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Merge pull request #6580 from smoogipoo/remove-controlpoint-snap
Don't snap slider control point placement
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commit
ef4dd3e028
@ -6,6 +6,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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@ -28,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private readonly List<Segment> segments = new List<Segment>();
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private Vector2 cursor;
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private InputManager inputManager;
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private PlacementState state;
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@ -52,6 +54,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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setState(PlacementState.Initial);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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public override void UpdatePosition(Vector2 screenSpacePosition)
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{
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switch (state)
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@ -61,7 +69,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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break;
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case PlacementState.Body:
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cursor = ToLocalSpace(screenSpacePosition) - HitObject.Position;
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// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
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// is used instead since snapping control points doesn't make much sense
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cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
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break;
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}
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}
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