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Use sane initial value for cursor scale to avoid infinite loops

This commit is contained in:
Bartłomiej Dach
2025-12-23 08:43:07 +01:00
Unverified
parent 2ed37ecbbc
commit f58e4e4862
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
/// </summary>
protected bool AllowPartRotation { get; set; }
private Vector2 cursorScale;
private Vector2 cursorScale = Vector2.One;
public Vector2 CursorScale
{