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Merge pull request #29766 from SchiavoAnto/29761-fix-blocked-info
Fix timing points being blocked by buttons in the editor
This commit is contained in:
commit
f0e2b803de
@ -7,17 +7,21 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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namespace osu.Game.Screens.Edit.Timing
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{
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{
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public partial class ControlPointList : CompositeDrawable
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public partial class ControlPointList : CompositeDrawable
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{
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{
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private ControlPointTable table = null!;
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private Container controls = null!;
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private OsuButton deleteButton = null!;
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private OsuButton deleteButton = null!;
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private RoundedButton addButton = null!;
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private RoundedButton addButton = null!;
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@ -31,63 +35,77 @@ namespace osu.Game.Screens.Edit.Timing
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private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
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private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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const float margins = 10;
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const float margins = 10;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new ControlPointTable
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table = new ControlPointTable
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Groups = { BindTarget = Beatmap.ControlPointInfo.Groups, },
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Groups = { BindTarget = Beatmap.ControlPointInfo.Groups, },
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},
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},
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new FillFlowContainer
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controls = new Container
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomCentre,
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Direction = FillDirection.Horizontal,
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Origin = Anchor.BottomCentre,
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Margin = new MarginPadding(margins),
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Spacing = new Vector2(5),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new RoundedButton
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new Box
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{
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{
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Text = "Select closest to current time",
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RelativeSizeAxes = Axes.Both,
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Action = goToCurrentGroup,
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Colour = colourProvider.Background2,
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Size = new Vector2(220, 30),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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},
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}
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new FillFlowContainer
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding(margins),
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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deleteButton = new RoundedButton
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{
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{
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Text = "-",
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AutoSizeAxes = Axes.Both,
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Size = new Vector2(30, 30),
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Direction = FillDirection.Horizontal,
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Action = delete,
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.BottomRight,
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Padding = new MarginPadding { Left = margins, Vertical = margins, },
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BackgroundColour = colours.Red3,
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Children = new Drawable[]
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{
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new RoundedButton
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{
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Text = "Select closest to current time",
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Action = goToCurrentGroup,
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Size = new Vector2(220, 30),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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}
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},
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},
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addButton = new RoundedButton
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new FillFlowContainer
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{
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{
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Action = addNew,
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AutoSizeAxes = Axes.Both,
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Size = new Vector2(160, 30),
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.BottomRight,
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Origin = Anchor.CentreRight,
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Spacing = new Vector2(5),
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Padding = new MarginPadding { Right = margins, Vertical = margins, },
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Children = new Drawable[]
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{
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deleteButton = new RoundedButton
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{
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Text = "-",
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Size = new Vector2(30, 30),
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Action = delete,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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BackgroundColour = colours.Red3,
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},
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addButton = new RoundedButton
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{
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Action = addNew,
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Size = new Vector2(160, 30),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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},
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}
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},
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},
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}
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}
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},
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},
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@ -119,6 +137,7 @@ namespace osu.Game.Screens.Edit.Timing
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base.Update();
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base.Update();
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addButton.Enabled.Value = clock.CurrentTimeAccurate != selectedGroup.Value?.Time;
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addButton.Enabled.Value = clock.CurrentTimeAccurate != selectedGroup.Value?.Time;
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table.Padding = new MarginPadding { Bottom = controls.DrawHeight };
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}
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}
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private void goToCurrentGroup()
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private void goToCurrentGroup()
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@ -28,6 +28,12 @@ namespace osu.Game.Screens.Edit.Timing
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{
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{
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public BindableList<ControlPointGroup> Groups { get; } = new BindableList<ControlPointGroup>();
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public BindableList<ControlPointGroup> Groups { get; } = new BindableList<ControlPointGroup>();
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public new MarginPadding Padding
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{
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get => base.Padding;
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set => base.Padding = value;
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}
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[Cached]
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[Cached]
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private Bindable<TimingControlPoint?> activeTimingPoint { get; } = new Bindable<TimingControlPoint?>();
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private Bindable<TimingControlPoint?> activeTimingPoint { get; } = new Bindable<TimingControlPoint?>();
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