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Add xml-doc.
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@ -12,7 +12,14 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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{
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public class FollowPointConnection : HitObjectConnection
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public class FollowPointConnection : HitObjectConnection
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{
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{
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/// <summary>
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/// Determines how much space there is between points.
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/// </summary>
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public int PointDistance = 32;
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public int PointDistance = 32;
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/// <summary>
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/// Follow points to the next hitobject start appearing for this many milliseconds before an hitobject's end time.
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/// </summary>
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public int PreEmpt = 800;
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public int PreEmpt = 800;
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public override void AddConnections(IEnumerable<DrawableHitObject> drawableHitObjects, int startIndex = 0, int endIndex = -1)
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public override void AddConnections(IEnumerable<DrawableHitObject> drawableHitObjects, int startIndex = 0, int endIndex = -1)
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@ -9,6 +9,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
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{
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{
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public abstract class HitObjectConnection : Container
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public abstract class HitObjectConnection : Container
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{
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{
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/// <summary>
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/// Create drawables inside this container, connecting hitobjects visually, for example with follow points.
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/// </summary>
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/// <param name="drawableHitObjects">The drawables hit objects to create connections for</param>
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/// <param name="startIndex">Start index into the drawableHitObjects enumeration.</param>
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/// <param name="endIndex">End index into the drawableHitObjects enumeration. Use -1 to draw connections until the end.</param>
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public abstract void AddConnections(IEnumerable<DrawableHitObject> drawableHitObjects, int startIndex = 0, int endIndex = -1);
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public abstract void AddConnections(IEnumerable<DrawableHitObject> drawableHitObjects, int startIndex = 0, int endIndex = -1);
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}
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}
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}
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}
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