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Add mania stage test case
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osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
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46
osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class TestCaseStage : ManiaInputTestCase
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{
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public TestCaseStage()
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: base(4)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(20, 0),
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Children = new[]
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{
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createStage(ScrollingDirection.Up, ManiaAction.Key1),
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createStage(ScrollingDirection.Down, ManiaAction.Key3)
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}
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};
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}
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private ManiaStage createStage(ScrollingDirection direction, ManiaAction action)
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{
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var specialAction = ManiaAction.Special1;
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return new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
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}
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}
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}
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override Container<Drawable> Content => hitObjectArea;
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protected override Container<Drawable> Content => hitObjectArea;
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public Column(ScrollingDirection direction = ScrollingDirection.Up)
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public Column(ScrollingDirection direction)
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: base(direction)
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: base(direction)
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{
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{
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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@ -21,8 +21,8 @@ namespace osu.Game.Rulesets.Mania.UI
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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public ManiaPlayfield(List<StageDefinition> stageDefinitions)
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public ManiaPlayfield(ScrollingDirection direction, List<StageDefinition> stageDefinitions)
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: base(ScrollingDirection.Up)
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: base(direction)
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{
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{
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if (stageDefinitions == null)
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if (stageDefinitions == null)
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throw new ArgumentNullException(nameof(stageDefinitions));
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throw new ArgumentNullException(nameof(stageDefinitions));
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
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int firstColumnIndex = 0;
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int firstColumnIndex = 0;
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for (int i = 0; i < stageDefinitions.Count; i++)
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for (int i = 0; i < stageDefinitions.Count; i++)
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{
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{
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var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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playfieldGrid.Content[0][i] = newStage;
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playfieldGrid.Content[0][i] = newStage;
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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.UI
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BarLines.ForEach(Playfield.Add);
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BarLines.ForEach(Playfield.Add);
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}
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}
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protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
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protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(ScrollingDirection.Up, Beatmap.Stages)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -43,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly int firstColumnIndex;
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private readonly int firstColumnIndex;
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public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
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public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
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: base(ScrollingDirection.Up)
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: base(direction)
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{
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{
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this.firstColumnIndex = firstColumnIndex;
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this.firstColumnIndex = firstColumnIndex;
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.UI
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for (int i = 0; i < definition.Columns; i++)
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for (int i = 0; i < definition.Columns; i++)
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{
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{
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var isSpecial = definition.IsSpecialColumn(i);
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var isSpecial = definition.IsSpecialColumn(i);
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var column = new Column
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var column = new Column(direction)
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{
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{
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IsSpecial = isSpecial,
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IsSpecial = isSpecial,
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Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
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Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
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