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Remove no longer used scoring difficulty attributes

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Bartłomiej Dach 2023-10-16 12:36:58 +02:00
parent 9cd33d9bb2
commit f2436a5ecb
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@ -6,7 +6,6 @@ using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Difficulty namespace osu.Game.Rulesets.Difficulty
{ {
@ -45,22 +44,6 @@ namespace osu.Game.Rulesets.Difficulty
[JsonProperty("max_combo", Order = -2)] [JsonProperty("max_combo", Order = -2)]
public int MaxCombo { get; set; } public int MaxCombo { get; set; }
/// <summary>
/// The accuracy portion of the legacy (ScoreV1) total score.
/// </summary>
public int LegacyAccuracyScore { get; set; }
/// <summary>
/// The combo-multiplied portion of the legacy (ScoreV1) total score.
/// </summary>
public int LegacyComboScore { get; set; }
/// <summary>
/// A ratio of <c>new_bonus_score / old_bonus_score</c> for converting the bonus score of legacy scores to the new scoring.
/// This is made up of all judgements that would be <see cref="HitResult.SmallBonus"/> or <see cref="HitResult.LargeBonus"/>.
/// </summary>
public double LegacyBonusScoreRatio { get; set; }
/// <summary> /// <summary>
/// Creates new <see cref="DifficultyAttributes"/>. /// Creates new <see cref="DifficultyAttributes"/>.
/// </summary> /// </summary>