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Refactor beatmap header
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34
osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs
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34
osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapSetHeader : OverlayHeader
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{
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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public BeatmapRulesetSelector RulesetSelector;
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protected override ScreenTitle CreateTitle() => new BeatmapHeaderTitle();
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protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
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{
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Current = Ruleset
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};
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private class BeatmapHeaderTitle : ScreenTitle
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{
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public BeatmapHeaderTitle()
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{
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Title = @"beatmap";
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Section = @"info";
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}
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protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
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}
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}
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}
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@ -26,11 +26,9 @@ namespace osu.Game.Overlays.BeatmapSet
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public class Header : BeatmapDownloadTrackingComposite
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public class Header : BeatmapDownloadTrackingComposite
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{
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{
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private const float transition_duration = 200;
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private const float transition_duration = 200;
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private const float tabs_height = 50;
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private const float buttons_height = 45;
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private const float buttons_height = 45;
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private const float buttons_spacing = 5;
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private const float buttons_spacing = 5;
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private readonly Box tabsBg;
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private readonly UpdateableBeatmapSetCover cover;
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private readonly UpdateableBeatmapSetCover cover;
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private readonly OsuSpriteText title, artist;
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private readonly OsuSpriteText title, artist;
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private readonly AuthorInfo author;
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private readonly AuthorInfo author;
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@ -41,14 +39,13 @@ namespace osu.Game.Overlays.BeatmapSet
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public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
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public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
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public readonly BeatmapRulesetSelector RulesetSelector;
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public BeatmapRulesetSelector RulesetSelector => beatmapSetHeader.RulesetSelector;
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public readonly BeatmapPicker Picker;
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public readonly BeatmapPicker Picker;
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private readonly FavouriteButton favouriteButton;
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private readonly FavouriteButton favouriteButton;
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private readonly FillFlowContainer fadeContent;
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private readonly FillFlowContainer fadeContent;
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private readonly LoadingAnimation loading;
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private readonly LoadingAnimation loading;
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private readonly BeatmapSetHeader beatmapSetHeader;
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[Cached(typeof(IBindable<RulesetInfo>))]
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[Cached(typeof(IBindable<RulesetInfo>))]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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@ -69,31 +66,21 @@ namespace osu.Game.Overlays.BeatmapSet
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Offset = new Vector2(0f, 1f),
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Offset = new Vector2(0f, 1f),
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};
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};
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InternalChildren = new Drawable[]
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InternalChild = new FillFlowContainer
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{
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new Container
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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tabsBg = new Box
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beatmapSetHeader = new BeatmapSetHeader
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{
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{
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RelativeSizeAxes = Axes.Both,
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Ruleset = { BindTarget = ruleset },
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},
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RulesetSelector = new BeatmapRulesetSelector
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{
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Current = ruleset,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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},
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},
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Top = tabs_height },
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Container
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new Container
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@ -217,6 +204,7 @@ namespace osu.Game.Overlays.BeatmapSet
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},
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},
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},
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},
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},
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},
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}
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};
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};
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Picker.Beatmap.ValueChanged += b =>
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Picker.Beatmap.ValueChanged += b =>
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@ -229,8 +217,6 @@ namespace osu.Game.Overlays.BeatmapSet
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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tabsBg.Colour = colours.Gray3;
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State.BindValueChanged(_ => updateDownloadButtons());
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State.BindValueChanged(_ => updateDownloadButtons());
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BeatmapSet.BindValueChanged(setInfo =>
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BeatmapSet.BindValueChanged(setInfo =>
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