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@ -123,8 +123,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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}
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// The spacing bonus in speed evaluation
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double currFlowBonus = Math.Pow((osuLastObj?.MinimumJumpDistance ?? 0) / 125, 3.6);
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double prevFlowBonus = Math.Pow((osuLastLastObj?.MinimumJumpDistance ?? 0) / 125, 3.6);
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double currFlowBonus = Math.Pow(osuLastObj.MinimumJumpDistance / 125, 3.6);
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double prevFlowBonus = Math.Pow(osuLastLastObj.MinimumJumpDistance / 125, 3.6);
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double flowBonus = Math.Max(prevFlowBonus, currFlowBonus);
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// Part of the aiming difficulty for this object is accounted for in the speed evaluator, so reduce aim difficulty here
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