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Clarify that variable names currently suck
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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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// This loop sucks so much lol.
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// Will be replaced in conjuction with the "objects with current visible" and the "currently visible objects" lists
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// Also variable names like opacity and note density don't seem accurate anymore :face_with_monocole:...
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for (int i = 0; i < 100; i++)
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{
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if (currObj.Next(i + 1).IsNull())
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