1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-04 00:42:55 +08:00

Fix typo and whitespace.

This commit is contained in:
Péter Nemes 2017-06-06 00:07:00 +02:00
parent c624712f2f
commit f9441a7419
4 changed files with 5 additions and 5 deletions

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
{
OsuDifficulyBeatmap beatmap = new OsuDifficulyBeatmap(Objects);
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Objects);
Skill[] skills = new Skill[2]
{
new Aim(),

View File

@ -7,12 +7,12 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
{
public class OsuDifficulyBeatmap : IEnumerable<OsuDifficultyHitObject>
public class OsuDifficultyBeatmap : IEnumerable<OsuDifficultyHitObject>
{
IEnumerator<OsuDifficultyHitObject> difficultyObjects;
private Queue<OsuDifficultyHitObject> onScreen = new Queue<OsuDifficultyHitObject>();
public OsuDifficulyBeatmap(List<OsuHitObject> objects)
public OsuDifficultyBeatmap(List<OsuHitObject> objects)
{
// Sort HitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator.