diff --git a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs index 969a5bba5a..d1649a6098 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs @@ -2,10 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Globalization; using System.IO; using System.Linq; using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; using osu.Game.IO.Legacy; using osu.Game.Replays; @@ -225,7 +225,7 @@ namespace osu.Game.Scoring.Legacy continue; } - var diff = float.Parse(split[0]); + var diff = Parsing.ParseFloat(split[0]); lastTime += diff; // Todo: At some point we probably want to rewind and play back the negative-time frames @@ -234,9 +234,9 @@ namespace osu.Game.Scoring.Legacy continue; replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime, - float.Parse(split[1], CultureInfo.InvariantCulture), - float.Parse(split[2], CultureInfo.InvariantCulture), - (ReplayButtonState)int.Parse(split[3])))); + Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE), + Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE), + (ReplayButtonState)Parsing.ParseInt(split[3])))); } }