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Add failing test for GetClosestBeatDivisor() failing for negative time instants
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@@ -66,6 +66,18 @@ namespace osu.Game.Tests.NonVisual
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assertClosestDivisors(divisors, closestDivisors, cpi);
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}
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[Test]
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public void TestNegativeTimingPointOffset()
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{
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var cpi = new ControlPointInfo();
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cpi.Add(-300000, new TimingControlPoint { BeatLength = 1000 });
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double[] divisors = { 3.03d, 0.97d, 14, 13, 7.94d, 6.08d, 3.93d, 2.96d, 2.02d, 64 };
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double[] closestDivisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 };
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assertClosestDivisors(divisors, closestDivisors, cpi);
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}
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private static void assertClosestDivisors(IReadOnlyList<double> divisors, IReadOnlyList<double> closestDivisors, ControlPointInfo cpi, double step = 1)
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{
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List<HitObject> hitobjects = new List<HitObject>();
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