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Use Parsing helpers

This commit is contained in:
smoogipoo 2019-04-01 11:23:07 +09:00
parent f453675838
commit fb0bba9b37

View File

@ -2,10 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.IO;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Legacy;
using osu.Game.IO.Legacy;
using osu.Game.Replays;
@ -225,7 +225,7 @@ namespace osu.Game.Scoring.Legacy
continue;
}
var diff = float.Parse(split[0]);
var diff = Parsing.ParseFloat(split[0]);
lastTime += diff;
// Todo: At some point we probably want to rewind and play back the negative-time frames
@ -234,9 +234,9 @@ namespace osu.Game.Scoring.Legacy
continue;
replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime,
float.Parse(split[1], CultureInfo.InvariantCulture),
float.Parse(split[2], CultureInfo.InvariantCulture),
(ReplayButtonState)int.Parse(split[3]))));
Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE),
Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE),
(ReplayButtonState)Parsing.ParseInt(split[3]))));
}
}