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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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((IMultiplayerClient)this).UserJoined(user).Wait();
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((IMultiplayerClient)this).UserJoined(user).Wait();
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// We want the user to be immediately available for testing, so force a scheduler update.
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// We want the user to be immediately available for testing, so force a scheduler update to run the update-bound continuation.
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Scheduler.Update();
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Scheduler.Update();
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}
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}
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