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Add test scene
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Models;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning.Components;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneBeatmapAttributeText : OsuTestScene
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{
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private readonly BeatmapAttributeText text;
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public TestSceneBeatmapAttributeText()
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{
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Child = text = new BeatmapAttributeText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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BPM = 100,
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DifficultyName = "_Difficulty",
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Status = BeatmapOnlineStatus.Loved,
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Metadata =
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{
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Title = "_Title",
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TitleUnicode = "_Title",
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Artist = "_Artist",
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ArtistUnicode = "_Artist",
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Author = new RealmUser { Username = "_Creator" },
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Source = "_Source",
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},
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Difficulty =
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{
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CircleSize = 1,
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DrainRate = 2,
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OverallDifficulty = 3,
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ApproachRate = 4,
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}
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}
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});
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});
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[TestCase(BeatmapAttribute.CircleSize, "Circle Size: 1.00")]
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[TestCase(BeatmapAttribute.HPDrain, "HP Drain: 2.00")]
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[TestCase(BeatmapAttribute.Accuracy, "Accuracy: 3.00")]
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[TestCase(BeatmapAttribute.ApproachRate, "Approach Rate: 4.00")]
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[TestCase(BeatmapAttribute.Title, "Title: _Title")]
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[TestCase(BeatmapAttribute.Artist, "Artist: _Artist")]
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[TestCase(BeatmapAttribute.Creator, "Creator: _Creator")]
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[TestCase(BeatmapAttribute.DifficultyName, "Difficulty: _Difficulty")]
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[TestCase(BeatmapAttribute.Source, "Source: _Source")]
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[TestCase(BeatmapAttribute.RankedStatus, "Beatmap Status: Loved")]
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public void TestAttributeDisplay(BeatmapAttribute attribute, string expectedText)
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{
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AddStep($"set attribute: {attribute}", () => text.Attribute.Value = attribute);
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AddAssert("check correct text", getText, () => Is.EqualTo(expectedText));
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}
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[Test]
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public void TestChangeBeatmap()
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{
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AddStep("set title attribute", () => text.Attribute.Value = BeatmapAttribute.Title);
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AddAssert("check initial title", getText, () => Is.EqualTo("Title: _Title"));
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AddStep("change to beatmap with another title", () => Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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Metadata =
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{
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Title = "Another"
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}
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}
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}));
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AddAssert("check new title", getText, () => Is.EqualTo("Title: Another"));
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}
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private string getText() => text.ChildrenOfType<SpriteText>().Single().Text.ToString();
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}
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}
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