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Merge pull request #12777 from smoogipoo/fix-test-failure

Fix possible multiplayer test failure
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Dean Herbert 2021-05-13 12:33:59 +09:00 committed by GitHub
commit fb13ed52f7
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@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddAssert("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
}
[Test]