diff --git a/osu.Game.Rulesets.Osu/OsuDifficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/OsuDifficulty/OsuDifficultyCalculator.cs index ee26109dd7..5da3613e8d 100644 --- a/osu.Game.Rulesets.Osu/OsuDifficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/OsuDifficulty/OsuDifficultyCalculator.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty protected override double CalculateInternal(Dictionary categoryDifficulty) { - OsuDifficulyBeatmap beatmap = new OsuDifficulyBeatmap(Objects); + OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap(Objects); Skill[] skills = new Skill[2] { new Aim(), diff --git a/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyBeatmap.cs b/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyBeatmap.cs index 35a84a3018..a831320f4b 100644 --- a/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyBeatmap.cs +++ b/osu.Game.Rulesets.Osu/OsuDifficulty/Preprocessing/OsuDifficultyBeatmap.cs @@ -7,12 +7,12 @@ using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing { - public class OsuDifficulyBeatmap : IEnumerable + public class OsuDifficultyBeatmap : IEnumerable { IEnumerator difficultyObjects; private Queue onScreen = new Queue(); - public OsuDifficulyBeatmap(List objects) + public OsuDifficultyBeatmap(List objects) { // Sort HitObjects by StartTime - they are not correctly ordered in some cases. // This should probably happen before the objects reach the difficulty calculator. diff --git a/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Aim.cs index 2880098627..274e50ab2d 100644 --- a/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Aim.cs @@ -12,4 +12,4 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills protected override double strainValue() => Math.Pow(current.Distance, 0.99) / current.MS; } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Skill.cs b/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Skill.cs index 3ac23ccd34..2146ffc4e6 100644 --- a/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Skill.cs +++ b/osu.Game.Rulesets.Osu/OsuDifficulty/Skills/Skill.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Skills currentStrain += strainValue() * skillMultiplier; currentSectionPeak = Math.Max(currentStrain, currentSectionPeak); - + previous.Push(current); }