diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 69fbd56490..bba7e2b391 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready)); AddStep("delete beatmap", () => beatmaps.Delete(importedSet)); - AddAssert("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle); + AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle); } [Test]