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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class TestCaseStage : ManiaInputTestCase
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{
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public TestCaseStage()
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: base(4)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(20, 0),
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Children = new[]
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{
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createStage(ScrollingDirection.Up, ManiaAction.Key1),
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createStage(ScrollingDirection.Down, ManiaAction.Key3)
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}
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};
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}
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private ManiaStage createStage(ScrollingDirection direction, ManiaAction action)
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{
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var specialAction = ManiaAction.Special1;
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return new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
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}
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}
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}
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