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Merge branch 'master' into beatmap-track-rework
This commit is contained in:
commit
f08e7828da
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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||||
namespace osu.Game.Rulesets.Catch.Skinning
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{
|
||||
@ -61,7 +62,12 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
switch (lookup)
|
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{
|
||||
case CatchSkinColour colour:
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return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
|
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if (result == null)
|
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return null;
|
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|
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result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
|
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return (IBindable<TValue>)result;
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}
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return Source.GetConfig<TLookup, TValue>(lookup);
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|
@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Catch.Skinning
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colouredSprite = new Sprite
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{
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Texture = skin.GetTexture(lookupName),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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@ -76,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour => colouredSprite.Colour = colour.NewValue, true);
|
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accentColour.BindValueChanged(colour => colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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}
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}
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}
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|
@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
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[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
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[TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
|
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[TestCase(LegacyMods.Flashlight | LegacyMods.Mirror, new[] { typeof(ManiaModFlashlight), typeof(ManiaModMirror) })]
|
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public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
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|
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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|
@ -22,18 +22,22 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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[Cached]
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private readonly Column column;
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|
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public ColumnTestContainer(int column, ManiaAction action)
|
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public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
|
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{
|
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this.column = new Column(column)
|
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InternalChildren = new[]
|
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{
|
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Action = { Value = action },
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AccentColour = Color4.Orange,
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ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd
|
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};
|
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|
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InternalChild = content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
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{
|
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RelativeSizeAxes = Axes.Both
|
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this.column = new Column(column)
|
||||
{
|
||||
Action = { Value = action },
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AccentColour = Color4.Orange,
|
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ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
|
||||
Alpha = showColumn ? 1 : 0
|
||||
},
|
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content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
{
|
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RelativeSizeAxes = Axes.Both
|
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},
|
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this.column.TopLevelContainer.CreateProxy()
|
||||
};
|
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}
|
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}
|
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|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
new ColumnTestContainer(0, ManiaAction.Key1, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
}));
|
||||
})
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
new ColumnTestContainer(1, ManiaAction.Key2, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
117
osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs
Normal file
117
osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs
Normal file
@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestPreviousHitWindowDoesNotExtendPastNextObject()
|
||||
{
|
||||
var objects = new List<ManiaHitObject>();
|
||||
var frames = new List<ReplayFrame>();
|
||||
|
||||
for (int i = 0; i < 7; i++)
|
||||
{
|
||||
double time = 1000 + i * 100;
|
||||
|
||||
objects.Add(new Note { StartTime = time });
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
|
||||
frames.Add(new ManiaReplayFrame(time + 11));
|
||||
}
|
||||
}
|
||||
|
||||
performTest(objects, frames);
|
||||
|
||||
addJudgementAssert(objects[0], HitResult.Miss);
|
||||
|
||||
for (int i = 1; i < 7; i++)
|
||||
{
|
||||
addJudgementAssert(objects[i], HitResult.Perfect);
|
||||
addJudgementOffsetAssert(objects[i], 10);
|
||||
}
|
||||
}
|
||||
|
||||
private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
|
||||
}
|
||||
|
||||
private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
||||
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
|
||||
}
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
private List<JudgementResult> judgementResults;
|
||||
|
||||
private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
{
|
||||
HitObjects = hitObjects,
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
});
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, false, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -126,6 +126,9 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Random))
|
||||
yield return new ManiaModRandom();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Mirror))
|
||||
yield return new ManiaModMirror();
|
||||
}
|
||||
|
||||
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
|
||||
@ -175,6 +178,10 @@ namespace osu.Game.Rulesets.Mania
|
||||
case ManiaModFadeIn _:
|
||||
value |= LegacyMods.FadeIn;
|
||||
break;
|
||||
|
||||
case ManiaModMirror _:
|
||||
value |= LegacyMods.Mirror;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -326,6 +333,16 @@ namespace osu.Game.Rulesets.Mania
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
},
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
|
||||
{
|
||||
new UnstableRate(score.HitEvents)
|
||||
}))
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -238,7 +238,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Tail.AllJudged)
|
||||
{
|
||||
ApplyResult(r => r.Type = HitResult.Perfect);
|
||||
endHold();
|
||||
}
|
||||
|
||||
if (Tail.Result.Type == HitResult.Miss)
|
||||
HasBroken = true;
|
||||
@ -252,6 +255,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
if (CheckHittable?.Invoke(this, Time.Current) == false)
|
||||
return false;
|
||||
|
||||
// The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed).
|
||||
// But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time.
|
||||
// Note: Unlike below, we use the tail's start time to determine the time offset.
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -8,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -34,6 +36,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> can be hit, given a time value.
|
||||
/// If non-null, judgements will be ignored whilst the function returns false.
|
||||
/// </summary>
|
||||
public Func<DrawableHitObject, double, bool> CheckHittable;
|
||||
|
||||
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
@ -124,6 +132,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||
/// </summary>
|
||||
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
|
@ -64,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
if (CheckHittable?.Invoke(this, Time.Current) == false)
|
||||
return false;
|
||||
|
||||
return UpdateResult(true);
|
||||
}
|
||||
|
||||
|
46
osu.Game.Rulesets.Mania/Skinning/HitTargetInsetContainer.cs
Normal file
46
osu.Game.Rulesets.Mania/Skinning/HitTargetInsetContainer.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class HitTargetInsetContainer : Container
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
private float hitPosition;
|
||||
|
||||
public HitTargetInsetContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
content.Padding = direction.NewValue == ScrollingDirection.Up
|
||||
? new MarginPadding { Top = hitPosition }
|
||||
: new MarginPadding { Bottom = hitPosition };
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -19,7 +21,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<bool> isHitting = new Bindable<bool>();
|
||||
|
||||
private Drawable sprite;
|
||||
[CanBeNull]
|
||||
private Drawable bodySprite;
|
||||
|
||||
[CanBeNull]
|
||||
private Drawable lightContainer;
|
||||
|
||||
[CanBeNull]
|
||||
private Drawable light;
|
||||
|
||||
public LegacyBodyPiece()
|
||||
{
|
||||
@ -32,7 +41,39 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}L";
|
||||
|
||||
sprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
|
||||
string lightImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightImage)?.Value
|
||||
?? "lightingL";
|
||||
|
||||
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
|
||||
?? 1;
|
||||
|
||||
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
|
||||
// This animation is discarded and re-queried with the appropriate frame length afterwards.
|
||||
var tmp = skin.GetAnimation(lightImage, true, false);
|
||||
double frameLength = 0;
|
||||
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
||||
|
||||
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
d.Origin = Anchor.Centre;
|
||||
d.Blending = BlendingParameters.Additive;
|
||||
d.Scale = new Vector2(lightScale);
|
||||
});
|
||||
|
||||
if (light != null)
|
||||
{
|
||||
lightContainer = new HitTargetInsetContainer
|
||||
{
|
||||
Alpha = 0,
|
||||
Child = light
|
||||
};
|
||||
}
|
||||
|
||||
bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
@ -47,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
// Todo: Wrap
|
||||
});
|
||||
|
||||
if (sprite != null)
|
||||
InternalChild = sprite;
|
||||
if (bodySprite != null)
|
||||
InternalChild = bodySprite;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
@ -60,28 +101,68 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
|
||||
{
|
||||
if (!(sprite is TextureAnimation animation))
|
||||
if (bodySprite is TextureAnimation bodyAnimation)
|
||||
{
|
||||
bodyAnimation.GotoFrame(0);
|
||||
bodyAnimation.IsPlaying = isHitting.NewValue;
|
||||
}
|
||||
|
||||
if (lightContainer == null)
|
||||
return;
|
||||
|
||||
animation.GotoFrame(0);
|
||||
animation.IsPlaying = isHitting.NewValue;
|
||||
if (isHitting.NewValue)
|
||||
{
|
||||
// Clear the fade out and, more importantly, the removal.
|
||||
lightContainer.ClearTransforms();
|
||||
|
||||
// Only add the container if the removal has taken place.
|
||||
if (lightContainer.Parent == null)
|
||||
Column.TopLevelContainer.Add(lightContainer);
|
||||
|
||||
// The light must be seeked only after being loaded, otherwise a nullref occurs (https://github.com/ppy/osu-framework/issues/3847).
|
||||
if (light is TextureAnimation lightAnimation)
|
||||
lightAnimation.GotoFrame(0);
|
||||
|
||||
lightContainer.FadeIn(80);
|
||||
}
|
||||
else
|
||||
{
|
||||
lightContainer.FadeOut(120)
|
||||
.OnComplete(d => Column.TopLevelContainer.Remove(d));
|
||||
}
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (sprite == null)
|
||||
return;
|
||||
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
sprite.Origin = Anchor.BottomCentre;
|
||||
sprite.Scale = new Vector2(1, -1);
|
||||
if (bodySprite != null)
|
||||
{
|
||||
bodySprite.Origin = Anchor.BottomCentre;
|
||||
bodySprite.Scale = new Vector2(1, -1);
|
||||
}
|
||||
|
||||
if (light != null)
|
||||
light.Anchor = Anchor.TopCentre;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.Origin = Anchor.TopCentre;
|
||||
sprite.Scale = Vector2.One;
|
||||
if (bodySprite != null)
|
||||
{
|
||||
bodySprite.Origin = Anchor.TopCentre;
|
||||
bodySprite.Scale = Vector2.One;
|
||||
}
|
||||
|
||||
if (light != null)
|
||||
light.Anchor = Anchor.BottomCentre;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
lightContainer?.Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Colour = lightColour,
|
||||
Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour),
|
||||
Texture = skin.GetTexture(lightImage),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1,
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
Anchor = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Colour = lineColour,
|
||||
Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
|
||||
Alpha = showJudgementLine ? 0.9f : 0
|
||||
}
|
||||
}
|
||||
|
@ -65,6 +65,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
if (GetColumnSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.KeysUnderNotes)?.Value ?? false)
|
||||
Column.UnderlayElements.Add(CreateProxy());
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
|
@ -2,14 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -108,75 +106,43 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour
|
||||
},
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}, backgroundColour),
|
||||
new HitTargetInsetContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = leftLineWidth,
|
||||
Scale = new Vector2(0.740f, 1),
|
||||
Colour = lineColour,
|
||||
Alpha = hasLeftLine ? 1 : 0
|
||||
Alpha = hasLeftLine ? 1 : 0,
|
||||
Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}, lineColour)
|
||||
},
|
||||
new Box
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = rightLineWidth,
|
||||
Scale = new Vector2(0.740f, 1),
|
||||
Colour = lineColour,
|
||||
Alpha = hasRightLine ? 1 : 0
|
||||
Alpha = hasRightLine ? 1 : 0,
|
||||
Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}, lineColour)
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class HitTargetInsetContainer : Container
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
private float hitPosition;
|
||||
|
||||
public HitTargetInsetContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
content.Padding = direction.NewValue == ScrollingDirection.Up
|
||||
? new MarginPadding { Top = hitPosition }
|
||||
: new MarginPadding { Bottom = hitPosition };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public readonly ColumnHitObjectArea HitObjectArea;
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
||||
private readonly OrderedHitPolicy hitPolicy;
|
||||
|
||||
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
||||
|
||||
@ -65,6 +67,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
|
||||
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
||||
}
|
||||
|
||||
@ -90,6 +94,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
hitObject.AccentColour.Value = AccentColour;
|
||||
hitObject.OnNewResult += OnNewResult;
|
||||
|
||||
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject;
|
||||
maniaObject.CheckHittable = hitPolicy.IsHittable;
|
||||
|
||||
HitObjectContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
@ -104,6 +111,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (result.IsHit)
|
||||
hitPolicy.HandleHit(judgedObject);
|
||||
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
|
78
osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs
Normal file
78
osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs
Normal file
@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that only the most recent <see cref="HitObject"/> is hittable, affectionately known as "note lock".
|
||||
/// </summary>
|
||||
public class OrderedHitPolicy
|
||||
{
|
||||
private readonly HitObjectContainer hitObjectContainer;
|
||||
|
||||
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
this.hitObjectContainer = hitObjectContainer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Only the most recent <see cref="DrawableHitObject"/> can be hit, a previous hitobject's window cannot extend past the next one.
|
||||
/// </remarks>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
|
||||
/// <param name="time">The time to check.</param>
|
||||
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time)
|
||||
{
|
||||
var nextObject = hitObjectContainer.AliveObjects.GetNext(hitObject);
|
||||
return nextObject == null || time < nextObject.HitObject.StartTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
|
||||
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
|
||||
|
||||
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||
{
|
||||
if (obj.Judged)
|
||||
continue;
|
||||
|
||||
((DrawableManiaHitObject)obj).MissForcefully();
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.GetEndTime() >= targetTime)
|
||||
yield break;
|
||||
|
||||
yield return obj;
|
||||
|
||||
foreach (var nestedObj in obj.NestedHitObjects)
|
||||
{
|
||||
if (nestedObj.HitObject.GetEndTime() >= targetTime)
|
||||
break;
|
||||
|
||||
yield return nestedObj;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -79,7 +79,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
columnFlow = new ColumnFlow<Column>(definition)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
Binary file not shown.
After Width: | Height: | Size: 6.4 KiB |
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
@ -9,6 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
@ -62,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
drawableSpinner = new TestDrawableSpinner(spinner, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
Depth = depthIndex++,
|
||||
Scale = new Vector2(0.75f)
|
||||
};
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
|
||||
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit, given a time value.
|
||||
/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
|
||||
/// </summary>
|
||||
public Func<DrawableHitObject, double, bool> CheckHittable;
|
||||
|
@ -193,30 +193,46 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
|
||||
|
||||
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
|
||||
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
|
||||
{
|
||||
new StatisticRow
|
||||
var timedHitEvents = score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList();
|
||||
|
||||
return new[]
|
||||
{
|
||||
Columns = new[]
|
||||
new StatisticRow
|
||||
{
|
||||
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList())
|
||||
Columns = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
},
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
new StatisticItem("Timing Distribution",
|
||||
new HitEventTimingDistributionGraph(timedHitEvents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
},
|
||||
new StatisticRow
|
||||
{
|
||||
new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap)
|
||||
Columns = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
},
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
|
||||
{
|
||||
new UnstableRate(timedHitEvents)
|
||||
}))
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -154,8 +154,12 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
// The startPosition for the slider should not be its .Position, but the point on the circle whose tangent crosses the current cursor position
|
||||
// We also modify spinnerDirection so it spins in the direction it enters the spin circle, to make a smooth transition.
|
||||
// TODO: Shouldn't the spinner always spin in the same direction?
|
||||
if (h is Spinner)
|
||||
if (h is Spinner spinner)
|
||||
{
|
||||
// spinners with 0 spins required will auto-complete - don't bother
|
||||
if (spinner.SpinsRequired == 0)
|
||||
return;
|
||||
|
||||
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
|
||||
|
||||
Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position;
|
||||
|
@ -59,7 +59,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
hitCircleSprite = new Sprite
|
||||
{
|
||||
Texture = getTextureWithFallback(string.Empty),
|
||||
Colour = drawableObject.AccentColour.Value,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
@ -107,7 +106,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
base.LoadComplete();
|
||||
|
||||
state.BindValueChanged(updateState, true);
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||
}
|
||||
|
||||
|
@ -22,11 +22,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
private DrawableSpinner drawableSpinner;
|
||||
private Sprite disc;
|
||||
private Sprite metreSprite;
|
||||
private Container metre;
|
||||
|
||||
private const float background_y_offset = 20;
|
||||
|
||||
private const float sprite_scale = 1 / 1.6f;
|
||||
private const float final_metre_height = 692 * sprite_scale;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource source, DrawableHitObject drawableObject)
|
||||
@ -35,50 +35,58 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChild = new Container
|
||||
{
|
||||
new Sprite
|
||||
// the old-style spinner relied heavily on absolute screen-space coordinate values.
|
||||
// wrap everything in a container simulating absolute coords to preserve alignment
|
||||
// as there are skins that depend on it.
|
||||
Width = 640,
|
||||
Height = 480,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Texture = source.GetTexture("spinner-background"),
|
||||
Y = background_y_offset,
|
||||
Scale = new Vector2(sprite_scale)
|
||||
},
|
||||
disc = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = source.GetTexture("spinner-circle"),
|
||||
Scale = new Vector2(sprite_scale)
|
||||
},
|
||||
metre = new Container
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Y = background_y_offset,
|
||||
Masking = true,
|
||||
Child = new Sprite
|
||||
new Sprite
|
||||
{
|
||||
Texture = source.GetTexture("spinner-metre"),
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = source.GetTexture("spinner-background"),
|
||||
Scale = new Vector2(sprite_scale)
|
||||
},
|
||||
Scale = new Vector2(0.625f)
|
||||
disc = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = source.GetTexture("spinner-circle"),
|
||||
Scale = new Vector2(sprite_scale)
|
||||
},
|
||||
metre = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
// this anchor makes no sense, but that's what stable uses.
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
// adjustment for stable (metre has additional offset)
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Masking = true,
|
||||
Child = metreSprite = new Sprite
|
||||
{
|
||||
Texture = source.GetTexture("spinner-metre"),
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Scale = new Vector2(0.625f)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Vector2 metreFinalSize;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeOut();
|
||||
drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
|
||||
|
||||
metreFinalSize = metre.Size = metre.Child.Size;
|
||||
}
|
||||
|
||||
private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
|
||||
@ -93,7 +101,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
base.Update();
|
||||
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
|
||||
metre.Height = getMetreHeight(drawableSpinner.Progress);
|
||||
|
||||
// careful: need to call this exactly once for all calculations in a frame
|
||||
// as the function has a random factor in it
|
||||
var metreHeight = getMetreHeight(drawableSpinner.Progress);
|
||||
|
||||
// hack to make the metre blink up from below than down from above.
|
||||
// move down the container to be able to apply masking for the metre,
|
||||
// and then move the sprite back up the same amount to keep its position absolute.
|
||||
metre.Y = final_metre_height - metreHeight;
|
||||
metreSprite.Y = -metre.Y;
|
||||
}
|
||||
|
||||
private const int total_bars = 10;
|
||||
@ -108,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
if (RNG.NextBool(((int)progress % 10) / 10f))
|
||||
barCount++;
|
||||
|
||||
return (float)barCount / total_bars * metreFinalSize.Y;
|
||||
return (float)barCount / total_bars * final_metre_height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
||||
{
|
||||
animationContent.Colour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
|
||||
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
@ -39,11 +39,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
Texture = skin.GetTexture("sliderb-nd"),
|
||||
Colour = new Color4(5, 5, 5, 255),
|
||||
},
|
||||
animationContent.With(d =>
|
||||
LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.Centre;
|
||||
d.Origin = Anchor.Centre;
|
||||
}),
|
||||
}), ballColour),
|
||||
layerSpec = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
backgroundLayer.Colour = accentColour;
|
||||
backgroundLayer.Colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -76,9 +76,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
headCircle.AccentColour = accentColour;
|
||||
body.Colour = accentColour;
|
||||
end.Colour = accentColour;
|
||||
var colour = LegacyColourCompatibility.DisallowZeroAlpha(accentColour);
|
||||
|
||||
headCircle.AccentColour = colour;
|
||||
body.Colour = colour;
|
||||
end.Colour = colour;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
@ -18,9 +19,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AccentColour = component == TaikoSkinComponents.CentreHit
|
||||
? new Color4(235, 69, 44, 255)
|
||||
: new Color4(67, 142, 172, 255);
|
||||
AccentColour = LegacyColourCompatibility.DisallowZeroAlpha(
|
||||
component == TaikoSkinComponents.CentreHit
|
||||
? new Color4(235, 69, 44, 255)
|
||||
: new Color4(67, 142, 172, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -161,19 +161,34 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
|
||||
|
||||
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
|
||||
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
|
||||
{
|
||||
new StatisticRow
|
||||
var timedHitEvents = score.HitEvents.Where(e => e.HitObject is Hit).ToList();
|
||||
|
||||
return new[]
|
||||
{
|
||||
Columns = new[]
|
||||
new StatisticRow
|
||||
{
|
||||
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents.Where(e => e.HitObject is Hit).ToList())
|
||||
Columns = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(timedHitEvents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
},
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
|
||||
{
|
||||
new UnstableRate(timedHitEvents)
|
||||
}))
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
32
osu.Game.Tests/Beatmaps/BeatmapDifficultyManagerTest.cs
Normal file
32
osu.Game.Tests/Beatmaps/BeatmapDifficultyManagerTest.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
[TestFixture]
|
||||
public class BeatmapDifficultyManagerTest
|
||||
{
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModInstances()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModOrder()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
}
|
||||
}
|
||||
}
|
70
osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs
Normal file
70
osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs
Normal file
@ -0,0 +1,70 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
[TestFixture]
|
||||
public class LegacyScoreDecoderTest
|
||||
{
|
||||
[Test]
|
||||
public void TestDecodeManiaReplay()
|
||||
{
|
||||
var decoder = new TestLegacyScoreDecoder();
|
||||
|
||||
using (var resourceStream = TestResources.OpenResource("Replays/mania-replay.osr"))
|
||||
{
|
||||
var score = decoder.Parse(resourceStream);
|
||||
|
||||
Assert.AreEqual(3, score.ScoreInfo.Ruleset.ID);
|
||||
|
||||
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]);
|
||||
Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]);
|
||||
|
||||
Assert.AreEqual(829_931, score.ScoreInfo.TotalScore);
|
||||
Assert.AreEqual(3, score.ScoreInfo.MaxCombo);
|
||||
Assert.IsTrue(Precision.AlmostEquals(0.8889, score.ScoreInfo.Accuracy, 0.0001));
|
||||
Assert.AreEqual(ScoreRank.B, score.ScoreInfo.Rank);
|
||||
|
||||
Assert.That(score.Replay.Frames, Is.Not.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestLegacyScoreDecoder : LegacyScoreDecoder
|
||||
{
|
||||
private static readonly Dictionary<int, Ruleset> rulesets = new Ruleset[]
|
||||
{
|
||||
new OsuRuleset(),
|
||||
new TaikoRuleset(),
|
||||
new CatchRuleset(),
|
||||
new ManiaRuleset()
|
||||
}.ToDictionary(ruleset => ((ILegacyRuleset)ruleset).LegacyID);
|
||||
|
||||
protected override Ruleset GetRuleset(int rulesetId) => rulesets[rulesetId];
|
||||
|
||||
protected override WorkingBeatmap GetBeatmap(string md5Hash) => new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
MD5Hash = md5Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
BaseDifficulty = new BeatmapDifficulty()
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
43
osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs
Normal file
43
osu.Game.Tests/NonVisual/Ranking/UnstableRateTest.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual.Ranking
|
||||
{
|
||||
[TestFixture]
|
||||
public class UnstableRateTest
|
||||
{
|
||||
[Test]
|
||||
public void TestDistributedHits()
|
||||
{
|
||||
var events = Enumerable.Range(-5, 11)
|
||||
.Select(t => new HitEvent(t - 5, HitResult.Great, new HitObject(), null, null));
|
||||
|
||||
var unstableRate = new UnstableRate(events);
|
||||
|
||||
Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value, 10 * Math.Sqrt(10)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissesAndEmptyWindows()
|
||||
{
|
||||
var events = new[]
|
||||
{
|
||||
new HitEvent(-100, HitResult.Miss, new HitObject(), null, null),
|
||||
new HitEvent(0, HitResult.Great, new HitObject(), null, null),
|
||||
new HitEvent(200, HitResult.Meh, new HitObject { HitWindows = HitWindows.Empty }, null, null),
|
||||
};
|
||||
|
||||
var unstableRate = new UnstableRate(events);
|
||||
|
||||
Assert.AreEqual(0, unstableRate.Value);
|
||||
}
|
||||
}
|
||||
}
|
BIN
osu.Game.Tests/Resources/Replays/mania-replay.osr
Normal file
BIN
osu.Game.Tests/Resources/Replays/mania-replay.osr
Normal file
Binary file not shown.
@ -1,5 +0,0 @@
|
||||
[General]
|
||||
Version: latest
|
||||
|
||||
[Colours]
|
||||
Combo1: 255,255,255,0
|
@ -108,15 +108,5 @@ namespace osu.Game.Tests.Skins
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.That(decoder.Decode(stream).LegacyVersion, Is.EqualTo(1.0m));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeColourWithZeroAlpha()
|
||||
{
|
||||
var decoder = new LegacySkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("skin-zero-alpha-colour.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.That(decoder.Decode(stream).ComboColours[0].A, Is.EqualTo(1.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -35,6 +35,18 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
createTest(new List<HitEvent>());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissesDontShow()
|
||||
{
|
||||
createTest(Enumerable.Range(0, 100).Select(i =>
|
||||
{
|
||||
if (i % 2 == 0)
|
||||
return new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null);
|
||||
|
||||
return new HitEvent(30, HitResult.Miss, new HitCircle(), new HitCircle(), null);
|
||||
}).ToList());
|
||||
}
|
||||
|
||||
private void createTest(List<HitEvent> events) => AddStep("create test", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Scoring;
|
||||
@ -212,6 +213,25 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
AddAssert("expanded panel still on screen", () => this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded).ScreenSpaceDrawQuad.TopLeft.X > 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDownloadButtonInitiallyDisabled()
|
||||
{
|
||||
TestResultsScreen screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
|
||||
|
||||
AddAssert("download button is disabled", () => !screen.ChildrenOfType<DownloadButton>().Single().Enabled.Value);
|
||||
|
||||
AddStep("click contracted panel", () =>
|
||||
{
|
||||
var contractedPanel = this.ChildrenOfType<ScorePanel>().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X);
|
||||
InputManager.MoveMouseTo(contractedPanel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("download button is enabled", () => screen.ChildrenOfType<DownloadButton>().Single().Enabled.Value);
|
||||
}
|
||||
|
||||
private class TestResultsContainer : Container
|
||||
{
|
||||
[Cached(typeof(Player))]
|
||||
@ -255,6 +275,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo);
|
||||
score.TotalScore += 10 - i;
|
||||
score.Hash = $"test{i}";
|
||||
scores.Add(score);
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,7 @@ using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
public class TestSceneSimpleStatisticRow : OsuTestScene
|
||||
public class TestSceneSimpleStatisticTable : OsuTestScene
|
||||
{
|
||||
private Container container;
|
||||
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
public void TestEmpty()
|
||||
{
|
||||
AddStep("create with no items",
|
||||
() => container.Add(new SimpleStatisticRow(2, Enumerable.Empty<SimpleStatisticItem>())));
|
||||
() => container.Add(new SimpleStatisticTable(2, Enumerable.Empty<SimpleStatisticItem>())));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
Value = RNG.Next(100)
|
||||
});
|
||||
|
||||
container.Add(new SimpleStatisticRow(columnCount, items));
|
||||
container.Add(new SimpleStatisticTable(columnCount, items));
|
||||
});
|
||||
}
|
||||
}
|
@ -89,8 +89,14 @@ namespace osu.Game.Beatmaps
|
||||
if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key))
|
||||
return existing;
|
||||
|
||||
return await Task.Factory.StartNew(() => computeDifficulty(key, beatmapInfo, rulesetInfo), cancellationToken,
|
||||
TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
return await Task.Factory.StartNew(() =>
|
||||
{
|
||||
// Computation may have finished in a previous task.
|
||||
if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out existing, out _))
|
||||
return existing;
|
||||
|
||||
return computeDifficulty(key, beatmapInfo, rulesetInfo);
|
||||
}, cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -245,7 +251,7 @@ namespace osu.Game.Beatmaps
|
||||
updateScheduler?.Dispose();
|
||||
}
|
||||
|
||||
private readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
|
||||
public readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
|
||||
{
|
||||
public readonly int BeatmapId;
|
||||
public readonly int RulesetId;
|
||||
@ -261,7 +267,7 @@ namespace osu.Game.Beatmaps
|
||||
public bool Equals(DifficultyCacheLookup other)
|
||||
=> BeatmapId == other.BeatmapId
|
||||
&& RulesetId == other.RulesetId
|
||||
&& Mods.SequenceEqual(other.Mods);
|
||||
&& Mods.Select(m => m.Acronym).SequenceEqual(other.Mods.Select(m => m.Acronym));
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
|
@ -104,10 +104,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
try
|
||||
{
|
||||
byte alpha = split.Length == 4 ? byte.Parse(split[3]) : (byte)255;
|
||||
|
||||
if (alpha == 0)
|
||||
alpha = 255;
|
||||
|
||||
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), alpha);
|
||||
}
|
||||
catch
|
||||
|
@ -38,5 +38,6 @@ namespace osu.Game.Beatmaps.Legacy
|
||||
Key1 = 1 << 26,
|
||||
Key3 = 1 << 27,
|
||||
Key2 = 1 << 28,
|
||||
Mirror = 1 << 30,
|
||||
}
|
||||
}
|
||||
|
@ -40,10 +40,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f, fixedWidth: true));
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,20 +57,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void Increment(T amount);
|
||||
|
||||
/// <summary>
|
||||
/// Skeleton of a numeric counter which value rolls over time.
|
||||
/// </summary>
|
||||
protected RollingCounter()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Current.ValueChanged += val =>
|
||||
{
|
||||
if (IsLoaded)
|
||||
TransformCount(DisplayedCount, val.NewValue);
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -81,6 +73,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Child = displayedCountSpriteText;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(val => TransformCount(DisplayedCount, val.NewValue), true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets count value, bypassing rollover animation.
|
||||
/// </summary>
|
||||
|
@ -51,10 +51,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true));
|
||||
|
||||
public override void Increment(double amount)
|
||||
{
|
||||
Current.Value += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,11 +33,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
|
||||
}
|
||||
|
||||
public override void Increment(int amount)
|
||||
{
|
||||
Current.Value += amount;
|
||||
}
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText()
|
||||
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f));
|
||||
}
|
||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Online.Chat
|
||||
case "http":
|
||||
case "https":
|
||||
// length > 3 since all these links need another argument to work
|
||||
if (args.Length > 3 && (args[1] == "osu.ppy.sh" || args[1] == "new.ppy.sh"))
|
||||
if (args.Length > 3 && args[1] == "osu.ppy.sh")
|
||||
{
|
||||
switch (args[2])
|
||||
{
|
||||
|
@ -13,7 +13,6 @@ using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Users;
|
||||
using SharpCompress.Compressors.LZMA;
|
||||
|
||||
@ -123,12 +122,12 @@ namespace osu.Game.Scoring.Legacy
|
||||
|
||||
protected void CalculateAccuracy(ScoreInfo score)
|
||||
{
|
||||
score.Statistics.TryGetValue(HitResult.Miss, out int countMiss);
|
||||
score.Statistics.TryGetValue(HitResult.Meh, out int count50);
|
||||
score.Statistics.TryGetValue(HitResult.Good, out int count100);
|
||||
score.Statistics.TryGetValue(HitResult.Great, out int count300);
|
||||
score.Statistics.TryGetValue(HitResult.Perfect, out int countGeki);
|
||||
score.Statistics.TryGetValue(HitResult.Ok, out int countKatu);
|
||||
int countMiss = score.GetCountMiss() ?? 0;
|
||||
int count50 = score.GetCount50() ?? 0;
|
||||
int count100 = score.GetCount100() ?? 0;
|
||||
int count300 = score.GetCount300() ?? 0;
|
||||
int countGeki = score.GetCountGeki() ?? 0;
|
||||
int countKatu = score.GetCountKatu() ?? 0;
|
||||
|
||||
switch (score.Ruleset.ID)
|
||||
{
|
||||
@ -241,12 +240,15 @@ namespace osu.Game.Scoring.Legacy
|
||||
}
|
||||
|
||||
var diff = Parsing.ParseFloat(split[0]);
|
||||
var mouseX = Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE);
|
||||
var mouseY = Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE);
|
||||
|
||||
lastTime += diff;
|
||||
|
||||
if (i == 0 && diff == 0)
|
||||
// osu-stable adds a zero-time frame before potentially valid negative user frames.
|
||||
// we need to ignore this.
|
||||
if (i < 2 && mouseX == 256 && mouseY == -500)
|
||||
// at the start of the replay, stable places two replay frames, at time 0 and SkipBoundary - 1, respectively.
|
||||
// both frames use a position of (256, -500).
|
||||
// ignore these frames as they serve no real purpose (and can even mislead ruleset-specific handlers - see mania)
|
||||
continue;
|
||||
|
||||
// Todo: At some point we probably want to rewind and play back the negative-time frames
|
||||
@ -255,8 +257,8 @@ namespace osu.Game.Scoring.Legacy
|
||||
continue;
|
||||
|
||||
currentFrame = convertFrame(new LegacyReplayFrame(lastTime,
|
||||
Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE),
|
||||
Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE),
|
||||
mouseX,
|
||||
mouseY,
|
||||
(ReplayButtonState)Parsing.ParseInt(split[3])), currentFrame);
|
||||
|
||||
replay.Frames.Add(currentFrame);
|
||||
|
@ -284,7 +284,7 @@ namespace osu.Game.Screens.Edit
|
||||
// this is a special case to handle the "pivot" scenario.
|
||||
// if we are precise scrolling in one direction then change our mind and scroll backwards,
|
||||
// the existing accumulation should be applied in the inverse direction to maintain responsiveness.
|
||||
if (Math.Sign(scrollAccumulation) != scrollDirection)
|
||||
if (scrollAccumulation != 0 && Math.Sign(scrollAccumulation) != scrollDirection)
|
||||
scrollAccumulation = scrollDirection * (precision - Math.Abs(scrollAccumulation));
|
||||
|
||||
scrollAccumulation += scrollComponent * (e.IsPrecise ? 0.1 : 1);
|
||||
|
@ -205,6 +205,7 @@ namespace osu.Game.Screens.Menu
|
||||
const int line_end_offset = 120;
|
||||
|
||||
smallRing.Foreground.ResizeTo(1, line_duration, Easing.OutQuint);
|
||||
smallRing.Delay(400).FadeColour(Color4.Black, 300);
|
||||
|
||||
lineTopLeft.MoveTo(new Vector2(-line_end_offset, -line_end_offset), line_duration, Easing.OutQuint);
|
||||
lineTopRight.MoveTo(new Vector2(line_end_offset, -line_end_offset), line_duration, Easing.OutQuint);
|
||||
|
@ -1,32 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to display combo with a roll-up animation in results screen.
|
||||
/// </summary>
|
||||
public class ComboResultCounter : RollingCounter<long>
|
||||
{
|
||||
protected override double RollingDuration => 500;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
protected override double GetProportionalDuration(long currentValue, long newValue)
|
||||
{
|
||||
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
}
|
||||
|
||||
protected override string FormatCount(long count)
|
||||
{
|
||||
return $@"{count}x";
|
||||
}
|
||||
|
||||
public override void Increment(long amount)
|
||||
{
|
||||
Current.Value += amount;
|
||||
}
|
||||
}
|
||||
}
|
@ -46,9 +46,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
|
||||
protected override string FormatCount(double count) => count.FormatAccuracy();
|
||||
|
||||
public override void Increment(double amount)
|
||||
=> Current.Value += amount;
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
|
||||
{
|
||||
s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
|
||||
|
@ -49,9 +49,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
|
||||
s.Spacing = new Vector2(-2, 0);
|
||||
});
|
||||
|
||||
public override void Increment(int amount)
|
||||
=> Current.Value += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,8 +36,5 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
s.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true);
|
||||
s.Spacing = new Vector2(-5, 0);
|
||||
});
|
||||
|
||||
public override void Increment(long amount)
|
||||
=> Current.Value += amount;
|
||||
}
|
||||
}
|
||||
|
@ -74,23 +74,33 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
button.State.Value = state.NewValue;
|
||||
|
||||
switch (replayAvailability)
|
||||
{
|
||||
case ReplayAvailability.Local:
|
||||
button.TooltipText = @"watch replay";
|
||||
break;
|
||||
|
||||
case ReplayAvailability.Online:
|
||||
button.TooltipText = @"download replay";
|
||||
break;
|
||||
|
||||
default:
|
||||
button.TooltipText = @"replay unavailable";
|
||||
break;
|
||||
}
|
||||
updateTooltip();
|
||||
}, true);
|
||||
|
||||
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
|
||||
Model.BindValueChanged(_ =>
|
||||
{
|
||||
button.Enabled.Value = replayAvailability != ReplayAvailability.NotAvailable;
|
||||
|
||||
updateTooltip();
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void updateTooltip()
|
||||
{
|
||||
switch (replayAvailability)
|
||||
{
|
||||
case ReplayAvailability.Local:
|
||||
button.TooltipText = @"watch replay";
|
||||
break;
|
||||
|
||||
case ReplayAvailability.Online:
|
||||
button.TooltipText = @"download replay";
|
||||
break;
|
||||
|
||||
default:
|
||||
button.TooltipText = @"replay unavailable";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private enum ReplayAvailability
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
/// <param name="hitEvents">The <see cref="HitEvent"/>s to display the timing distribution of.</param>
|
||||
public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents)
|
||||
{
|
||||
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows)).ToList();
|
||||
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss).ToList();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -41,13 +41,14 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
{
|
||||
Text = Name,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 14)
|
||||
},
|
||||
value = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Font = OsuFont.Torus.With(weight: FontWeight.Bold)
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -58,12 +59,19 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
/// </summary>
|
||||
public class SimpleStatisticItem<TValue> : SimpleStatisticItem
|
||||
{
|
||||
private TValue value;
|
||||
|
||||
/// <summary>
|
||||
/// The statistic's value to be displayed.
|
||||
/// </summary>
|
||||
public new TValue Value
|
||||
{
|
||||
set => base.Value = DisplayValue(value);
|
||||
get => value;
|
||||
set
|
||||
{
|
||||
this.value = value;
|
||||
base.Value = DisplayValue(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -13,10 +14,10 @@ using osu.Framework.Graphics.Shapes;
|
||||
namespace osu.Game.Screens.Ranking.Statistics
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a statistic row with simple statistics (ones that only need textual display).
|
||||
/// Represents a table with simple statistics (ones that only need textual display).
|
||||
/// Richer visualisations should be done with <see cref="StatisticRow"/>s and <see cref="StatisticItem"/>s.
|
||||
/// </summary>
|
||||
public class SimpleStatisticRow : CompositeDrawable
|
||||
public class SimpleStatisticTable : CompositeDrawable
|
||||
{
|
||||
private readonly SimpleStatisticItem[] items;
|
||||
private readonly int columnCount;
|
||||
@ -28,7 +29,7 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
/// </summary>
|
||||
/// <param name="columnCount">The number of columns to layout the <paramref name="items"/> into.</param>
|
||||
/// <param name="items">The <see cref="SimpleStatisticItem"/>s to display in this row.</param>
|
||||
public SimpleStatisticRow(int columnCount, IEnumerable<SimpleStatisticItem> items)
|
||||
public SimpleStatisticTable(int columnCount, [ItemNotNull] IEnumerable<SimpleStatisticItem> items)
|
||||
{
|
||||
if (columnCount < 1)
|
||||
throw new ArgumentOutOfRangeException(nameof(columnCount));
|
@ -32,33 +32,9 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
new[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Height = 9,
|
||||
Width = 4,
|
||||
Colour = Color4Extensions.FromHex("#00FFAA")
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = item.Name,
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
|
||||
}
|
||||
}
|
||||
}
|
||||
createHeader(item)
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
@ -78,5 +54,37 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static Drawable createHeader(StatisticItem item)
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.Name))
|
||||
return Empty();
|
||||
|
||||
return new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Height = 9,
|
||||
Width = 4,
|
||||
Colour = Color4Extensions.FromHex("#00FFAA")
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = item.Name,
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="StatisticItem"/>, to be displayed inside a <see cref="StatisticRow"/> in the results screen.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the item.</param>
|
||||
/// <param name="name">The name of the item. Can be <see cref="string.Empty"/> to hide the item header.</param>
|
||||
/// <param name="content">The <see cref="Drawable"/> content to be displayed.</param>
|
||||
/// <param name="dimension">The <see cref="Dimension"/> of this item. This can be thought of as the column dimension of an encompassing <see cref="GridContainer"/>.</param>
|
||||
public StatisticItem([NotNull] string name, [NotNull] Drawable content, [CanBeNull] Dimension dimension = null)
|
||||
|
@ -94,14 +94,15 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(30, 15),
|
||||
Alpha = 0
|
||||
};
|
||||
|
||||
foreach (var row in newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, playableBeatmap))
|
||||
{
|
||||
rows.Add(new GridContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Content = new[]
|
||||
@ -125,6 +126,7 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
|
||||
spinner.Hide();
|
||||
content.Add(d);
|
||||
d.FadeIn(250, Easing.OutQuint);
|
||||
}, localCancellationSource.Token);
|
||||
}), localCancellationSource.Token);
|
||||
}
|
||||
|
40
osu.Game/Screens/Ranking/Statistics/UnstableRate.cs
Normal file
40
osu.Game/Screens/Ranking/Statistics/UnstableRate.cs
Normal file
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Statistics
|
||||
{
|
||||
/// <summary>
|
||||
/// Displays the unstable rate statistic for a given play.
|
||||
/// </summary>
|
||||
public class UnstableRate : SimpleStatisticItem<double>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates and computes an <see cref="UnstableRate"/> statistic.
|
||||
/// </summary>
|
||||
/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
|
||||
public UnstableRate(IEnumerable<HitEvent> hitEvents)
|
||||
: base("Unstable Rate")
|
||||
{
|
||||
var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss)
|
||||
.Select(ev => ev.TimeOffset).ToArray();
|
||||
Value = 10 * standardDeviation(timeOffsets);
|
||||
}
|
||||
|
||||
private static double standardDeviation(double[] timeOffsets)
|
||||
{
|
||||
if (timeOffsets.Length == 0)
|
||||
return double.NaN;
|
||||
|
||||
var mean = timeOffsets.Average();
|
||||
var squares = timeOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum();
|
||||
return Math.Sqrt(squares / timeOffsets.Length);
|
||||
}
|
||||
|
||||
protected override string DisplayValue(double value) => double.IsNaN(value) ? "(not available)" : value.ToString("N2");
|
||||
}
|
||||
}
|
@ -27,6 +27,7 @@ using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -222,10 +223,20 @@ namespace osu.Game.Screens.Select
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 14, Right = shear_width / 2 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
Shear = wedged_container_shear,
|
||||
Children = new[]
|
||||
{
|
||||
createStarRatingDisplay(beatmapInfo).With(display =>
|
||||
{
|
||||
display.Anchor = Anchor.TopRight;
|
||||
display.Origin = Anchor.TopRight;
|
||||
display.Shear = -wedged_container_shear;
|
||||
}),
|
||||
StatusPill = new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Shear = -wedged_container_shear,
|
||||
TextSize = 11,
|
||||
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
|
||||
Status = beatmapInfo.Status,
|
||||
@ -282,6 +293,13 @@ namespace osu.Game.Screens.Select
|
||||
StatusPill.Hide();
|
||||
}
|
||||
|
||||
private static Drawable createStarRatingDisplay(BeatmapInfo beatmapInfo) => beatmapInfo.StarDifficulty > 0
|
||||
? new StarRatingDisplay(beatmapInfo)
|
||||
{
|
||||
Margin = new MarginPadding { Bottom = 5 }
|
||||
}
|
||||
: Empty();
|
||||
|
||||
private void setMetadata(string source)
|
||||
{
|
||||
ArtistLabel.Text = artistBinding.Value;
|
||||
|
46
osu.Game/Skinning/LegacyColourCompatibility.cs
Normal file
46
osu.Game/Skinning/LegacyColourCompatibility.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// Compatibility methods to convert osu!stable colours to osu!lazer-compatible ones. Should be used for legacy skins only.
|
||||
/// </summary>
|
||||
public static class LegacyColourCompatibility
|
||||
{
|
||||
/// <summary>
|
||||
/// Forces an alpha of 1 if a given <see cref="Color4"/> is fully transparent.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is equivalent to setting colour post-constructor in osu!stable.
|
||||
/// </remarks>
|
||||
/// <param name="colour">The <see cref="Color4"/> to disallow zero alpha on.</param>
|
||||
/// <returns>The resultant <see cref="Color4"/>.</returns>
|
||||
public static Color4 DisallowZeroAlpha(Color4 colour)
|
||||
{
|
||||
if (colour.A == 0)
|
||||
colour.A = 1;
|
||||
return colour;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a <see cref="Color4"/> to a <see cref="Drawable"/>, doubling the alpha value into the <see cref="Drawable.Alpha"/> property.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is equivalent to setting colour in the constructor in osu!stable.
|
||||
/// </remarks>
|
||||
/// <param name="drawable">The <see cref="Drawable"/> to apply the colour to.</param>
|
||||
/// <param name="colour">The <see cref="Color4"/> to apply.</param>
|
||||
/// <returns>The given <paramref name="drawable"/>.</returns>
|
||||
public static T ApplyWithDoubledAlpha<T>(T drawable, Color4 colour)
|
||||
where T : Drawable
|
||||
{
|
||||
drawable.Alpha = colour.A;
|
||||
drawable.Colour = DisallowZeroAlpha(colour);
|
||||
return drawable;
|
||||
}
|
||||
}
|
||||
}
|
@ -31,10 +31,12 @@ namespace osu.Game.Skinning
|
||||
public readonly float[] ColumnSpacing;
|
||||
public readonly float[] ColumnWidth;
|
||||
public readonly float[] ExplosionWidth;
|
||||
public readonly float[] HoldNoteLightWidth;
|
||||
|
||||
public float HitPosition = (480 - 402) * POSITION_SCALE_FACTOR;
|
||||
public float LightPosition = (480 - 413) * POSITION_SCALE_FACTOR;
|
||||
public bool ShowJudgementLine = true;
|
||||
public bool KeysUnderNotes;
|
||||
|
||||
public LegacyManiaSkinConfiguration(int keys)
|
||||
{
|
||||
@ -44,6 +46,7 @@ namespace osu.Game.Skinning
|
||||
ColumnSpacing = new float[keys - 1];
|
||||
ColumnWidth = new float[keys];
|
||||
ExplosionWidth = new float[keys];
|
||||
HoldNoteLightWidth = new float[keys];
|
||||
|
||||
ColumnLineWidth.AsSpan().Fill(2);
|
||||
ColumnWidth.AsSpan().Fill(DEFAULT_COLUMN_SIZE);
|
||||
|
@ -34,6 +34,8 @@ namespace osu.Game.Skinning
|
||||
HoldNoteHeadImage,
|
||||
HoldNoteTailImage,
|
||||
HoldNoteBodyImage,
|
||||
HoldNoteLightImage,
|
||||
HoldNoteLightScale,
|
||||
ExplosionImage,
|
||||
ExplosionScale,
|
||||
ColumnLineColour,
|
||||
@ -50,5 +52,6 @@ namespace osu.Game.Skinning
|
||||
Hit100,
|
||||
Hit50,
|
||||
Hit0,
|
||||
KeysUnderNotes,
|
||||
}
|
||||
}
|
||||
|
@ -97,10 +97,18 @@ namespace osu.Game.Skinning
|
||||
currentConfig.ShowJudgementLine = pair.Value == "1";
|
||||
break;
|
||||
|
||||
case "KeysUnderNotes":
|
||||
currentConfig.KeysUnderNotes = pair.Value == "1";
|
||||
break;
|
||||
|
||||
case "LightingNWidth":
|
||||
parseArrayValue(pair.Value, currentConfig.ExplosionWidth);
|
||||
break;
|
||||
|
||||
case "LightingLWidth":
|
||||
parseArrayValue(pair.Value, currentConfig.HoldNoteLightWidth);
|
||||
break;
|
||||
|
||||
case "WidthForNoteHeightScale":
|
||||
float minWidth = float.Parse(pair.Value, CultureInfo.InvariantCulture) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
|
||||
if (minWidth > 0)
|
||||
@ -116,6 +124,7 @@ namespace osu.Game.Skinning
|
||||
case string _ when pair.Key.StartsWith("KeyImage"):
|
||||
case string _ when pair.Key.StartsWith("Hit"):
|
||||
case string _ when pair.Key.StartsWith("Stage"):
|
||||
case string _ when pair.Key.StartsWith("Lighting"):
|
||||
currentConfig.ImageLookups[pair.Key] = pair.Value;
|
||||
break;
|
||||
}
|
||||
|
@ -173,6 +173,9 @@ namespace osu.Game.Skinning
|
||||
case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
|
||||
return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ExplosionImage:
|
||||
return SkinUtils.As<TValue>(getManiaImage(existing, "LightingN"));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ExplosionScale:
|
||||
Debug.Assert(maniaLookup.TargetColumn != null);
|
||||
|
||||
@ -217,6 +220,20 @@ namespace osu.Game.Skinning
|
||||
Debug.Assert(maniaLookup.TargetColumn != null);
|
||||
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}L"));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.HoldNoteLightImage:
|
||||
return SkinUtils.As<TValue>(getManiaImage(existing, "LightingL"));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.HoldNoteLightScale:
|
||||
Debug.Assert(maniaLookup.TargetColumn != null);
|
||||
|
||||
if (GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(1));
|
||||
|
||||
if (existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] != 0)
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
|
||||
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.KeyImage:
|
||||
Debug.Assert(maniaLookup.TargetColumn != null);
|
||||
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}"));
|
||||
@ -255,6 +272,9 @@ namespace osu.Game.Skinning
|
||||
case LegacyManiaSkinConfigurationLookups.Hit300:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit300g:
|
||||
return SkinUtils.As<TValue>(getManiaImage(existing, maniaLookup.Lookup.ToString()));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.KeysUnderNotes:
|
||||
return SkinUtils.As<TValue>(new Bindable<bool>(existing.KeysUnderNotes));
|
||||
}
|
||||
|
||||
return null;
|
||||
|
Loading…
Reference in New Issue
Block a user