1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-28 12:23:21 +08:00

Merge pull request #18070 from frenzibyte/distance-spacing-keybinding

Add keybind for handling distance spacing scrolls in editor
This commit is contained in:
Dean Herbert 2022-05-04 17:03:06 +09:00 committed by GitHub
commit f64a6305af
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 47 additions and 19 deletions

View File

@ -79,6 +79,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.F5 }, GlobalAction.EditorTestGameplay),
new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.EditorFlipHorizontally),
new KeyBinding(new[] { InputKey.Control, InputKey.J }, GlobalAction.EditorFlipVertically),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.EditorDecreaseDistanceSpacing),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.EditorIncreaseDistanceSpacing),
};
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
@ -301,5 +303,11 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorFlipVertically))]
EditorFlipVertically,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorIncreaseDistanceSpacing))]
EditorIncreaseDistanceSpacing,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDecreaseDistanceSpacing))]
EditorDecreaseDistanceSpacing,
}
}

View File

@ -239,6 +239,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString EditorFlipVertically => new TranslatableString(getKey(@"editor_flip_vertically"), @"Flip selection vertically");
/// <summary>
/// "Increase distance spacing"
/// </summary>
public static LocalisableString EditorIncreaseDistanceSpacing => new TranslatableString(getKey(@"editor_increase_distance_spacing"), @"Increase distance spacing");
/// <summary>
/// "Decrease distance spacing"
/// </summary>
public static LocalisableString EditorDecreaseDistanceSpacing => new TranslatableString(getKey(@"editor_decrease_distance_spacing"), @"Decrease distance spacing");
/// <summary>
/// "Toggle skin editor"
/// </summary>

View File

@ -4,9 +4,11 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Rulesets.Objects;
using osuTK;
@ -18,7 +20,7 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
[Cached(typeof(IDistanceSnapProvider))]
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
where TObject : HitObject
{
protected Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
@ -33,7 +35,6 @@ namespace osu.Game.Rulesets.Edit
protected ExpandingToolboxContainer RightSideToolboxContainer { get; private set; }
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
private bool distanceSpacingScrollActive;
protected DistancedHitObjectComposer(Ruleset ruleset)
: base(ruleset)
@ -75,36 +76,45 @@ namespace osu.Game.Rulesets.Edit
}
}
protected override bool OnKeyDown(KeyDownEvent e)
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (!DistanceSpacingMultiplier.Disabled && e.ControlPressed && e.AltPressed && !e.Repeat)
switch (e.Action)
{
RightSideToolboxContainer.Expanded.Value = true;
distanceSpacingScrollActive = true;
return true;
case GlobalAction.EditorIncreaseDistanceSpacing:
case GlobalAction.EditorDecreaseDistanceSpacing:
return adjustDistanceSpacing(e.Action, 0.1f);
}
return base.OnKeyDown(e);
return false;
}
protected override void OnKeyUp(KeyUpEvent e)
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
if (!DistanceSpacingMultiplier.Disabled && distanceSpacingScrollActive && (!e.AltPressed || !e.ControlPressed))
{
RightSideToolboxContainer.Expanded.Value = false;
distanceSpacingScrollActive = false;
}
}
protected override bool OnScroll(ScrollEvent e)
public bool OnScroll(KeyBindingScrollEvent<GlobalAction> e)
{
if (distanceSpacingScrollActive)
switch (e.Action)
{
DistanceSpacingMultiplier.Value += e.ScrollDelta.Y * (e.IsPrecise ? 0.01f : 0.1f);
return true;
case GlobalAction.EditorIncreaseDistanceSpacing:
case GlobalAction.EditorDecreaseDistanceSpacing:
return adjustDistanceSpacing(e.Action, e.ScrollAmount * (e.IsPrecise ? 0.01f : 0.1f));
}
return base.OnScroll(e);
return false;
}
private bool adjustDistanceSpacing(GlobalAction action, float amount)
{
if (DistanceSpacingMultiplier.Disabled)
return false;
if (action == GlobalAction.EditorIncreaseDistanceSpacing)
DistanceSpacingMultiplier.Value += amount;
else if (action == GlobalAction.EditorDecreaseDistanceSpacing)
DistanceSpacingMultiplier.Value -= amount;
return true;
}
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)