diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapAttributeText.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapAttributeText.cs new file mode 100644 index 0000000000..bf959d9862 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapAttributeText.cs @@ -0,0 +1,98 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Models; +using osu.Game.Rulesets.Osu; +using osu.Game.Skinning.Components; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public partial class TestSceneBeatmapAttributeText : OsuTestScene + { + private readonly BeatmapAttributeText text; + + public TestSceneBeatmapAttributeText() + { + Child = text = new BeatmapAttributeText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }; + } + + [SetUp] + public void Setup() => Schedule(() => + { + Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo) + { + BeatmapInfo = + { + BPM = 100, + DifficultyName = "_Difficulty", + Status = BeatmapOnlineStatus.Loved, + Metadata = + { + Title = "_Title", + TitleUnicode = "_Title", + Artist = "_Artist", + ArtistUnicode = "_Artist", + Author = new RealmUser { Username = "_Creator" }, + Source = "_Source", + }, + Difficulty = + { + CircleSize = 1, + DrainRate = 2, + OverallDifficulty = 3, + ApproachRate = 4, + } + } + }); + }); + + [TestCase(BeatmapAttribute.CircleSize, "Circle Size: 1.00")] + [TestCase(BeatmapAttribute.HPDrain, "HP Drain: 2.00")] + [TestCase(BeatmapAttribute.Accuracy, "Accuracy: 3.00")] + [TestCase(BeatmapAttribute.ApproachRate, "Approach Rate: 4.00")] + [TestCase(BeatmapAttribute.Title, "Title: _Title")] + [TestCase(BeatmapAttribute.Artist, "Artist: _Artist")] + [TestCase(BeatmapAttribute.Creator, "Creator: _Creator")] + [TestCase(BeatmapAttribute.DifficultyName, "Difficulty: _Difficulty")] + [TestCase(BeatmapAttribute.Source, "Source: _Source")] + [TestCase(BeatmapAttribute.RankedStatus, "Beatmap Status: Loved")] + public void TestAttributeDisplay(BeatmapAttribute attribute, string expectedText) + { + AddStep($"set attribute: {attribute}", () => text.Attribute.Value = attribute); + AddAssert("check correct text", getText, () => Is.EqualTo(expectedText)); + } + + [Test] + public void TestChangeBeatmap() + { + AddStep("set title attribute", () => text.Attribute.Value = BeatmapAttribute.Title); + AddAssert("check initial title", getText, () => Is.EqualTo("Title: _Title")); + + AddStep("change to beatmap with another title", () => Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo) + { + BeatmapInfo = + { + Metadata = + { + Title = "Another" + } + } + })); + + AddAssert("check new title", getText, () => Is.EqualTo("Title: Another")); + } + + private string getText() => text.ChildrenOfType().Single().Text.ToString(); + } +}