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Merge pull request #24802 from peppy/mod-select-difficulty-multiplier-animation

Rename "difficulty multiplier" to "score multiplier" and add more animation hinting
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Bartłomiej Dach 2023-09-14 19:21:20 +02:00 committed by GitHub
commit f7156599a6
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7 changed files with 90 additions and 102 deletions

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@ -115,7 +115,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("mod multiplier correct", () => AddAssert("mod multiplier correct", () =>
{ {
double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier); double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value); return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value);
}); });
assertCustomisationToggleState(disabled: false, active: false); assertCustomisationToggleState(disabled: false, active: false);
AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any()); AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("mod multiplier correct", () => AddAssert("mod multiplier correct", () =>
{ {
double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier); double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value); return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value);
}); });
assertCustomisationToggleState(disabled: false, active: false); assertCustomisationToggleState(disabled: false, active: false);
AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any()); AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
@ -787,7 +787,7 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x")); InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x"));
InputManager.Click(MouseButton.Left); InputManager.Click(MouseButton.Left);
}); });
AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5)); AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation, // this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover. // it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
@ -796,7 +796,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick()); AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single() AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
.ChildrenOfType<RevertToDefaultButton<double>>().Single().TriggerClick()); .ChildrenOfType<RevertToDefaultButton<double>>().Single().TriggerClick());
AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7)); AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
} }
private void waitForColumnLoad() => AddUntilStep("all column content loaded", private void waitForColumnLoad() => AddUntilStep("all column content loaded",

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@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
@ -12,17 +11,17 @@ using osu.Game.Overlays.Mods;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public partial class TestSceneDifficultyMultiplierDisplay : OsuTestScene public partial class TestSceneScoreMultiplierDisplay : OsuTestScene
{ {
[Cached] [Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Test] [Test]
public void TestDifficultyMultiplierDisplay() public void TestBasic()
{ {
DifficultyMultiplierDisplay multiplierDisplay = null; ScoreMultiplierDisplay multiplierDisplay = null!;
AddStep("create content", () => Child = multiplierDisplay = new DifficultyMultiplierDisplay AddStep("create content", () => Child = multiplierDisplay = new ScoreMultiplierDisplay
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
@ -34,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddSliderStep("set multiplier", 0, 2, 1d, multiplier => AddSliderStep("set multiplier", 0, 2, 1d, multiplier =>
{ {
if (multiplierDisplay != null) if (multiplierDisplay.IsNotNull())
multiplierDisplay.Current.Value = multiplier; multiplierDisplay.Current.Value = multiplier;
}); });
} }

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@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class DifficultyMultiplierDisplayStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.DifficultyMultiplierDisplay";
/// <summary>
/// "Difficulty Multiplier"
/// </summary>
public static LocalisableString DifficultyMultiplier => new TranslatableString(getKey(@"difficulty_multiplier"), @"Difficulty Multiplier");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -44,6 +44,11 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString TabToSearch => new TranslatableString(getKey(@"tab_to_search"), @"tab to search..."); public static LocalisableString TabToSearch => new TranslatableString(getKey(@"tab_to_search"), @"tab to search...");
/// <summary>
/// "Score Multiplier"
/// </summary>
public static LocalisableString ScoreMultiplier => new TranslatableString(getKey(@"score_multiplier"), @"Score Multiplier");
private static string getKey(string key) => $@"{prefix}:{key}"; private static string getKey(string key) => $@"{prefix}:{key}";
} }
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Mods
protected Box FrontBackground { get; private set; } = null!; protected Box FrontBackground { get; private set; } = null!;
[Resolved] [Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!; protected OverlayColourProvider ColourProvider { get; private set; } = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
@ -98,9 +98,9 @@ namespace osu.Game.Overlays.Mods
{ {
base.LoadComplete(); base.LoadComplete();
MainBackground.Colour = colourProvider.Background4; MainBackground.Colour = ColourProvider.Background4;
FrontBackground.Colour = colourProvider.Background3; FrontBackground.Colour = ColourProvider.Background3;
Color4 glowColour = colourProvider.Background1; Color4 glowColour = ColourProvider.Background1;
Content.BorderColour = ColourInfo.GradientVertical(MainBackground.Colour, glowColour); Content.BorderColour = ColourInfo.GradientVertical(MainBackground.Colour, glowColour);
innerContent.BorderColour = ColourInfo.GradientVertical(FrontBackground.Colour, glowColour); innerContent.BorderColour = ColourInfo.GradientVertical(FrontBackground.Colour, glowColour);

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@ -124,7 +124,7 @@ namespace osu.Game.Overlays.Mods
private DeselectAllModsButton deselectAllModsButton = null!; private DeselectAllModsButton deselectAllModsButton = null!;
private Container aboveColumnsContent = null!; private Container aboveColumnsContent = null!;
private DifficultyMultiplierDisplay? multiplierDisplay; private ScoreMultiplierDisplay? multiplierDisplay;
private BeatmapAttributesDisplay? beatmapAttributesDisplay; private BeatmapAttributesDisplay? beatmapAttributesDisplay;
protected ShearedButton BackButton { get; private set; } = null!; protected ShearedButton BackButton { get; private set; } = null!;
@ -182,7 +182,7 @@ namespace osu.Game.Overlays.Mods
aboveColumnsContent = new Container aboveColumnsContent = new Container
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = DifficultyMultiplierDisplay.HEIGHT, Height = ScoreMultiplierDisplay.HEIGHT,
Padding = new MarginPadding { Horizontal = 100 }, Padding = new MarginPadding { Horizontal = 100 },
Child = SearchTextBox = new ShearedSearchTextBox Child = SearchTextBox = new ShearedSearchTextBox
{ {
@ -197,7 +197,7 @@ namespace osu.Game.Overlays.Mods
{ {
Padding = new MarginPadding Padding = new MarginPadding
{ {
Top = DifficultyMultiplierDisplay.HEIGHT + PADDING, Top = ScoreMultiplierDisplay.HEIGHT + PADDING,
Bottom = PADDING Bottom = PADDING
}, },
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -266,7 +266,7 @@ namespace osu.Game.Overlays.Mods
}, },
Children = new Drawable[] Children = new Drawable[]
{ {
multiplierDisplay = new DifficultyMultiplierDisplay multiplierDisplay = new ScoreMultiplierDisplay
{ {
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight Origin = Anchor.BottomRight

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@ -6,6 +6,8 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -20,7 +22,7 @@ namespace osu.Game.Overlays.Mods
/// <summary> /// <summary>
/// On the mod select overlay, this provides a local updating view of the aggregate score multiplier coming from mods. /// On the mod select overlay, this provides a local updating view of the aggregate score multiplier coming from mods.
/// </summary> /// </summary>
public partial class DifficultyMultiplierDisplay : ModFooterInformationDisplay, IHasCurrentValue<double> public partial class ScoreMultiplierDisplay : ModFooterInformationDisplay, IHasCurrentValue<double>
{ {
public const float HEIGHT = 42; public const float HEIGHT = 42;
@ -36,13 +38,12 @@ namespace osu.Game.Overlays.Mods
private RollingCounter<double> counter = null!; private RollingCounter<double> counter = null!;
private Box flashLayer = null!;
[Resolved] [Resolved]
private OsuColour colours { get; set; } = null!; private OsuColour colours { get; set; } = null!;
[Resolved] public ScoreMultiplierDisplay()
private OverlayColourProvider colourProvider { get; set; } = null!;
public DifficultyMultiplierDisplay()
{ {
Current.Default = 1d; Current.Default = 1d;
Current.Value = 1d; Current.Value = 1d;
@ -51,6 +52,27 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
// You would think that we could add this to `Content`, but borders don't mix well
// with additive blending children elements.
AddInternal(new Container
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
CornerRadius = ShearedButton.CORNER_RADIUS,
Masking = true,
Children = new Drawable[]
{
flashLayer = new Box
{
Alpha = 0,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
}
}
});
LeftContent.AddRange(new Drawable[] LeftContent.AddRange(new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText
@ -58,20 +80,25 @@ namespace osu.Game.Overlays.Mods
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Text = DifficultyMultiplierDisplayStrings.DifficultyMultiplier, Text = ModSelectOverlayStrings.ScoreMultiplier,
Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
} }
}); });
RightContent.Add(counter = new EffectCounter RightContent.Add(new Container
{ {
Margin = new MarginPadding(10),
AutoSizeAxes = Axes.Y,
Width = 40, Width = 40,
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding(10),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Current = { BindTarget = Current } Child = counter = new EffectCounter
{
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Current = { BindTarget = Current }
}
}); });
} }
@ -81,8 +108,34 @@ namespace osu.Game.Overlays.Mods
Current.BindValueChanged(e => Current.BindValueChanged(e =>
{ {
var effect = calculateEffectForComparison(e.NewValue.CompareTo(Current.Default)); if (e.NewValue > Current.Default)
setColours(effect); {
MainBackground
.FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint);
counter.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint);
}
else if (e.NewValue < Current.Default)
{
MainBackground
.FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint);
counter.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint);
}
else
{
MainBackground.FadeColour(ColourProvider.Background4, transition_duration, Easing.OutQuint);
counter.FadeColour(Colour4.White, transition_duration, Easing.OutQuint);
}
flashLayer
.FadeOutFromOne()
.FadeTo(0.15f, 60, Easing.OutQuint)
.Then().FadeOut(500, Easing.OutQuint);
const float move_amount = 4;
if (e.NewValue > e.OldValue)
counter.MoveToY(Math.Max(-move_amount * 2, counter.Y - move_amount)).Then().MoveToY(0, transition_duration * 2, Easing.OutQuint);
else
counter.MoveToY(Math.Min(move_amount * 2, counter.Y + move_amount)).Then().MoveToY(0, transition_duration * 2, Easing.OutQuint);
}, true); }, true);
// required to prevent the counter initially rolling up from 0 to 1 // required to prevent the counter initially rolling up from 0 to 1
@ -90,56 +143,6 @@ namespace osu.Game.Overlays.Mods
counter.SetCountWithoutRolling(Current.Value); counter.SetCountWithoutRolling(Current.Value);
} }
/// <summary>
/// Fades colours of text and its background according to displayed value.
/// </summary>
/// <param name="effect">Effect of the value.</param>
private void setColours(ModEffect effect)
{
switch (effect)
{
case ModEffect.NotChanged:
MainBackground.FadeColour(colourProvider.Background4, transition_duration, Easing.OutQuint);
counter.FadeColour(Colour4.White, transition_duration, Easing.OutQuint);
break;
case ModEffect.DifficultyReduction:
MainBackground.FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint);
counter.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint);
break;
case ModEffect.DifficultyIncrease:
MainBackground.FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint);
counter.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint);
break;
default:
throw new ArgumentOutOfRangeException(nameof(effect));
}
}
/// <summary>
/// Converts signed integer into <see cref="ModEffect"/>. Negative values are counted as difficulty reduction, positive as increase.
/// </summary>
/// <param name="comparison">Value to convert. Will arrive from comparison between <see cref="Current"/> bindable once it changes and it's <see cref="Bindable{T}.Default"/>.</param>
/// <returns>Effect of the value.</returns>
private static ModEffect calculateEffectForComparison(int comparison)
{
if (comparison == 0)
return ModEffect.NotChanged;
if (comparison < 0)
return ModEffect.DifficultyReduction;
return ModEffect.DifficultyIncrease;
}
protected enum ModEffect
{
NotChanged,
DifficultyReduction,
DifficultyIncrease
}
private partial class EffectCounter : RollingCounter<double> private partial class EffectCounter : RollingCounter<double>
{ {
protected override double RollingDuration => 500; protected override double RollingDuration => 500;