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Fix game not always failing when minimum HP is hit (#4763)

Fix game not always failing when minimum HP is hit
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Dean Herbert 2019-05-12 23:13:26 +09:00 committed by GitHub
commit fbb7338ea3
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@ -8,6 +8,7 @@ using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -99,7 +100,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary> /// <summary>
/// The default conditions for failing. /// The default conditions for failing.
/// </summary> /// </summary>
protected virtual bool DefaultFailCondition => Health.Value == Health.MinValue; protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value);
protected ScoreProcessor() protected ScoreProcessor()
{ {