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Merge pull request #8323 from skielred/acc-circle-use-osucolour

Re-use colors defined for each rank in result screen accuracy circle
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Dean Herbert 2020-03-18 16:29:24 +09:00 committed by GitHub
commit ed419216f0
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@ -119,42 +119,42 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
new SmoothCircularProgress
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#BE0089"),
Colour = OsuColour.ForRank(ScoreRank.X),
InnerRadius = RANK_CIRCLE_RADIUS,
Current = { Value = 1 }
},
new SmoothCircularProgress
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#0096A2"),
Colour = OsuColour.ForRank(ScoreRank.S),
InnerRadius = RANK_CIRCLE_RADIUS,
Current = { Value = 1 - virtual_ss_percentage }
},
new SmoothCircularProgress
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#72C904"),
Colour = OsuColour.ForRank(ScoreRank.A),
InnerRadius = RANK_CIRCLE_RADIUS,
Current = { Value = 0.95f }
},
new SmoothCircularProgress
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#D99D03"),
Colour = OsuColour.ForRank(ScoreRank.B),
InnerRadius = RANK_CIRCLE_RADIUS,
Current = { Value = 0.9f }
},
new SmoothCircularProgress
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#EA7948"),
Colour = OsuColour.ForRank(ScoreRank.C),
InnerRadius = RANK_CIRCLE_RADIUS,
Current = { Value = 0.8f }
},
new SmoothCircularProgress
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#FF5858"),
Colour = OsuColour.ForRank(ScoreRank.D),
InnerRadius = RANK_CIRCLE_RADIUS,
Current = { Value = 0.7f }
},