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Basic inter-column selection movement
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@ -46,5 +46,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
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public Column ColumnAt(Vector2 screenSpacePosition) => column;
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public int TotalColumns => 1;
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}
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}
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@ -2,14 +2,37 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase, IManiaHitObjectComposer
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{
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[Cached(Type = typeof(IAdjustableClock))]
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private readonly IAdjustableClock clock = new StopwatchClock();
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private readonly Column column;
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protected ManiaSelectionBlueprintTestCase()
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{
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Add(column = new Column(0)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.OrangeRed,
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Clock = new FramedClock(new StopwatchClock()), // No scroll
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});
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}
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public Column ColumnAt(Vector2 screenSpacePosition) => column;
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public int TotalColumns => 1;
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}
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}
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@ -2,11 +2,15 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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@ -20,6 +24,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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public ManiaSelectionBlueprint(DrawableHitObject hitObject)
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: base(hitObject)
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{
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@ -41,6 +48,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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public override void AdjustPosition(DragEvent dragEvent, IEnumerable<DrawableHitObject> selectedObjects)
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{
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var maniaObject = (ManiaHitObject)HitObject.HitObject;
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var objectParent = HitObject.Parent;
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// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
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@ -60,6 +69,34 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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EditorClock.CurrentTime,
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scrollingInfo.TimeRange.Value,
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objectParent.DrawHeight);
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var lastColumn = ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
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var currentColumn = ColumnAt(dragEvent.ScreenSpaceMousePosition);
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if (lastColumn != null && currentColumn != null)
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{
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int columnDelta = currentColumn.Index - lastColumn.Index;
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if (columnDelta != 0)
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{
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int minColumn = int.MaxValue;
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int maxColumn = int.MinValue;
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foreach (var obj in selectedObjects.OfType<DrawableManiaHitObject>())
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{
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if (obj.HitObject.Column < minColumn)
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minColumn = obj.HitObject.Column;
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if (obj.HitObject.Column > maxColumn)
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maxColumn = obj.HitObject.Column;
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}
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columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
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}
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Schedule(() => maniaObject.Column += columnDelta);
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}
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}
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protected Column ColumnAt(Vector2 screenSpacePosition) => composer.ColumnAt(screenSpacePosition);
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}
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}
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@ -9,5 +9,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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public interface IManiaHitObjectComposer
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{
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Column ColumnAt(Vector2 screenSpacePosition);
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int TotalColumns { get; }
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}
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}
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@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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public Column ColumnAt(Vector2 screenSpacePosition) => ((ManiaPlayfield)RulesetContainer.Playfield).GetColumnByPosition(screenSpacePosition);
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public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
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protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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{
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var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Mania.Objects.Types;
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using osu.Game.Rulesets.Objects;
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@ -8,7 +9,13 @@ namespace osu.Game.Rulesets.Mania.Objects
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{
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public abstract class ManiaHitObject : HitObject, IHasColumn
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{
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public virtual int Column { get; set; }
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public readonly Bindable<int> ColumnBindable = new Bindable<int>();
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public virtual int Column
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{
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get => ColumnBindable;
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set => ColumnBindable.Value = value;
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}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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}
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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -81,6 +82,11 @@ namespace osu.Game.Rulesets.Mania.UI
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return found;
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}
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/// <summary>
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/// Retrieves the total amount of columns across all stages in this playfield.
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/// </summary>
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public int TotalColumns => stages.Sum(s => s.Columns.Count);
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private ManiaStage getStageByColumn(int column)
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{
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int sum = 0;
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@ -152,8 +152,18 @@ namespace osu.Game.Rulesets.Mania.UI
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public override void Add(DrawableHitObject h)
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{
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var maniaObject = (ManiaHitObject)h.HitObject;
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int columnIndex = maniaObject.Column - firstColumnIndex;
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int columnIndex = -1;
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maniaObject.ColumnBindable.BindValueChanged(_ =>
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{
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if (columnIndex != -1)
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Columns.ElementAt(columnIndex).Remove(h);
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columnIndex = maniaObject.Column - firstColumnIndex;
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Columns.ElementAt(columnIndex).Add(h);
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}, true);
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h.OnNewResult += OnNewResult;
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}
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