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Also apply alpha logic to StoryboardAnimation sprites too.

This commit is contained in:
rrex971
2025-12-08 02:19:29 +05:30
committed by GitHub
Unverified
parent 4e4aa44a02
commit f73307876e
@@ -89,6 +89,13 @@ namespace osu.Game.Storyboards.Drawables
LifetimeEnd = animation.EndTimeForDisplay;
}
// Match stable behavior with alpha values > 1 during interpolation (eg. overshoot easings like InOutElastic etc.)
protected override void Update()
{
base.Update();
if (Alpha > 1) Alpha = 0;
}
[Resolved]
private ISkinSource skin { get; set; }