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Add basic setup for score migration
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@ -28,7 +28,10 @@ using osu.Game.IO.Legacy;
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using osu.Game.Models;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Skinning;
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@ -76,8 +79,9 @@ namespace osu.Game.Database
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/// 26 2023-02-05 Added BeatmapHash to ScoreInfo.
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/// 27 2023-06-06 Added EditorTimestamp to BeatmapInfo.
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/// 28 2023-06-08 Added IsLegacyScore to ScoreInfo, parsed from replay files.
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/// 29 2023-06-12 Run migration of old lazer scores to be best-effort in the new scoring number space. No actual realm changes.
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/// </summary>
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private const int schema_version = 28;
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private const int schema_version = 29;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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@ -930,6 +934,28 @@ namespace osu.Game.Database
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break;
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}
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case 29:
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{
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var scores = migration.NewRealm
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.All<ScoreInfo>()
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.Where(s => !s.IsLegacyScore);
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foreach (var score in scores)
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{
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// Recalculate the old-style standardised score to see if this was an old lazer score.
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long oldStandardised = StandardisedScoreMigrationTools.GetOldStandardised(score);
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if (oldStandardised == score.TotalScore)
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{
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long calculatedNew = StandardisedScoreMigrationTools.GetNewStandardised(score);
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Logger.Log($"Converting score {score.Rank} {score.Accuracy:P1} {score.TotalScore} -> {calculatedNew}");
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score.TotalScore = calculatedNew;
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}
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}
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break;
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}
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}
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}
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@ -1151,4 +1177,26 @@ namespace osu.Game.Database
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}
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}
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}
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internal class FakeHit : HitObject
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{
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private readonly Judgement judgement;
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public override Judgement CreateJudgement() => judgement;
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public FakeHit(Judgement judgement)
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{
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this.judgement = judgement;
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}
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}
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internal class FakeJudgement : Judgement
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{
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public override HitResult MaxResult { get; }
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public FakeJudgement(HitResult result)
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{
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MaxResult = result;
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}
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}
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}
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100
osu.Game/Database/StandardisedScoreMigrationTools.cs
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100
osu.Game/Database/StandardisedScoreMigrationTools.cs
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@ -0,0 +1,100 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Database
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{
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public static class StandardisedScoreMigrationTools
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{
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public static long GetNewStandardised(ScoreInfo score)
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{
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var processor = score.Ruleset.CreateInstance().CreateScoreProcessor();
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var beatmap = new Beatmap();
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var maximumJudgements = score.MaximumStatistics
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.Where(kvp => kvp.Key.AffectsCombo())
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.OrderByDescending(kvp => Judgement.ToNumericResult(kvp.Key))
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.SelectMany(kvp => Enumerable.Repeat(new FakeJudgement(kvp.Key), kvp.Value))
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.ToList();
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// This is a list of all results, ordered from best to worst.
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// We are constructing a "best possible" score from the statistics provided because it's the best we can do.
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List<HitResult> sortedHits = score.Statistics
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.Where(kvp => kvp.Key.AffectsCombo() && kvp.Key != HitResult.Miss && kvp.Key != HitResult.LargeTickMiss)
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.OrderByDescending(kvp => Judgement.ToNumericResult(kvp.Key))
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.SelectMany(kvp => Enumerable.Repeat(kvp.Key, kvp.Value))
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.ToList();
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foreach (var judgement in maximumJudgements)
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beatmap.HitObjects.Add(new FakeHit(judgement));
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processor.ApplyBeatmap(beatmap);
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Queue<HitResult> misses = new Queue<HitResult>(score.Statistics
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.Where(kvp => kvp.Key == HitResult.Miss || kvp.Key == HitResult.LargeTickMiss)
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.SelectMany(kvp => Enumerable.Repeat(kvp.Key, kvp.Value)));
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int maxJudgementIndex = 0;
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foreach (var result in sortedHits)
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{
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if (processor.Combo.Value == score.MaxCombo)
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{
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processor.ApplyResult(new JudgementResult(null!, maximumJudgements[maxJudgementIndex++])
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{
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Type = misses.Dequeue(),
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});
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}
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// TODO: pass a Judgement with correct MaxResult
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processor.ApplyResult(new JudgementResult(null!, maximumJudgements[maxJudgementIndex++])
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{
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Type = result
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});
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}
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var bonusHits = score.Statistics
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.Where(kvp => kvp.Key.IsBonus())
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.SelectMany(kvp => Enumerable.Repeat(kvp.Key, kvp.Value));
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foreach (var result in bonusHits)
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processor.ApplyResult(new JudgementResult(null!, new FakeJudgement(result)) { Type = result });
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Debug.Assert(processor.HighestCombo.Value == score.MaxCombo);
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return processor.TotalScore.Value;
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}
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public static long GetOldStandardised(ScoreInfo score)
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{
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double accuracyScore =
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(double)score.Statistics.Where(kvp => kvp.Key.AffectsAccuracy()).Sum(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value)
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/ score.MaximumStatistics.Where(kvp => kvp.Key.AffectsAccuracy()).Sum(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value);
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double comboScore = (double)score.MaxCombo / score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Sum(kvp => kvp.Value);
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double bonusScore = score.Statistics.Where(kvp => kvp.Key.IsBonus()).Sum(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value);
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double accuracyPortion = 0.3;
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switch (score.RulesetID)
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{
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case 1:
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accuracyPortion = 0.75;
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break;
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case 3:
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accuracyPortion = 0.99;
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break;
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}
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return (long)(1000000 * (accuracyPortion * accuracyScore + (1 - accuracyPortion) * comboScore) + bonusScore);
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}
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}
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}
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