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move distance bonus into its own public function and use that (fixes

bugs)
This commit is contained in:
danielthirtle 2024-12-17 02:54:57 +13:00
parent e25cbda76c
commit fb311ab8c8
2 changed files with 14 additions and 10 deletions

View File

@ -122,9 +122,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
}
// The spacing bonus in speed evaluation
double currFlowBonus = Math.Pow(osuLastObj.MinimumJumpDistance / 125, 3.6);
double prevFlowBonus = Math.Pow(osuLastLastObj.MinimumJumpDistance / 125, 3.6);
double currFlowBonus = SpeedEvaluator.CalculateDistanceBonus(osuCurrObj, osuLastObj);
double prevFlowBonus = SpeedEvaluator.CalculateDistanceBonus(osuLastObj, osuLastLastObj);
double flowBonus = Math.Max(prevFlowBonus, currFlowBonus);
// Part of the aiming difficulty for this object is accounted for in the speed evaluator, so reduce aim difficulty here

View File

@ -47,14 +47,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
if (DifficultyCalculationUtils.MillisecondsToBPM(strainTime) > min_speed_bonus)
speedBonus = 0.75 * Math.Pow((DifficultyCalculationUtils.BPMToMilliseconds(min_speed_bonus) - strainTime) / speed_balancing_factor, 2);
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = travelDistance + osuCurrObj.MinimumJumpDistance;
// Cap distance at single_spacing_threshold
distance = Math.Min(distance, single_spacing_threshold);
// Max distance bonus is 1 * `distance_multiplier` at single_spacing_threshold
double distanceBonus = Math.Pow(distance / single_spacing_threshold, 3.6) * distance_multiplier;
double distanceBonus = CalculateDistanceBonus(osuCurrObj, osuPrevObj) * distance_multiplier;
// Base difficulty with all bonuses
double difficulty = (1 + speedBonus + distanceBonus) * 1000 / strainTime;
@ -62,5 +56,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
// Apply penalty if there's doubletappable doubles
return difficulty * doubletapness;
}
public static double CalculateDistanceBonus(OsuDifficultyHitObject osuCurrObj, OsuDifficultyHitObject? osuPrevObj)
{
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = travelDistance + osuCurrObj.MinimumJumpDistance;
// Cap distance at single_spacing_threshold
distance = Math.Min(distance, single_spacing_threshold);
return Math.Pow(distance / single_spacing_threshold, 3.6);
}
}
}