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Reword xmldoc on ISerialisableDrawable to make less skin-centric

This commit is contained in:
Dean Herbert 2023-02-16 15:31:35 +09:00
parent 0b25f7baeb
commit eea0cd3cf8

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@ -10,13 +10,14 @@ using osu.Game.Configuration;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
/// <summary> /// <summary>
/// A drawable which can be serialised to a skin, placed and customised via the skin layout editor. /// A drawable which is intended to be serialised to <see cref="SerialisedDrawableInfo"/>.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// Attaching this interface to any <see cref="IDrawable"/> will make it serialisable to user skins (see <see cref="SkinImporter.Save"/>). /// This is currently used exclusively for serialisation to a skin, and leaned on heavily to allow placement and customisation in the skin layout editor.
/// Adding <see cref="SettingSourceAttribute"/> annotated bindables will also allow serialising settings automatically. /// That said, it is intended to be flexible enough to potentially be used in other places we want to serialise drawables in the future.
/// ///
/// Serialisation is done via <see cref="SerialisedDrawableInfo"/> using <see cref="SerialisableDrawableExtensions.CreateSerialisedInfo"/>. /// Attaching this interface to any <see cref="IDrawable"/> will make it serialisable via <see cref="SerialisableDrawableExtensions.CreateSerialisedInfo"/>.
/// Adding <see cref="SettingSourceAttribute"/> annotated bindables will also allow serialising settings automatically.
/// </remarks> /// </remarks>
public interface ISerialisableDrawable : IDrawable public interface ISerialisableDrawable : IDrawable
{ {