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Add hit target implementation
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osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonHitTarget.cs
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72
osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonHitTarget.cs
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@ -0,0 +1,72 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Taiko.Objects;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public class ArgonHitTarget : CompositeDrawable
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{
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/// <summary>
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/// Thickness of all drawn line pieces.
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/// </summary>
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public ArgonHitTarget()
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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const float border_thickness = 4f;
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InternalChildren = new Drawable[]
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{
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new Circle
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{
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Name = "Bar Upper",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = -border_thickness,
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(border_thickness, (1 - TaikoStrongableHitObject.DEFAULT_STRONG_SIZE)),
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},
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new Circle
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{
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Name = "Outer circle",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Blending = BlendingParameters.Additive,
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Alpha = 0.1f,
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE),
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Masking = true,
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},
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new Circle
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{
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Name = "Inner circle",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Blending = BlendingParameters.Additive,
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Alpha = 0.1f,
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * 0.85f),
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Masking = true,
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},
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new Circle
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{
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Name = "Bar Lower",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Y,
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Y = border_thickness,
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Size = new Vector2(border_thickness, (1 - TaikoStrongableHitObject.DEFAULT_STRONG_SIZE)),
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},
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};
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}
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}
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}
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@ -32,6 +32,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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case TaikoSkinComponents.PlayfieldBackgroundRight:
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return new ArgonPlayfieldBackgroundRight();
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case TaikoSkinComponents.HitTarget:
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return new ArgonHitTarget();
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}
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break;
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