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Use ObjectPositionInfo.HitObject
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@ -70,11 +70,10 @@ namespace osu.Game.Rulesets.Osu.Utils
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{
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ObjectPositionInfo? previous = null;
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for (int i = 0; i < hitObjects.Count; i++)
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for (int i = 0; i < objectPositionInfos.Count; i++)
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{
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var hitObject = hitObjects[i];
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var current = objectPositionInfos[i];
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var hitObject = current.HitObject;
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if (hitObject is Spinner)
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{
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