return user input", () => InputManager.UseParentState = true);
}
}
}