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https://github.com/ppy/osu.git
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General work towards completion + framework updates
This commit is contained in:
parent
2b2cfd91a6
commit
ebf15c6a1c
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -15,6 +16,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public class TestScenePlaylistOverlay : OsuTestScene
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public class TestScenePlaylistOverlay : OsuTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new Type[]
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{
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typeof(PlaylistOverlay),
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typeof(PlaylistList)
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};
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private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
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private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
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[SetUp]
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[SetUp]
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@ -8,14 +8,23 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Music
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namespace osu.Game.Overlays.Music
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{
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{
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public class PlaylistList2 : BasicRearrangeableListContainer<PlaylistListItem>
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public class PlaylistList : RearrangeableListContainer<PlaylistListItem>
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{
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{
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public readonly BindableList<BeatmapSetInfo> BeatmapSets = new BindableList<BeatmapSetInfo>();
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public Action<BeatmapSetInfo> RequestSelection;
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public readonly Bindable<BeatmapSetInfo> SelectedSet = new Bindable<BeatmapSetInfo>();
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public readonly IBindableList<BeatmapSetInfo> BeatmapSets = new BindableList<BeatmapSetInfo>();
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public new MarginPadding Padding
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public new MarginPadding Padding
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{
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{
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@ -23,21 +32,35 @@ namespace osu.Game.Overlays.Music
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set => base.Padding = value;
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set => base.Padding = value;
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}
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}
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private readonly HashSet<BeatmapSetInfo> existingItems = new HashSet<BeatmapSetInfo>();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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BeatmapSets.ItemsAdded += addBeatmapSets;
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BeatmapSets.ItemsAdded += addBeatmapSets;
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BeatmapSets.ItemsRemoved += removeBeatmapSets;
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BeatmapSets.ItemsRemoved += removeBeatmapSets;
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foreach (var item in BeatmapSets)
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addBeatmapSet(item);
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}
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}
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public void Filter(string searchTerm) => ((PlaylistListFlowContainer)ListContainer).SearchTerm = searchTerm;
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public void Filter(string searchTerm) => ((PlaylistListFlowContainer)ListContainer).SearchTerm = searchTerm;
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public BeatmapSetInfo FirstVisibleSet => ListContainer.FlowingChildren.Cast<DrawablePlaylistListItem>().FirstOrDefault(i => i.MatchingFilter)?.Model.BeatmapSetInfo;
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public BeatmapSetInfo FirstVisibleSet => ListContainer.FlowingChildren.Cast<DrawablePlaylistListItem>().FirstOrDefault(i => i.MatchingFilter)?.Model.BeatmapSetInfo;
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private void addBeatmapSets(IEnumerable<BeatmapSetInfo> sets) => Schedule(() =>
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private void addBeatmapSets(IEnumerable<BeatmapSetInfo> sets)
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{
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{
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foreach (var item in sets)
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foreach (var set in sets)
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AddItem(new PlaylistListItem(item));
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addBeatmapSet(set);
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}
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private void addBeatmapSet(BeatmapSetInfo set) => Schedule(() =>
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{
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if (existingItems.Contains(set))
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return;
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AddItem(new PlaylistListItem(set));
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existingItems.Add(set);
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});
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});
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private void removeBeatmapSets(IEnumerable<BeatmapSetInfo> sets) => Schedule(() =>
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private void removeBeatmapSets(IEnumerable<BeatmapSetInfo> sets) => Schedule(() =>
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@ -46,16 +69,23 @@ namespace osu.Game.Overlays.Music
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RemoveItem(ListContainer.Children.Select(d => d.Model).FirstOrDefault(m => m.BeatmapSetInfo == item));
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RemoveItem(ListContainer.Children.Select(d => d.Model).FirstOrDefault(m => m.BeatmapSetInfo == item));
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});
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});
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protected override BasicDrawableRearrangeableListItem CreateBasicItem(PlaylistListItem item) => new DrawablePlaylistListItem(item);
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protected override DrawableRearrangeableListItem<PlaylistListItem> CreateDrawable(PlaylistListItem item) => new DrawablePlaylistListItem(item)
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protected override FillFlowContainer<DrawableRearrangeableListItem> CreateListFillFlowContainer() => new PlaylistListFlowContainer
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{
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{
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SelectedSet = { BindTarget = SelectedSet },
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RequestSelection = set => RequestSelection?.Invoke(set)
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};
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protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
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protected override FillFlowContainer<DrawableRearrangeableListItem<PlaylistListItem>> CreateListFillFlowContainer() => new PlaylistListFlowContainer
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{
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Spacing = new Vector2(0, 3),
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LayoutDuration = 200,
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LayoutDuration = 200,
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LayoutEasing = Easing.OutQuint
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LayoutEasing = Easing.OutQuint,
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};
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};
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}
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}
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public class PlaylistListFlowContainer : SearchContainer<RearrangeableListContainer<PlaylistListItem>.DrawableRearrangeableListItem>
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public class PlaylistListFlowContainer : SearchContainer<DrawableRearrangeableListItem<PlaylistListItem>>
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{
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{
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}
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}
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@ -73,14 +103,118 @@ namespace osu.Game.Overlays.Music
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public bool Equals(PlaylistListItem other) => BeatmapSetInfo.Equals(other?.BeatmapSetInfo);
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public bool Equals(PlaylistListItem other) => BeatmapSetInfo.Equals(other?.BeatmapSetInfo);
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}
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}
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public class DrawablePlaylistListItem : BasicRearrangeableListContainer<PlaylistListItem>.BasicDrawableRearrangeableListItem, IFilterable
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public class DrawablePlaylistListItem : DrawableRearrangeableListItem<PlaylistListItem>, IFilterable
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{
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{
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private const float fade_duration = 100;
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public readonly Bindable<BeatmapSetInfo> SelectedSet = new Bindable<BeatmapSetInfo>();
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public Action<BeatmapSetInfo> RequestSelection;
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private PlaylistItemHandle handle;
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private TextFlowContainer text;
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private IEnumerable<Drawable> titleSprites;
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private ILocalisedBindableString titleBind;
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private ILocalisedBindableString artistBind;
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private Color4 hoverColour;
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private Color4 artistColour;
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public DrawablePlaylistListItem(PlaylistListItem item)
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public DrawablePlaylistListItem(PlaylistListItem item)
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: base(item)
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: base(item)
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{
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Left = 5 };
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FilterTerms = item.BeatmapSetInfo.Metadata.SearchableTerms;
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FilterTerms = item.BeatmapSetInfo.Metadata.SearchableTerms;
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationManager localisation)
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{
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hoverColour = colours.Yellow;
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artistColour = colours.Gray9;
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Content = new[]
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{
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new Drawable[]
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{
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handle = new PlaylistItemHandle
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(12),
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Colour = colours.Gray5,
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Alpha = 0
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},
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text = new OsuTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = 5 },
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},
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}
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},
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ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
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RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
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};
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titleBind = localisation.GetLocalisedString(new LocalisedString((Model.BeatmapSetInfo.Metadata.TitleUnicode, Model.BeatmapSetInfo.Metadata.Title)));
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artistBind = localisation.GetLocalisedString(new LocalisedString((Model.BeatmapSetInfo.Metadata.ArtistUnicode, Model.BeatmapSetInfo.Metadata.Artist)));
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artistBind.BindValueChanged(_ => recreateText(), true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectedSet.BindValueChanged(set =>
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{
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if (set.OldValue != Model.BeatmapSetInfo && set.NewValue != Model.BeatmapSetInfo)
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return;
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foreach (Drawable s in titleSprites)
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s.FadeColour(set.NewValue == Model.BeatmapSetInfo ? hoverColour : Color4.White, fade_duration);
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}, true);
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}
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private void recreateText()
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{
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text.Clear();
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//space after the title to put a space between the title and artist
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titleSprites = text.AddText(titleBind.Value + @" ", sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular)).OfType<SpriteText>();
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text.AddText(artistBind.Value, sprite =>
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{
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sprite.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold);
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sprite.Colour = artistColour;
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sprite.Padding = new MarginPadding { Top = 1 };
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});
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}
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protected override bool OnClick(ClickEvent e)
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{
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RequestSelection?.Invoke(Model.BeatmapSetInfo);
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return true;
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}
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protected override bool IsDraggableAt(Vector2 screenSpacePos) => handle.HandlingDrag;
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protected override bool OnHover(HoverEvent e)
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{
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handle.UpdateHoverState(true);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e) => handle.UpdateHoverState(false);
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public IEnumerable<string> FilterTerms { get; }
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public IEnumerable<string> FilterTerms { get; }
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private bool matching = true;
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private bool matching = true;
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@ -99,5 +233,44 @@ namespace osu.Game.Overlays.Music
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}
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}
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public bool FilteringActive { get; set; }
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public bool FilteringActive { get; set; }
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private class PlaylistItemHandle : SpriteIcon
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{
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public bool HandlingDrag { get; private set; }
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private bool isHovering;
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public PlaylistItemHandle()
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{
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Icon = FontAwesome.Solid.Bars;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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base.OnMouseDown(e);
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HandlingDrag = true;
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UpdateHoverState(isHovering);
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return false;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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base.OnMouseUp(e);
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HandlingDrag = false;
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UpdateHoverState(isHovering);
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}
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public void UpdateHoverState(bool hovering)
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{
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isHovering = hovering;
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if (isHovering || HandlingDrag)
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this.FadeIn(fade_duration);
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else
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this.FadeOut(fade_duration);
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}
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}
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}
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}
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}
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}
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private const float transition_duration = 600;
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private const float transition_duration = 600;
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private const float playlist_height = 510;
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private const float playlist_height = 510;
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public readonly BindableList<BeatmapSetInfo> BeatmapSets = new BindableList<BeatmapSetInfo>();
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public readonly IBindableList<BeatmapSetInfo> BeatmapSets = new BindableList<BeatmapSetInfo>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private BeatmapManager beatmaps;
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private BeatmapManager beatmaps;
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private FilterControl filter;
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private FilterControl filter;
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private PlaylistList2 list;
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private PlaylistList list;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps)
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private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps)
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{
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{
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Colour = colours.Gray3,
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Colour = colours.Gray3,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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},
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},
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list = new PlaylistList2
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list = new PlaylistList
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
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Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
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// Selected = itemSelected,
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RequestSelection = itemSelected
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},
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},
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filter = new FilterControl
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filter = new FilterControl
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{
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{
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beatmap.Value.Track.Restart();
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beatmap.Value.Track.Restart();
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}
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}
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};
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};
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beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo, true);
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}
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}
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protected override void PopIn()
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protected override void PopIn()
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@ -183,6 +183,7 @@ namespace osu.Game.Overlays
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}
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}
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};
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};
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playlist.BeatmapSets.BindTo(musicController.BeatmapSets);
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playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
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playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
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}
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}
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