diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
index 1591e0531c..5d3b84f57b 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
@@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
///
/// Whether this hit object can generate a note in the special column.
///
- private bool hasSpecialColumn() => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
+ private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
///
/// Generates a random pattern.
@@ -260,7 +260,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int noteCount = getRandomNoteCount(p2, p3, p4, p5);
int siblings = noteCount;
- if (RandomStart > 0 && hasSpecialColumn(HitObject.Samples))
+ if (RandomStart > 0 && hasSpecialColumn)
{
siblings++;
addToPattern(pattern, 0, siblings);
@@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (addToCentre)
siblings++;
- if (RandomStart > 0 && hasSpecialColumn(HitObject.Samples))
+ if (RandomStart > 0 && hasSpecialColumn)
siblings++;
int columnLimit = (AvailableColumns % 2 == 0 ? AvailableColumns : AvailableColumns - 1) / 2;
@@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (addToCentre)
addToPattern(pattern, AvailableColumns / 2, siblings);
- if (RandomStart > 0 && hasSpecialColumn(HitObject.Samples))
+ if (RandomStart > 0 && hasSpecialColumn)
addToPattern(pattern, 0, siblings);
return pattern;