diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs index b200c90b4c..e68eb7a3e5 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/CognitionEvaluator.cs @@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // This loop sucks so much lol. // Will be replaced in conjuction with the "objects with current visible" and the "currently visible objects" lists + // Also variable names like opacity and note density don't seem accurate anymore :face_with_monocole:... for (int i = 0; i < 100; i++) { if (currObj.Next(i + 1).IsNull())