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Merge pull request #10689 from smoogipoo/osu-bdl-load

This commit is contained in:
Dean Herbert 2020-11-05 15:09:12 +09:00 committed by GitHub
commit ec01de807c
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14 changed files with 118 additions and 152 deletions

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@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void assertControlPointPosition(int index, Vector2 position) => private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1)); AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null; private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject); protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint(); protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();

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@ -112,10 +112,10 @@ namespace osu.Game.Rulesets.Osu.Tests
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE }, new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
}); });
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle)); AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples)); AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples)); AddAssert("repeat samples updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0); AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick"; static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
slider = (DrawableSlider)createSlider(repeats: 1); slider = (DrawableSlider)createSlider(repeats: 1);
for (int i = 0; i < 2; i++) for (int i = 0; i < 2; i++)
((Slider)slider.HitObject).NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } }); slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
Add(slider); Add(slider);
}); });
@ -147,10 +147,10 @@ namespace osu.Game.Rulesets.Osu.Tests
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE }, new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
}); });
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle)); AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples)); AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples)); AddAssert("repeat samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0); AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick"; static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";

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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnSelected() protected override void OnSelected()
{ {
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true) AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
{ {
RemoveControlPointsRequested = removeControlPoints RemoveControlPointsRequested = removeControlPoints
}); });

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@ -4,7 +4,6 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input; using osu.Framework.Input;
@ -21,28 +20,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{ {
public ApproachCircle ApproachCircle { get; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public OsuAction? HitAction => HitArea.HitAction; public OsuAction? HitAction => HitArea.HitAction;
public readonly HitReceptor HitArea;
public readonly SkinnableDrawable CirclePiece;
private readonly Container scaleContainer;
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle; protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
public ApproachCircle ApproachCircle { get; private set; }
public HitReceptor HitArea { get; private set; }
public SkinnableDrawable CirclePiece { get; private set; }
private Container scaleContainer;
private InputManager inputManager; private InputManager inputManager;
public DrawableHitCircle(HitCircle h) public DrawableHitCircle(HitCircle h)
: base(h) : base(h)
{ {
Origin = Anchor.Centre; }
Position = HitObject.StackedPosition; [BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
@ -75,19 +71,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}; };
Size = HitArea.DrawSize; Size = HitArea.DrawSize;
}
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true); AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
} }

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@ -2,18 +2,24 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject> public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{ {
private readonly ShakeContainer shakeContainer; public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
public readonly IBindable<float> ScaleBindable = new BindableFloat();
public readonly IBindable<int> IndexInCurrentComboBindable = new Bindable<int>();
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects. // Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
public override bool HandlePositionalInput => true; public override bool HandlePositionalInput => true;
@ -26,16 +32,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// </summary> /// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable; public Func<DrawableHitObject, double, bool> CheckHittable;
private ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject) protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
}
[BackgroundDependencyLoader]
private void load()
{
Alpha = 0;
base.AddInternal(shakeContainer = new ShakeContainer base.AddInternal(shakeContainer = new ShakeContainer
{ {
ShakeDuration = 30, ShakeDuration = 30,
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}); });
Alpha = 0; IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
PositionBindable.BindTo(HitObject.PositionBindable);
StackHeightBindable.BindTo(HitObject.StackHeightBindable);
ScaleBindable.BindTo(HitObject.ScaleBindable);
} }
// Forward all internal management to shakeContainer. // Forward all internal management to shakeContainer.

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@ -20,62 +20,50 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{ {
public new Slider HitObject => (Slider)base.HitObject;
public DrawableSliderHead HeadCircle => headContainer.Child; public DrawableSliderHead HeadCircle => headContainer.Child;
public DrawableSliderTail TailCircle => tailContainer.Child; public DrawableSliderTail TailCircle => tailContainer.Child;
public readonly SliderBall Ball; public SliderBall Ball { get; private set; }
public readonly SkinnableDrawable Body; public SkinnableDrawable Body { get; private set; }
public override bool DisplayResult => false; public override bool DisplayResult => false;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody; private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
private readonly Container<DrawableSliderHead> headContainer; private Container<DrawableSliderHead> headContainer;
private readonly Container<DrawableSliderTail> tailContainer; private Container<DrawableSliderTail> tailContainer;
private readonly Container<DrawableSliderTick> tickContainer; private Container<DrawableSliderTick> tickContainer;
private readonly Container<DrawableSliderRepeat> repeatContainer; private Container<DrawableSliderRepeat> repeatContainer;
private readonly Slider slider;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public DrawableSlider(Slider s) public DrawableSlider(Slider s)
: base(s) : base(s)
{ {
slider = s; }
Position = s.StackedPosition;
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling), Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both }, tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both }, tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both }, repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this) Ball = new SliderBall(HitObject, this)
{ {
GetInitialHitAction = () => HeadCircle.HitAction, GetInitialHitAction = () => HeadCircle.HitAction,
BypassAutoSizeAxes = Axes.Both, BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AlwaysPresent = true, AlwaysPresent = true,
Alpha = 0 Alpha = 0
}, },
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both }, headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
}; };
}
[BackgroundDependencyLoader] PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
private void load() StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
{ ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue), true);
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
AccentColour.BindValueChanged(colour => AccentColour.BindValueChanged(colour =>
{ {
@ -162,20 +150,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (hitObject) switch (hitObject)
{ {
case SliderTailCircle tail: case SliderTailCircle tail:
return new DrawableSliderTail(slider, tail); return new DrawableSliderTail(tail);
case SliderHeadCircle head: case SliderHeadCircle head:
return new DrawableSliderHead(slider, head) return new DrawableSliderHead(HitObject, head)
{ {
OnShake = Shake, OnShake = Shake,
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
}; };
case SliderTick tick: case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position }; return new DrawableSliderTick(tick) { Position = tick.Position - HitObject.Position };
case SliderRepeat repeat: case SliderRepeat repeat:
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position }; return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - HitObject.Position };
} }
return base.CreateNestedHitObject(hitObject); return base.CreateNestedHitObject(hitObject);
@ -200,14 +188,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// keep the sliding sample playing at the current tracking position // keep the sliding sample playing at the current tracking position
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X); slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1); double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
Ball.UpdateProgress(completionProgress); Ball.UpdateProgress(completionProgress);
sliderBody?.UpdateProgress(completionProgress); sliderBody?.UpdateProgress(completionProgress);
foreach (DrawableHitObject hitObject in NestedHitObjects) foreach (DrawableHitObject hitObject in NestedHitObjects)
{ {
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0)); if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking; if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
} }
@ -239,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
if (userTriggered || Time.Current < slider.EndTime) if (userTriggered || Time.Current < HitObject.EndTime)
return; return;
ApplyResult(r => r.Type = r.Judgement.MaxResult); ApplyResult(r => r.Type = r.Judgement.MaxResult);
@ -260,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Ball.FadeIn(); Ball.FadeIn();
Ball.ScaleTo(HitObject.Scale); Ball.ScaleTo(HitObject.Scale);
using (BeginDelayedSequence(slider.Duration, true)) using (BeginDelayedSequence(HitObject.Duration, true))
{ {
const float fade_out_time = 450; const float fade_out_time = 450;

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@ -5,13 +5,11 @@ using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public class DrawableSliderHead : DrawableHitCircle public class DrawableSliderHead : DrawableHitCircle
{ {
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>(); private readonly IBindable<int> pathVersion = new Bindable<int>();
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle; protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
@ -27,10 +25,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
positionBindable.BindTo(HitObject.PositionBindable);
pathVersion.BindTo(slider.Path.Version); pathVersion.BindTo(slider.Path.Version);
positionBindable.BindValueChanged(_ => updatePosition()); PositionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition(), true); pathVersion.BindValueChanged(_ => updatePosition(), true);
} }

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@ -4,7 +4,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Utils; using osu.Framework.Utils;
@ -22,9 +21,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private double animDuration; private double animDuration;
private readonly Drawable scaleContainer; public Drawable CirclePiece { get; private set; }
private Drawable scaleContainer;
public readonly Drawable CirclePiece; private ReverseArrowPiece arrow;
public override bool DisplayResult => false; public override bool DisplayResult => false;
@ -33,10 +32,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
this.sliderRepeat = sliderRepeat; this.sliderRepeat = sliderRepeat;
this.drawableSlider = drawableSlider; this.drawableSlider = drawableSlider;
}
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); [BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre; Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChild = scaleContainer = new Container InternalChild = scaleContainer = new Container
{ {
@ -50,15 +52,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
arrow = new ReverseArrowPiece(), arrow = new ReverseArrowPiece(),
} }
}; };
}
private readonly IBindable<float> scaleBindable = new BindableFloat(); ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
} }
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
@ -100,8 +95,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private bool hasRotation; private bool hasRotation;
private readonly ReverseArrowPiece arrow;
public void UpdateSnakingPosition(Vector2 start, Vector2 end) public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{ {
// When the repeat is hit, the arrow should fade out on spot rather than following the slider // When the repeat is hit, the arrow should fade out on spot rather than following the slider

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@ -3,7 +3,6 @@
using System.Diagnostics; using System.Diagnostics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -23,18 +22,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; } public bool Tracking { get; set; }
private readonly IBindable<float> scaleBindable = new BindableFloat(); private SkinnableDrawable circlePiece;
private Container scaleContainer;
private readonly SkinnableDrawable circlePiece; public DrawableSliderTail(SliderTailCircle tailCircle)
private readonly Container scaleContainer;
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
: base(tailCircle) : base(tailCircle)
{ {
this.tailCircle = tailCircle; this.tailCircle = tailCircle;
Origin = Anchor.Centre; }
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
}, },
}; };
}
[BackgroundDependencyLoader] ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
} }
protected override void UpdateInitialTransforms() protected override void UpdateInitialTransforms()

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osuTK; using osuTK;
@ -23,10 +22,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override bool DisplayResult => false; public override bool DisplayResult => false;
private readonly SkinnableDrawable scaleContainer; private SkinnableDrawable scaleContainer;
public DrawableSliderTick(SliderTick sliderTick) public DrawableSliderTick(SliderTick sliderTick)
: base(sliderTick) : base(sliderTick)
{
}
[BackgroundDependencyLoader]
private void load()
{ {
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -49,15 +53,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}; };
}
private readonly IBindable<float> scaleBindable = new BindableFloat(); ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
} }
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)

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@ -16,34 +16,33 @@ using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public class DrawableSpinner : DrawableOsuHitObject public class DrawableSpinner : DrawableOsuHitObject
{ {
protected readonly Spinner Spinner; public new Spinner HitObject => (Spinner)base.HitObject;
private readonly Container<DrawableSpinnerTick> ticks; public SpinnerRotationTracker RotationTracker { get; private set; }
public SpinnerSpmCounter SpmCounter { get; private set; }
public readonly SpinnerRotationTracker RotationTracker; private Container<DrawableSpinnerTick> ticks;
public readonly SpinnerSpmCounter SpmCounter; private SpinnerBonusDisplay bonusDisplay;
private readonly SpinnerBonusDisplay bonusDisplay;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate; private bool spinnerFrequencyModulate;
public DrawableSpinner(Spinner s) public DrawableSpinner(Spinner s)
: base(s) : base(s)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
Position = s.Position;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Spinner = s;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
ticks = new Container<DrawableSpinnerTick>(), ticks = new Container<DrawableSpinnerTick>(),
@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Children = new Drawable[] Children = new Drawable[]
{ {
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()), new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
RotationTracker = new SpinnerRotationTracker(Spinner) RotationTracker = new SpinnerRotationTracker(HitObject)
} }
}, },
SpmCounter = new SpinnerSpmCounter SpmCounter = new SpinnerSpmCounter
@ -72,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Y = -120, Y = -120,
} }
}; };
}
private Bindable<bool> isSpinning; PositionBindable.BindValueChanged(pos => Position = pos.NewValue, true);
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
base.UpdateStateTransforms(state); base.UpdateStateTransforms(state);
using (BeginDelayedSequence(Spinner.Duration, true)) using (BeginDelayedSequence(HitObject.Duration, true))
this.FadeOut(160); this.FadeOut(160);
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback. // skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
@ -173,13 +172,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return base.CreateNestedHitObject(hitObject); return base.CreateNestedHitObject(hitObject);
} }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
positionBindable.BindTo(HitObject.PositionBindable);
}
protected override void ApplySkin(ISkinSource skin, bool allowFallback) protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{ {
base.ApplySkin(skin, allowFallback); base.ApplySkin(skin, allowFallback);
@ -193,12 +185,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
get get
{ {
if (Spinner.SpinsRequired == 0) if (HitObject.SpinsRequired == 0)
// some spinners are so short they can't require an integer spin count. // some spinners are so short they can't require an integer spin count.
// these become implicitly hit. // these become implicitly hit.
return 1; return 1;
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1); return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
} }
} }
@ -208,7 +200,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RotationTracker.Complete.Value = Progress >= 1; RotationTracker.Complete.Value = Progress >= 1;
if (userTriggered || Time.Current < Spinner.EndTime) if (userTriggered || Time.Current < HitObject.EndTime)
return; return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay. // Trigger a miss result for remaining ticks to avoid infinite gameplay.
@ -223,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
r.Type = HitResult.Ok; r.Type = HitResult.Ok;
else if (Progress > .75) else if (Progress > .75)
r.Type = HitResult.Meh; r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime) else if (Time.Current >= HitObject.EndTime)
r.Type = r.Judgement.MinResult; r.Type = r.Judgement.MinResult;
}); });
} }
@ -275,7 +267,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
tick.TriggerResult(true); tick.TriggerResult(true);
if (tick is DrawableSpinnerBonusTick) if (tick is DrawableSpinnerBonusTick)
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired); bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
} }
wholeSpins++; wholeSpins++;

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private void load(OsuColour colours, DrawableHitObject drawableHitObject) private void load(OsuColour colours, DrawableHitObject drawableHitObject)
{ {
drawableSpinner = (DrawableSpinner)drawableHitObject; drawableSpinner = (DrawableSpinner)drawableHitObject;
spinner = (Spinner)drawableSpinner.HitObject; spinner = drawableSpinner.HitObject;
normalColour = colours.BlueDark; normalColour = colours.BlueDark;
completeColour = colours.YellowLight; completeColour = colours.YellowLight;

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -79,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
if (!(drawableHitObject is DrawableSpinner)) if (!(drawableHitObject is DrawableSpinner))
return; return;
var spinner = (Spinner)drawableSpinner.HitObject; var spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut(); this.FadeOut();

View File

@ -125,14 +125,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
Result = CreateResult(judgement); Result = CreateResult(judgement);
if (Result == null) if (Result == null)
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}."); throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
LoadSamples();
} }
protected override void LoadAsyncComplete() protected override void LoadAsyncComplete()
{ {
base.LoadAsyncComplete(); base.LoadAsyncComplete();
LoadSamples();
HitObject.DefaultsApplied += onDefaultsApplied; HitObject.DefaultsApplied += onDefaultsApplied;
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy(); startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();