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Clear and revert to negative infinity, avoiding transforms getting left behind on StartTime change
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@ -250,8 +250,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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double transformTime = HitObject.StartTime - InitialLifetimeOffset;
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base.ApplyTransformsAt(transformTime, true);
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base.ClearTransformsAfter(transformTime, true);
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base.ApplyTransformsAt(double.MinValue, true);
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base.ClearTransformsAfter(double.MinValue, true);
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using (BeginAbsoluteSequence(transformTime, true))
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{
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