diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index 1591e0531c..5d3b84f57b 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// /// Whether this hit object can generate a note in the special column. /// - private bool hasSpecialColumn() => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH); + private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH); /// /// Generates a random pattern. @@ -260,7 +260,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy int noteCount = getRandomNoteCount(p2, p3, p4, p5); int siblings = noteCount; - if (RandomStart > 0 && hasSpecialColumn(HitObject.Samples)) + if (RandomStart > 0 && hasSpecialColumn) { siblings++; addToPattern(pattern, 0, siblings); @@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (addToCentre) siblings++; - if (RandomStart > 0 && hasSpecialColumn(HitObject.Samples)) + if (RandomStart > 0 && hasSpecialColumn) siblings++; int columnLimit = (AvailableColumns % 2 == 0 ? AvailableColumns : AvailableColumns - 1) / 2; @@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (addToCentre) addToPattern(pattern, AvailableColumns / 2, siblings); - if (RandomStart > 0 && hasSpecialColumn(HitObject.Samples)) + if (RandomStart > 0 && hasSpecialColumn) addToPattern(pattern, 0, siblings); return pattern;