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Add missed incompatilibity rules
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModAutoplay : ModAutoplay
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray();
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public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
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=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
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{
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate) }).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModAlternate) }).ToArray();
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/// <summary>
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/// How early before a hitobject's start time to trigger a hit.
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