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Use sane initial value for cursor scale to avoid infinite loops
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@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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/// </summary>
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protected bool AllowPartRotation { get; set; }
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private Vector2 cursorScale;
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private Vector2 cursorScale = Vector2.One;
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public Vector2 CursorScale
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{
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