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Revert blocking password requirement text localisation
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@ -51,17 +51,6 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString MakeSureToGetIt => new TranslatableString(getKey(@"make_sure_to_get_it"), @" Make sure to get it right!");
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/// <summary>
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/// "At least {0}. Choose something long but also something you will remember, like a line from your favourite song."
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/// </summary>
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public static LocalisableString PasswordRequirements(string arg0) => new TranslatableString(getKey(@"password_requirements"),
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@"At least {0}. Choose something long but also something you will remember, like a line from your favourite song.", arg0);
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/// <summary>
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/// "8 characters long"
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/// </summary>
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public static LocalisableString CharactersLong => new TranslatableString(getKey(@"characters_long"), @"8 characters long");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -139,12 +139,9 @@ namespace osu.Game.Overlays.AccountCreation
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emailAddressDescription.AddText(AccountCreationStrings.EmailUsage);
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emailAddressDescription.AddText(AccountCreationStrings.MakeSureToGetIt, cp => cp.Font = cp.Font.With(Typeface.Torus, weight: FontWeight.Bold));
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string[] passwordReq = localisationManager.GetLocalisedBindableString(AccountCreationStrings.PasswordRequirements("{}")).Value.Split("{}");
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if (passwordReq.Length != 2) passwordReq = AccountCreationStrings.PasswordRequirements("{}").ToString().Split("{}");
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passwordDescription.AddText(passwordReq[0]);
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characterCheckText = passwordDescription.AddText(AccountCreationStrings.CharactersLong);
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passwordDescription.AddText(passwordReq[1]);
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passwordDescription.AddText("At least ");
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characterCheckText = passwordDescription.AddText("8 characters long");
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passwordDescription.AddText(". Choose something long but also something you will remember, like a line from your favourite song.");
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passwordTextBox.Current.BindValueChanged(_ => updateCharacterCheckTextColour(), true);
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characterCheckText.DrawablePartsRecreated += _ => updateCharacterCheckTextColour();
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