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Clarify that variable names currently suck

This commit is contained in:
apollo-dw 2022-06-21 13:16:45 +01:00
parent ee8f207aff
commit ec543c1c48

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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
// This loop sucks so much lol.
// Will be replaced in conjuction with the "objects with current visible" and the "currently visible objects" lists
// Also variable names like opacity and note density don't seem accurate anymore :face_with_monocole:...
for (int i = 0; i < 100; i++)
{
if (currObj.Next(i + 1).IsNull())