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Merge pull request #9593 from peppy/editor-show-selected-count

Show count of selected objects in selection box
This commit is contained in:
Dan Balasescu 2020-07-17 19:23:24 +09:00 committed by GitHub
commit fb5a54d242
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 47 additions and 15 deletions

View File

@ -64,6 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
DragBox = CreateDragBox(select), DragBox = CreateDragBox(select),
selectionHandler, selectionHandler,
SelectionBlueprints = CreateSelectionBlueprintContainer(), SelectionBlueprints = CreateSelectionBlueprintContainer(),
selectionHandler.CreateProxy(),
DragBox.CreateProxy().With(p => p.Depth = float.MinValue) DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
}); });

View File

@ -15,6 +15,7 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.States; using osu.Framework.Input.States;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -35,7 +36,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject); public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
private Drawable outline; private Drawable content;
private OsuSpriteText selectionDetailsText;
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
protected EditorBeatmap EditorBeatmap { get; private set; } protected EditorBeatmap EditorBeatmap { get; private set; }
@ -55,16 +58,42 @@ namespace osu.Game.Screens.Edit.Compose.Components
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
InternalChild = outline = new Container InternalChild = content = new Container
{ {
Masking = true, Children = new Drawable[]
BorderThickness = BORDER_RADIUS,
BorderColour = colours.Yellow,
Child = new Box
{ {
RelativeSizeAxes = Axes.Both, new Container
AlwaysPresent = true, {
Alpha = 0 RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = BORDER_RADIUS,
BorderColour = colours.YellowDark,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
}
},
new Container
{
Name = "info text",
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
},
selectionDetailsText = new OsuSpriteText
{
Padding = new MarginPadding(2),
Colour = colours.Gray0,
Font = OsuFont.Default.With(size: 11)
}
}
}
} }
}; };
} }
@ -131,9 +160,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectedBlueprints.Remove(blueprint); selectedBlueprints.Remove(blueprint);
EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject); EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
// We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection UpdateVisibility();
if (selectedBlueprints.Count == 0)
UpdateVisibility();
} }
/// <summary> /// <summary>
@ -179,7 +206,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary> /// </summary>
internal void UpdateVisibility() internal void UpdateVisibility()
{ {
if (selectedBlueprints.Count > 0) int count = selectedBlueprints.Count;
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
if (count > 0)
Show(); Show();
else else
Hide(); Hide();
@ -205,8 +236,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
topLeft -= new Vector2(5); topLeft -= new Vector2(5);
bottomRight += new Vector2(5); bottomRight += new Vector2(5);
outline.Size = bottomRight - topLeft; content.Size = bottomRight - topLeft;
outline.Position = topLeft; content.Position = topLeft;
} }
#endregion #endregion