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Fix build errors.
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@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// <summary>
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/// <summary>
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/// Whether this hit object can generate a note in the special column.
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/// Whether this hit object can generate a note in the special column.
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/// </summary>
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/// </summary>
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private bool hasSpecialColumn() => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
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private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
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/// <summary>
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/// <summary>
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/// Generates a random pattern.
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/// Generates a random pattern.
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@ -260,7 +260,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int noteCount = getRandomNoteCount(p2, p3, p4, p5);
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int noteCount = getRandomNoteCount(p2, p3, p4, p5);
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int siblings = noteCount;
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int siblings = noteCount;
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if (RandomStart > 0 && hasSpecialColumn(HitObject.Samples))
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if (RandomStart > 0 && hasSpecialColumn)
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{
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{
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siblings++;
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siblings++;
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addToPattern(pattern, 0, siblings);
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addToPattern(pattern, 0, siblings);
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@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (addToCentre)
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if (addToCentre)
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siblings++;
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siblings++;
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if (RandomStart > 0 && hasSpecialColumn(HitObject.Samples))
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if (RandomStart > 0 && hasSpecialColumn)
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siblings++;
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siblings++;
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int columnLimit = (AvailableColumns % 2 == 0 ? AvailableColumns : AvailableColumns - 1) / 2;
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int columnLimit = (AvailableColumns % 2 == 0 ? AvailableColumns : AvailableColumns - 1) / 2;
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@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (addToCentre)
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if (addToCentre)
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addToPattern(pattern, AvailableColumns / 2, siblings);
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addToPattern(pattern, AvailableColumns / 2, siblings);
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if (RandomStart > 0 && hasSpecialColumn(HitObject.Samples))
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if (RandomStart > 0 && hasSpecialColumn)
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addToPattern(pattern, 0, siblings);
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addToPattern(pattern, 0, siblings);
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return pattern;
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return pattern;
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