From f2436a5ecb96b7e4aa9a38d76caacc5e4687d879 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 16 Oct 2023 12:36:58 +0200 Subject: [PATCH] Remove no longer used scoring difficulty attributes --- .../Rulesets/Difficulty/DifficultyAttributes.cs | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs index 6043731e6e..9690924b1c 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using Newtonsoft.Json; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Difficulty { @@ -45,22 +44,6 @@ namespace osu.Game.Rulesets.Difficulty [JsonProperty("max_combo", Order = -2)] public int MaxCombo { get; set; } - /// - /// The accuracy portion of the legacy (ScoreV1) total score. - /// - public int LegacyAccuracyScore { get; set; } - - /// - /// The combo-multiplied portion of the legacy (ScoreV1) total score. - /// - public int LegacyComboScore { get; set; } - - /// - /// A ratio of new_bonus_score / old_bonus_score for converting the bonus score of legacy scores to the new scoring. - /// This is made up of all judgements that would be or . - /// - public double LegacyBonusScoreRatio { get; set; } - /// /// Creates new . ///