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Merge pull request #12777 from smoogipoo/fix-test-failure
Fix possible multiplayer test failure
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fb13ed52f7
@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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AddAssert("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
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AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
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}
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[Test]
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