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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:20:04 +08:00

Add global key binding for FPS toggle

This commit is contained in:
Dean Herbert 2022-07-20 21:05:20 +09:00
parent 0a1744faca
commit f54aff2ece
5 changed files with 34 additions and 6 deletions

View File

@ -224,6 +224,12 @@ namespace osu.Game.Configuration
return new TrackedSettings
{
new TrackedSetting<bool>(OsuSetting.ShowFpsDisplay, state => new SettingDescription(
rawValue: state,
name: GlobalActionKeyBindingStrings.ToggleFPSCounter,
value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(),
shortcut: LookupKeyBindings(GlobalAction.ToggleFPSDisplay))
),
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription(
rawValue: !disabledState,
name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons,

View File

@ -20,7 +20,7 @@ using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class FPSCounter : CompositeDrawable, IHasCustomTooltip
public class FPSCounter : VisibilityContainer, IHasCustomTooltip
{
private RollingCounter<double> msCounter = null!;
private RollingCounter<double> fpsCounter = null!;
@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface
private const float idle_background_alpha = 0.4f;
private Bindable<bool> showFpsDisplay = null!;
private readonly BindableBool showFpsDisplay = new BindableBool(true);
[Resolved]
private OsuColour colours { get; set; } = null!;
@ -83,7 +83,7 @@ namespace osu.Game.Graphics.UserInterface
},
};
showFpsDisplay = config.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
config.BindWith(OsuSetting.ShowFpsDisplay, showFpsDisplay);
}
protected override void LoadComplete()
@ -94,11 +94,18 @@ namespace osu.Game.Graphics.UserInterface
showFpsDisplay.BindValueChanged(showFps =>
{
this.FadeTo(showFps.NewValue ? 1 : 0, 100);
State.Value = showFps.NewValue ? Visibility.Visible : Visibility.Hidden;
if (showFps.NewValue)
displayTemporarily();
}, true);
State.BindValueChanged(state => showFpsDisplay.Value = state.NewValue == Visibility.Visible);
}
protected override void PopIn() => this.FadeIn(100);
protected override void PopOut() => this.FadeOut(100);
protected override bool OnHover(HoverEvent e)
{
background.FadeTo(1, 200);

View File

@ -45,6 +45,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons),
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.F }, GlobalAction.ToggleFPSDisplay),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
@ -328,5 +329,8 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))]
EditorTapForBPM,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleFPSCounter))]
ToggleFPSDisplay,
}
}

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@ -274,6 +274,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ToggleSkinEditor => new TranslatableString(getKey(@"toggle_skin_editor"), @"Toggle skin editor");
/// <summary>
/// "Toggle FPS counter"
/// </summary>
public static LocalisableString ToggleFPSCounter => new TranslatableString(getKey(@"toggle_fps_counter"), @"Toggle FPS counter");
/// <summary>
/// "Previous volume meter"
/// </summary>

View File

@ -159,6 +159,8 @@ namespace osu.Game
protected FirstRunSetupOverlay FirstRunOverlay { get; private set; }
private FPSCounter fpsCounter;
private VolumeOverlay volume;
private OsuLogo osuLogo;
@ -814,7 +816,7 @@ namespace osu.Game
ScreenStack.ScreenPushed += screenPushed;
ScreenStack.ScreenExited += screenExited;
loadComponentSingleFile(new FPSCounter
loadComponentSingleFile(fpsCounter = new FPSCounter
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
@ -1121,6 +1123,10 @@ namespace osu.Game
switch (e.Action)
{
case GlobalAction.ToggleFPSDisplay:
fpsCounter.ToggleVisibility();
return true;
case GlobalAction.ToggleSkinEditor:
skinEditor.ToggleVisibility();
return true;